1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
45 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
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52 | // see include/object.h |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
58 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
59 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
60 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
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|
61 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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|
62 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
63 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
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65 | |
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66 | static char numbers[21][20] = { |
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67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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68 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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69 | "eighteen", "nineteen", "twenty" |
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70 | }; |
69 | }; |
71 | |
70 | |
72 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
73 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
74 | "eighty", "ninety" |
73 | "eighty", "ninety" |
75 | }; |
74 | }; |
76 | |
75 | |
77 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
78 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
79 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
80 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
81 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
82 | }; |
81 | }; |
83 | |
82 | |
84 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
85 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
86 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
87 | }; |
86 | }; |
88 | |
87 | |
89 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
152 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
153 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
154 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
155 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
156 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
157 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {WALL, "wall", "walls", 0, 0}, |
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164 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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165 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
162 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MONSTER, "monster", "monsters", 0, 0}, |
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|
167 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
168 | {LAMP, "lamp", "lamps", 0, 0}, |
163 | {LAMP, "lamp", "lamps", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
164 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
170 | {TOOL, "tool", "tools", 0, 0}, |
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|
171 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
172 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
173 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
174 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
175 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
176 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
177 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
178 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
179 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
180 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
181 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
182 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
184 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
177 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
185 | {CONVERTER, "converter", "converters", 0, 0}, |
178 | {CONVERTER, "converter", "converters", 0, 0}, |
186 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
179 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
187 | {POISONING, "poisoning", "poisonings", 0, 0}, |
180 | {POISONING, "poisoning", "poisonings", 0, 0}, |
188 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
181 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
189 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
190 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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191 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
182 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
192 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
183 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
193 | {DIRECTOR, "director", "directors", 0, 0}, |
184 | {DIRECTOR, "director", "directors", 0, 0}, |
194 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
185 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
195 | {FORCE, "force", "forces", 0, 0}, |
186 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
211 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
212 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
213 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
214 | }; |
205 | }; |
215 | |
206 | |
216 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
217 | |
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218 | materialtype_t *materialt; |
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219 | |
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220 | /* |
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221 | materialtype material[NROFMATERIALS] = { |
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222 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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223 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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224 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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225 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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226 | * I C T U N O T O L E E H S T P D N * |
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227 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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228 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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229 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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230 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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231 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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232 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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233 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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234 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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235 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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236 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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237 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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238 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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239 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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240 | }; |
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241 | */ |
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242 | |
208 | |
243 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
244 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
245 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
246 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
257 | }; |
223 | }; |
258 | |
224 | |
259 | int |
225 | int |
260 | get_power_from_ench (int ench) |
226 | get_power_from_ench (int ench) |
261 | { |
227 | { |
262 | if (ench < 0) |
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263 | ench = 0; |
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264 | if (ench > 20) |
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265 | ench = 20; |
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266 | return enc_to_item_power[ench]; |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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229 | } |
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230 | |
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231 | static const struct need_identify_types : typeset |
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232 | { |
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233 | need_identify_types () |
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234 | { |
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235 | set (RING); |
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236 | set (WAND); |
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237 | set (ROD); |
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238 | set (HORN); |
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239 | set (SCROLL); |
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240 | set (SKILL); |
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241 | set (SKILLSCROLL); |
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242 | set (SPELLBOOK); |
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243 | set (FOOD); |
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244 | set (POTION); |
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245 | set (BOW); |
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246 | set (ARROW); |
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247 | set (WEAPON); |
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248 | set (ARMOUR); |
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249 | set (SHIELD); |
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250 | set (HELMET); |
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251 | set (AMULET); |
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252 | set (BOOTS); |
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253 | set (GLOVES); |
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254 | set (BRACERS); |
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255 | set (GIRDLE); |
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256 | set (CONTAINER); |
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257 | set (DRINK); |
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258 | set (FLESH); |
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259 | set (INORGANIC); |
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260 | set (CLOSE_CON); |
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261 | set (CLOAK); |
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262 | set (GEM); |
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263 | set (POWER_CRYSTAL); |
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264 | set (POISON); |
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265 | set (BOOK); |
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266 | set (SKILL_TOOL); |
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267 | } |
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268 | } need_identify_types; |
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269 | |
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270 | bool |
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271 | object::need_identify () const |
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272 | { |
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273 | return need_identify_types [type]; |
267 | } |
274 | } |
268 | |
275 | |
269 | /* This takes an object 'op' and figures out what its item_power |
276 | /* This takes an object 'op' and figures out what its item_power |
270 | * rating should be. This should only really be used by the treasure |
277 | * rating should be. This should only really be used by the treasure |
271 | * generation code, and when loading legacy objects. It returns |
278 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
278 | { |
285 | { |
279 | int i, tmp, enc; |
286 | int i, tmp, enc; |
280 | |
287 | |
281 | enc = 0; |
288 | enc = 0; |
282 | for (i = 0; i < NUM_STATS; i++) |
289 | for (i = 0; i < NUM_STATS; i++) |
283 | enc += get_attr_value (&op->stats, i); |
290 | enc += op->stats.stat (i); |
284 | |
291 | |
285 | /* This protection logic is pretty flawed. 20% fire resistance |
292 | /* This protection logic is pretty flawed. 20% fire resistance |
286 | * is much more valuable than 20% confusion, or 20% slow, or |
293 | * is much more valuable than 20% confusion, or 20% slow, or |
287 | * several others. Start at 1 - ignore physical - all that normal |
294 | * several others. Start at 1 - ignore physical - all that normal |
288 | * armour shouldn't be counted against |
295 | * armour shouldn't be counted against |
… | |
… | |
305 | if (op->type == WEAPON) |
312 | if (op->type == WEAPON) |
306 | { |
313 | { |
307 | for (i = 1; i < NROFATTACKS; i++) |
314 | for (i = 1; i < NROFATTACKS; i++) |
308 | if (op->attacktype & (1 << i)) |
315 | if (op->attacktype & (1 << i)) |
309 | enc++; |
316 | enc++; |
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317 | |
310 | if (op->slaying) |
318 | if (op->slaying) |
311 | enc += 2; /* What it slays is probably more relevent */ |
319 | enc += 2; /* What it slays is probably more relevent */ |
312 | } |
320 | } |
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321 | |
313 | /* Items the player can equip */ |
322 | /* Items the player can equip */ |
314 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
323 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
315 | (op->type == SHIELD) || (op->type == RING) || |
324 | (op->type == SHIELD) || (op->type == RING) || |
316 | (op->type == BOOTS) || (op->type == GLOVES) || |
325 | (op->type == BOOTS) || (op->type == GLOVES) || |
317 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
326 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
320 | enc += op->stats.hp; /* hp regen */ |
329 | enc += op->stats.hp; /* hp regen */ |
321 | enc += op->stats.sp; /* mana regen */ |
330 | enc += op->stats.sp; /* mana regen */ |
322 | enc += op->stats.grace; /* grace regen */ |
331 | enc += op->stats.grace; /* grace regen */ |
323 | enc += op->stats.exp; /* speed bonus */ |
332 | enc += op->stats.exp; /* speed bonus */ |
324 | } |
333 | } |
|
|
334 | |
325 | enc += op->stats.luck; |
335 | enc += op->stats.luck; |
326 | |
336 | |
327 | /* Do spell paths now */ |
337 | /* Do spell paths now */ |
328 | for (i = 1; i < NRSPELLPATHS; i++) |
338 | for (i = 1; i < NRSPELLPATHS; i++) |
329 | { |
|
|
330 | if (op->path_attuned & (1 << i)) |
339 | if (op->path_attuned & (1 << i)) |
331 | enc++; |
340 | enc++; |
332 | else if (op->path_denied & (1 << i)) |
341 | else if (op->path_denied & (1 << i)) |
333 | enc -= 2; |
342 | enc -= 2; |
334 | else if (op->path_repelled & (1 << i)) |
343 | else if (op->path_repelled & (1 << i)) |
335 | enc--; |
344 | enc--; |
336 | } |
|
|
337 | |
345 | |
338 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
346 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
339 | enc += 5; |
347 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
340 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
348 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
341 | enc += 3; |
349 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
342 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
350 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
343 | enc += 2; |
351 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
344 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
352 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
345 | enc += 1; |
|
|
346 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
347 | enc += 2; |
|
|
348 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
349 | enc += 1; |
|
|
350 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
351 | enc += 1; |
|
|
352 | |
353 | |
353 | return get_power_from_ench (enc); |
354 | return get_power_from_ench (enc); |
354 | |
|
|
355 | } |
355 | } |
356 | |
356 | |
357 | /* returns the typedata that has a number equal to itemtype, if there |
357 | /* returns the typedata that has a number equal to itemtype, if there |
358 | * isn't one, returns NULL */ |
358 | * isn't one, returns NULL */ |
359 | |
|
|
360 | const typedata * |
359 | const typedata * |
361 | get_typedata (int itemtype) |
360 | get_typedata (int itemtype) |
362 | { |
361 | { |
363 | int i; |
|
|
364 | |
|
|
365 | for (i = 0; i < item_types_size; i++) |
362 | for (int i = 0; i < item_types_size; i++) |
366 | if (item_types[i].number == itemtype) |
363 | if (item_types[i].number == itemtype) |
367 | return &item_types[i]; |
364 | return &item_types[i]; |
|
|
365 | |
368 | return NULL; |
366 | return NULL; |
369 | } |
367 | } |
370 | |
368 | |
371 | /* returns the typedata that has a name equal to itemtype, if there |
369 | /* returns the typedata that has a name equal to itemtype, if there |
372 | * isn't one, return the plural name that matches, if there still isn't |
370 | * isn't one, return the plural name that matches, if there still isn't |
373 | * one return NULL */ |
371 | * one return NULL */ |
374 | |
|
|
375 | const typedata * |
372 | const typedata * |
376 | get_typedata_by_name (const char *name) |
373 | get_typedata_by_name (const char *name) |
377 | { |
374 | { |
378 | int i; |
|
|
379 | |
|
|
380 | for (i = 0; i < item_types_size; i++) |
375 | for (int i = 0; i < item_types_size; i++) |
381 | if (!strcmp (item_types[i].name, name)) |
376 | if (!strcmp (item_types[i].name, name)) |
382 | return &item_types[i]; |
377 | return &item_types[i]; |
|
|
378 | |
383 | for (i = 0; i < item_types_size; i++) |
379 | for (int i = 0; i < item_types_size; i++) |
384 | if (!strcmp (item_types[i].name_pl, name)) |
380 | if (!strcmp (item_types[i].name_pl, name)) |
385 | { |
381 | { |
386 | LOG (llevInfo, |
382 | LOG (llevInfo, |
387 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
383 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
388 | return &item_types[i]; |
384 | return &item_types[i]; |
389 | } |
385 | } |
|
|
386 | |
390 | return NULL; |
387 | return 0; |
391 | } |
388 | } |
392 | |
389 | |
393 | /* describe_resistance generates the visible naming for resistances. |
390 | /* describe_resistance generates the visible naming for resistances. |
394 | * returns a static array of the description. This can return |
391 | * returns a static array of the description. This can return |
395 | * a big buffer. |
392 | * a big buffer. |
396 | * if newline is true, we don't put parens around the description |
393 | * if newline is true, we don't put parens around the description |
397 | * but do put a newline at the end. Useful when dumping to files |
394 | * but do put a newline at the end. Useful when dumping to files |
398 | */ |
395 | */ |
399 | char * |
396 | const char * |
400 | describe_resistance (const object *op, int newline) |
397 | describe_resistance (const object *op, int newline) |
401 | { |
398 | { |
402 | static char buf[VERY_BIG_BUF]; |
399 | static dynbuf_text buf; buf.clear (); |
403 | char buf1[VERY_BIG_BUF]; |
|
|
404 | int tmpvar; |
|
|
405 | |
400 | |
406 | buf[0] = 0; |
401 | for (int i = 0; i < NROFATTACKS; i++) |
407 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
408 | { |
|
|
409 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
402 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
410 | { |
403 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
411 | if (!newline) |
|
|
412 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
413 | else |
|
|
414 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
415 | |
404 | |
416 | strcat (buf, buf1); |
|
|
417 | } |
|
|
418 | } |
|
|
419 | return buf; |
405 | return buf; |
420 | } |
406 | } |
421 | |
|
|
422 | |
407 | |
423 | /* |
408 | /* |
424 | * query_weight(object) returns a character pointer to a static buffer |
409 | * query_weight(object) returns a character pointer to a static buffer |
425 | * containing the text-representation of the weight of the given object. |
410 | * containing the text-representation of the weight of the given object. |
426 | * The buffer will be overwritten by the next call to query_weight(). |
411 | * The buffer will be overwritten by the next call to query_weight(). |
427 | */ |
412 | * |
428 | |
413 | * Seems to be used only by unimportant stuff. Remove? |
429 | char * |
414 | */ |
|
|
415 | const char * |
430 | query_weight (const object *op) |
416 | query_weight (const object *op) |
431 | { |
417 | { |
432 | static char buf[10]; |
418 | static char buf[10]; |
433 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
419 | sint32 i = op->total_weight (); |
434 | |
420 | |
435 | if (op->weight < 0) |
421 | if (op->weight < 0) |
436 | return " "; |
422 | return " "; |
|
|
423 | |
437 | if (i % 1000) |
424 | if (i % 1000) |
438 | sprintf (buf, "%6.1f", i / 1000.0); |
425 | sprintf (buf, "%6.1f", i / 1000.0); |
439 | else |
426 | else |
440 | sprintf (buf, "%4d ", i / 1000); |
427 | sprintf (buf, "%4d ", i / 1000); |
|
|
428 | |
441 | return buf; |
429 | return buf; |
442 | } |
430 | } |
443 | |
431 | |
444 | /* |
432 | /* |
445 | * Returns the pointer to a static buffer containing |
433 | * Returns the pointer to a static buffer containing |
446 | * the number requested (of the form first, second, third...) |
434 | * the number requested (of the form first, second, third...) |
447 | */ |
435 | */ |
448 | |
436 | const char * |
449 | char * |
437 | ordinal (int i) |
450 | get_levelnumber (int i) |
|
|
451 | { |
438 | { |
452 | static char buf[MAX_BUF]; |
439 | if (i < 0) |
|
|
440 | return format ("minus %s", ordinal (-i)); |
453 | |
441 | |
454 | if (i > 99) |
|
|
455 | { |
|
|
456 | sprintf (buf, "%d.", i); |
|
|
457 | return buf; |
|
|
458 | } |
|
|
459 | if (i < 21) |
442 | if (i < 21) |
460 | return levelnumbers[i]; |
|
|
461 | if (!(i % 10)) |
|
|
462 | return levelnumbers_10[i / 10]; |
|
|
463 | strcpy (buf, numbers_10[i / 10]); |
|
|
464 | strcat (buf, levelnumbers[i % 10]); |
|
|
465 | return buf; |
|
|
466 | } |
|
|
467 | |
|
|
468 | |
|
|
469 | /* |
|
|
470 | * get_number(integer) returns the text-representation of the given number |
|
|
471 | * in a static buffer. The buffer might be overwritten at the next |
|
|
472 | * call to get_number(). |
|
|
473 | * It is currently only used by the query_name() function. |
|
|
474 | */ |
|
|
475 | |
|
|
476 | char * |
|
|
477 | get_number (int i) |
|
|
478 | { |
|
|
479 | if (i <= 20) |
|
|
480 | return numbers[i]; |
443 | return ordnumbers[i]; |
|
|
444 | |
|
|
445 | int digit = i % 10; |
|
|
446 | |
|
|
447 | if (i >= 100) |
|
|
448 | return format ( |
|
|
449 | digit == 1 ? "%dst" |
|
|
450 | : digit == 2 ? "%dnd" |
|
|
451 | : digit == 3 ? "%drd" |
|
|
452 | : "%dth", |
|
|
453 | i |
|
|
454 | ); |
|
|
455 | |
|
|
456 | if (digit == 0) |
|
|
457 | return ordnumbers_10[i / 10]; |
481 | else |
458 | else |
482 | { |
459 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
483 | static char buf[MAX_BUF]; |
|
|
484 | |
|
|
485 | sprintf (buf, "%d", i); |
|
|
486 | return buf; |
|
|
487 | } |
|
|
488 | } |
460 | } |
489 | |
461 | |
490 | /* |
462 | /* |
491 | * Returns pointer to static buffer containing ring's or amulet's |
463 | * Returns pointer to static buffer containing ring's or amulet's |
492 | * abilities |
464 | * abilities |
… | |
… | |
498 | */ |
470 | */ |
499 | |
471 | |
500 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
472 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
501 | * from stats.sp - b.t. |
473 | * from stats.sp - b.t. |
502 | */ |
474 | */ |
503 | char * |
475 | static const char * |
504 | ring_desc (const object *op) |
476 | ring_desc (const object *op) |
505 | { |
477 | { |
506 | static char buf[VERY_BIG_BUF]; |
478 | static dynbuf_text buf; buf.clear (); |
507 | int attr, val, len; |
479 | int attr, val, len; |
508 | |
480 | |
509 | buf[0] = 0; |
481 | if (op->flag [FLAG_IDENTIFIED]) |
510 | |
482 | { |
511 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
|
|
512 | return buf; |
|
|
513 | |
|
|
514 | for (attr = 0; attr < NUM_STATS; attr++) |
483 | for (attr = 0; attr < NUM_STATS; attr++) |
515 | { |
484 | if ((val = op->stats.stat (attr))) |
516 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
517 | { |
|
|
518 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
485 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
519 | } |
|
|
520 | } |
|
|
521 | if (op->stats.exp) |
|
|
522 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
523 | if (op->stats.wc) |
|
|
524 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
525 | if (op->stats.dam) |
|
|
526 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
527 | if (op->stats.ac) |
|
|
528 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
529 | |
486 | |
|
|
487 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
488 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
489 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
490 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
491 | |
530 | strcat (buf, describe_resistance (op, 0)); |
492 | buf << describe_resistance (op, 0); |
531 | |
493 | |
532 | if (op->stats.food != 0) |
494 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
533 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
495 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
534 | /* else if (op->stats.food < 0) |
496 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
535 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
497 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
536 | if (op->stats.grace) |
498 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
537 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
538 | if (op->stats.sp && op->type != SKILL) |
|
|
539 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
540 | if (op->stats.hp) |
|
|
541 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
542 | if (op->stats.luck) |
|
|
543 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
544 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
545 | strcat (buf, "(lifesaving)"); |
|
|
546 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
547 | strcat (buf, "(reflect spells)"); |
|
|
548 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
549 | strcat (buf, "(reflect missiles)"); |
|
|
550 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
551 | strcat (buf, "(stealth)"); |
|
|
552 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
553 | len = strlen (buf); |
|
|
554 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
555 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
556 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
557 | |
499 | |
558 | /* if(op->item_power) |
500 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
559 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
501 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
560 | */ |
502 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
561 | if (buf[0] == 0 && op->type != SKILL) |
503 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
562 | strcpy (buf, "of adornment"); |
|
|
563 | |
504 | |
|
|
505 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
506 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
507 | buf.add_paths ("Denied" , op->path_denied); |
|
|
508 | |
|
|
509 | if (buf.empty ()) |
|
|
510 | buf << "of adornment"; |
|
|
511 | } |
564 | |
512 | |
565 | return buf; |
513 | return buf; |
566 | } |
514 | } |
567 | |
515 | |
568 | /* |
516 | /* |
569 | * query_short_name(object) is similar to query_name, but doesn't |
517 | * query_short_name(object) is similar to query_name, but doesn't |
570 | * contain any information about object status (worn/cursed/etc.) |
518 | * contain any information about object status (worn/cursed/etc.) |
|
|
519 | * |
|
|
520 | * It is sometimes used when printing messages, so should fit well into a sentence. |
571 | */ |
521 | */ |
572 | const char * |
522 | const char * |
573 | query_short_name (const object *op) |
523 | query_short_name (const object *op) |
574 | { |
524 | { |
575 | static char buf[HUGE_BUF]; |
|
|
576 | char buf2[HUGE_BUF]; |
|
|
577 | int len = 0; |
|
|
578 | |
|
|
579 | if (op->name == NULL) |
525 | if (!op->name) |
580 | return "(null)"; |
526 | return "(null)"; |
581 | |
527 | |
582 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
528 | if (!op->nrof |
|
|
529 | && !op->weight |
|
|
530 | && !op->title |
|
|
531 | && !is_magical (op) |
|
|
532 | && op->slaying != shstr_money) |
583 | return op->name; /* To speed things up (or make things slower?) */ |
533 | return op->name; /* To speed things up (or make things slower?) */ |
584 | |
534 | |
585 | if (op->nrof <= 1) |
535 | static dynbuf_text buf; buf.clear (); |
586 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
|
|
587 | else |
|
|
588 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
589 | |
536 | |
|
|
537 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
|
|
538 | |
590 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
539 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
591 | { |
540 | buf << ' ' << op->title; |
592 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
593 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
594 | } |
|
|
595 | |
541 | |
596 | switch (op->type) |
542 | switch (op->type) |
597 | { |
543 | { |
598 | case SPELLBOOK: |
544 | case SPELLBOOK: |
599 | case SCROLL: |
545 | case SCROLL: |
600 | case WAND: |
546 | case WAND: |
601 | case ROD: |
547 | case ROD: |
602 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
548 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
603 | { |
549 | { |
604 | if (!op->title) |
550 | if (!op->title) |
605 | { |
551 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
606 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
552 | |
607 | if (op->inv) |
|
|
608 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
609 | else |
|
|
610 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
611 | } |
|
|
612 | if (op->type != SPELLBOOK) |
553 | if (op->type != SPELLBOOK) |
613 | { |
|
|
614 | sprintf (buf2, " (lvl %d)", op->level); |
554 | buf.printf (" (lvl %d)", op->level); |
615 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
616 | } |
|
|
617 | } |
555 | } |
618 | break; |
556 | break; |
619 | |
557 | |
|
|
558 | case ALTAR: |
|
|
559 | case TRIGGER_ALTAR: |
|
|
560 | case IDENTIFY_ALTAR: |
|
|
561 | case CONVERTER: |
|
|
562 | if (op->slaying == shstr_money) |
|
|
563 | { |
|
|
564 | bool wrap = !!buf.size (); |
|
|
565 | |
|
|
566 | if (wrap) buf << " ["; |
|
|
567 | |
|
|
568 | archetype *coin = 0; |
|
|
569 | |
|
|
570 | for (char const *const *c = coins; *coins; ++c) |
|
|
571 | if ((coin = archetype::find (*c))) |
|
|
572 | if (op->stats.food % coin->value == 0) |
|
|
573 | break; |
|
|
574 | |
|
|
575 | sint32 coins = op->stats.food / coin->value; |
|
|
576 | |
|
|
577 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
578 | |
|
|
579 | if (wrap) buf << ']'; |
|
|
580 | } |
|
|
581 | break; |
|
|
582 | |
620 | case SKILL: |
583 | case SKILL: |
621 | case AMULET: |
584 | case AMULET: |
622 | case RING: |
585 | case RING: |
623 | if (!op->title) |
586 | if (!op->title) |
624 | { |
587 | { |
625 | /* If ring has a title, full description isn't so useful */ |
588 | /* If ring has a title, full description isn't so useful */ |
626 | char *s = ring_desc (op); |
589 | const char *s = ring_desc (op); |
627 | |
590 | |
628 | if (s[0]) |
591 | if (s && *s) |
629 | { |
592 | buf << " " << s; |
630 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
631 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
632 | } |
|
|
633 | } |
593 | } |
634 | break; |
594 | break; |
|
|
595 | |
635 | default: |
596 | default: |
636 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
597 | if (op->magic |
637 | { |
598 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
599 | || op->flag [FLAG_IDENTIFIED])) |
638 | sprintf (buf2, " %+d", op->magic); |
600 | buf.printf (" %+d", op->magic); |
639 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
640 | } |
|
|
641 | } |
601 | } |
|
|
602 | |
642 | return buf; |
603 | return buf; |
643 | } |
604 | } |
644 | |
605 | |
645 | /* |
606 | /* |
646 | * query_name(object) returns a character pointer pointing to a static |
607 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
650 | * you can make several calls to query_name before the bufs start getting |
611 | * you can make several calls to query_name before the bufs start getting |
651 | * overwritten. This may be a bad thing (it may be easier to assume the value |
612 | * overwritten. This may be a bad thing (it may be easier to assume the value |
652 | * returned is good forever.) However, it makes printing statements that |
613 | * returned is good forever.) However, it makes printing statements that |
653 | * use several names much easier (don't need to store them to temp variables.) |
614 | * use several names much easier (don't need to store them to temp variables.) |
654 | * |
615 | * |
|
|
616 | * It is used extensively within messages, so should return only a prose |
|
|
617 | * and short description of the item. |
|
|
618 | * It is also used by examine/ex and similar functions. |
655 | */ |
619 | */ |
656 | char * |
620 | const char * |
657 | query_name (const object *op) |
621 | query_name (const object *op) |
658 | { |
622 | { |
659 | static char buf[5][HUGE_BUF]; |
623 | int len = 0; |
|
|
624 | static dynbuf_text bufs[5]; |
660 | static int use_buf = 0; |
625 | static int use_buf = 0; |
661 | int len = 0; |
|
|
662 | |
|
|
663 | #ifdef NEW_MATERIAL_CODE |
|
|
664 | materialtype_t *mt; |
|
|
665 | #endif |
|
|
666 | |
626 | |
667 | use_buf++; |
627 | use_buf++; |
668 | use_buf %= 5; |
628 | use_buf %= 5; |
669 | |
629 | |
670 | #ifdef NEW_MATERIAL_CODE |
630 | dynbuf_text &buf = bufs [use_buf]; |
|
|
631 | buf.clear (); |
|
|
632 | |
|
|
633 | #if 0 |
671 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
634 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
672 | { |
635 | buf << op->material->description << ' '; |
673 | mt = name_to_material (op->materialname); |
|
|
674 | if (mt) |
|
|
675 | { |
|
|
676 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
677 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
678 | } |
|
|
679 | } |
|
|
680 | #endif |
636 | #endif |
681 | |
637 | |
682 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
638 | buf << query_short_name (op); |
683 | |
639 | |
684 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
640 | if (op->flag [FLAG_INV_LOCKED]) |
685 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
641 | buf << " *"; |
686 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
642 | if (op->is_open_container ()) |
687 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
643 | buf << " (open)"; |
688 | |
644 | |
689 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
645 | if (op->flag [FLAG_KNOWN_CURSED]) |
690 | { |
|
|
691 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
692 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
|
|
693 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
|
|
694 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
|
|
695 | } |
646 | { |
|
|
647 | if (op->flag [FLAG_DAMNED]) |
|
|
648 | buf << " (damned)"; |
|
|
649 | else if (op->flag [FLAG_CURSED]) |
|
|
650 | buf << " (cursed)"; |
|
|
651 | } |
|
|
652 | |
696 | /* Basically, if the object is known magical (detect magic spell on it), |
653 | /* Basically, if the object is known magical (detect magic spell on it), |
697 | * and it isn't identified, print out the fact that |
654 | * and it isn't identified, print out the fact that |
698 | * it is magical. Assume that the detect magical spell will only set |
655 | * it is magical. Assume that the detect magical spell will only set |
699 | * KNOWN_MAGICAL if the item actually is magical. |
656 | * KNOWN_MAGICAL if the item actually is magical. |
700 | * |
657 | * |
701 | * Changed in V 0.91.4 - still print that the object is magical even |
658 | * Changed in V 0.91.4 - still print that the object is magical even |
702 | * if it has been applied. Equipping an item does not tell full |
659 | * if it has been applied. Equipping an item does not tell full |
703 | * abilities, especially for artifact items. |
660 | * abilities, especially for artifact items. |
704 | */ |
661 | */ |
705 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
662 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
706 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
663 | buf << " (magic)"; |
707 | |
664 | |
708 | #if 0 |
665 | #if 0 |
709 | /* item_power will be returned in desribe_item - it shouldn't really |
666 | /* item_power will be returned in describe_item - it shouldn't really |
710 | * be returned in the name. |
667 | * be returned in the name. |
711 | */ |
668 | */ |
712 | if (op->item_power) |
669 | if (op->item_power) |
713 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
670 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
714 | |
671 | |
715 | #endif |
672 | #endif |
716 | |
673 | |
717 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
674 | if (op->flag [FLAG_APPLIED]) |
718 | { |
675 | { |
719 | switch (op->type) |
676 | switch (op->type) |
720 | { |
677 | { |
721 | case BOW: |
678 | case BOW: |
722 | case WAND: |
679 | case WAND: |
723 | case ROD: |
680 | case ROD: |
724 | case HORN: |
681 | case HORN: |
725 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
682 | buf << " (applied)"; |
726 | break; |
683 | break; |
727 | case WEAPON: |
684 | case WEAPON: |
728 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
685 | buf << " (applied)"; |
729 | break; |
686 | break; |
730 | case ARMOUR: |
687 | case ARMOUR: |
731 | case HELMET: |
688 | case HELMET: |
732 | case SHIELD: |
689 | case SHIELD: |
733 | case RING: |
690 | case RING: |
734 | case BOOTS: |
691 | case BOOTS: |
735 | case GLOVES: |
692 | case GLOVES: |
736 | case AMULET: |
693 | case AMULET: |
737 | case GIRDLE: |
694 | case GIRDLE: |
738 | case BRACERS: |
695 | case BRACERS: |
739 | case CLOAK: |
696 | case CLOAK: |
740 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
697 | buf << " (worn)"; |
741 | break; |
698 | break; |
742 | case CONTAINER: |
699 | case CONTAINER: |
743 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
700 | buf << " (active)"; |
744 | break; |
701 | break; |
745 | case SKILL: |
702 | case SKILL: |
746 | default: |
703 | default: |
747 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
704 | buf << " (applied)"; |
748 | } |
705 | } |
749 | } |
706 | } |
750 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
751 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
|
|
752 | |
707 | |
753 | return buf[use_buf]; |
708 | switch (op->type) |
|
|
709 | { |
|
|
710 | case LAMP: |
|
|
711 | if (op->glow_radius) |
|
|
712 | buf << " (on)"; |
|
|
713 | else if (op->stats.food <= 0) |
|
|
714 | buf << " (empty)"; |
|
|
715 | else |
|
|
716 | buf << " (off)"; |
|
|
717 | break; |
|
|
718 | |
|
|
719 | case TORCH: |
|
|
720 | if (op->glow_radius) |
|
|
721 | buf << " (burning)"; |
|
|
722 | else if (op->stats.food <= 0) |
|
|
723 | buf << " (burned out)"; |
|
|
724 | break; |
|
|
725 | } |
|
|
726 | |
|
|
727 | if (op->flag [FLAG_UNPAID]) |
|
|
728 | buf << " (unpaid)"; |
|
|
729 | |
|
|
730 | return buf; |
754 | } |
731 | } |
755 | |
732 | |
756 | /* |
733 | /* |
757 | * query_base_name(object) returns a character pointer pointing to a static |
734 | * query_base_name(object) returns a character pointer pointing to a static |
758 | * buffer which contains a verbose textual representation of the name |
735 | * buffer which contains a verbose textual representation of the name |
759 | * of the given object. The buffer will be overwritten at the next |
736 | * of the given object. The buffer will be overwritten at the next |
760 | * call to query_base_name(). This is a lot like query_name, but we |
737 | * call to query_base_name(). This is a lot like query_name, but we |
761 | * don't include the item count or item status. Used for inventory sorting |
738 | * don't include the item count or item status. Used for inventory sorting |
762 | * and sending to client. |
739 | * and sending to client. |
763 | * If plural is set, we generate the plural name of this. |
740 | * If plural is set, we generate the plural name of this. |
|
|
741 | * |
|
|
742 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
743 | * so maybe this function should be removed. |
|
|
744 | * It is also used for client-side inventory/item descriptions. |
764 | */ |
745 | */ |
765 | const char * |
746 | const char * |
766 | query_base_name (const object *op, int plural) |
747 | query_base_name (const object *op, int plural) |
767 | { |
748 | { |
768 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
769 | int len; |
|
|
770 | materialtype_t *mt; |
|
|
771 | |
|
|
772 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
749 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
773 | return "(null)"; |
750 | return "(null)"; |
774 | |
751 | |
775 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
752 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
753 | && op->type != EXIT) |
776 | return op->name; /* To speed things up (or make things slower?) */ |
754 | return op->name; /* To speed things up (or make things slower?) */ |
777 | |
755 | |
|
|
756 | static dynbuf_text buf; buf.clear (); |
|
|
757 | |
|
|
758 | #if 0 |
778 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
759 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
779 | mt = name_to_material (op->materialname); |
760 | if (op->arch->material != op->material) |
780 | |
761 | buf << op->material->description << ' '; |
781 | #ifdef NEW_MATERIAL_CODE |
|
|
782 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
783 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
784 | { |
|
|
785 | strcpy (buf, mt->description); |
|
|
786 | len = strlen (buf); |
|
|
787 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
788 | if (!plural) |
|
|
789 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
790 | else |
|
|
791 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
792 | } |
|
|
793 | else |
|
|
794 | { |
|
|
795 | #endif |
762 | #endif |
796 | if (!plural) |
|
|
797 | strcpy (buf, op->name); |
|
|
798 | else |
|
|
799 | strcpy (buf, op->name_pl); |
|
|
800 | len = strlen (buf); |
|
|
801 | #ifdef NEW_MATERIAL_CODE |
|
|
802 | } |
|
|
803 | #endif |
|
|
804 | |
763 | |
|
|
764 | buf << (plural ? op->name_pl : op->name); |
|
|
765 | |
805 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
766 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
806 | { |
767 | buf << ' ' << op->title; |
807 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
808 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
809 | } |
|
|
810 | |
768 | |
811 | switch (op->type) |
769 | switch (op->type) |
812 | { |
770 | { |
813 | case SPELLBOOK: |
771 | case SPELLBOOK: |
814 | case SCROLL: |
772 | case SCROLL: |
815 | case WAND: |
773 | case WAND: |
816 | case ROD: |
774 | case ROD: |
817 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
775 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
818 | { |
776 | { |
819 | if (!op->title) |
777 | if (!op->title) |
820 | { |
778 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
821 | safe_strcat (buf, " of ", &len, MAX_BUF); |
779 | |
822 | if (op->inv) |
|
|
823 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
824 | else |
|
|
825 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
826 | } |
|
|
827 | if (op->type != SPELLBOOK) |
780 | if (op->type != SPELLBOOK) |
828 | { |
|
|
829 | sprintf (buf2, " (lvl %d)", op->level); |
781 | buf.printf (" (lvl %d)", op->level); |
830 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
831 | } |
|
|
832 | } |
782 | } |
833 | break; |
783 | break; |
834 | |
784 | |
835 | |
785 | |
836 | case SKILL: |
786 | case SKILL: |
837 | case AMULET: |
787 | case AMULET: |
838 | case RING: |
788 | case RING: |
839 | if (!op->title) |
789 | if (!op->title) |
840 | { |
790 | { |
841 | /* If ring has a title, full description isn't so useful */ |
791 | /* If ring has a title, full description isn't so useful */ |
842 | char *s = ring_desc (op); |
792 | const char *s = ring_desc (op); |
843 | |
793 | |
844 | if (s[0]) |
794 | if (s && *s) |
845 | { |
795 | buf << ' ' << s; |
846 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
847 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
848 | } |
|
|
849 | } |
796 | } |
850 | break; |
797 | break; |
|
|
798 | |
|
|
799 | case EXIT: |
|
|
800 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
801 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
802 | buf << " (random map)"; |
|
|
803 | else if (!EXIT_PATH (op)) |
|
|
804 | buf << " (closed)"; |
|
|
805 | break; |
|
|
806 | |
851 | default: |
807 | default: |
852 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
808 | if (op->magic |
853 | { |
809 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
854 | sprintf (buf + strlen (buf), " %+d", op->magic); |
810 | || op->flag [FLAG_IDENTIFIED])) |
855 | } |
811 | buf.printf (" %+d", op->magic); |
856 | } |
812 | } |
|
|
813 | |
857 | return buf; |
814 | return buf; |
858 | } |
815 | } |
859 | |
816 | |
860 | /* Break this off from describe_item - that function was way |
817 | /* Break this off from describe_item - that function was way |
861 | * too long, making it difficult to read. This function deals |
818 | * too long, making it difficult to read. This function deals |
862 | * with describing the monsters & players abilities. It should only |
819 | * with describing the monsters & players abilities. It should only |
863 | * be called with monster & player objects. Returns a description |
820 | * be called with monster & player objects. Returns a description |
864 | * in a static buffer. |
821 | * in a static buffer. |
865 | */ |
822 | */ |
866 | |
|
|
867 | static char * |
823 | static const char * |
868 | describe_monster (const object *op) |
824 | describe_monster (const object *op) |
869 | { |
825 | { |
870 | char buf[MAX_BUF]; |
826 | static dynbuf_text buf; buf.clear (); |
871 | static char retbuf[VERY_BIG_BUF]; |
|
|
872 | int i; |
|
|
873 | |
|
|
874 | retbuf[0] = '\0'; |
|
|
875 | |
827 | |
876 | /* Note that the resolution this provides for players really isn't |
828 | /* Note that the resolution this provides for players really isn't |
877 | * very good. Any player with a speed greater than .67 will |
829 | * very good. Any player with a speed greater than .67 will |
878 | * fall into the 'lightning fast movement' category. |
830 | * fall into the 'lightning fast movement' category. |
879 | */ |
831 | */ |
880 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
832 | if (op->has_active_speed ()) |
881 | { |
833 | switch ((int)(op->speed * 15.)) |
882 | switch ((int) ((FABS (op->speed)) * 15)) |
|
|
883 | { |
834 | { |
884 | case 0: |
835 | case 0: |
885 | strcat (retbuf, "(very slow movement)"); |
836 | buf << "(very slow movement)"; |
886 | break; |
837 | break; |
887 | case 1: |
838 | case 1: |
888 | strcat (retbuf, "(slow movement)"); |
839 | buf << "(slow movement)"; |
889 | break; |
840 | break; |
890 | case 2: |
841 | case 2: |
891 | strcat (retbuf, "(normal movement)"); |
842 | buf << "(normal movement)"; |
892 | break; |
843 | break; |
893 | case 3: |
844 | case 3: |
894 | case 4: |
845 | case 4: |
895 | strcat (retbuf, "(fast movement)"); |
846 | buf << "(fast movement)"; |
896 | break; |
847 | break; |
897 | case 5: |
848 | case 5: |
898 | case 6: |
849 | case 6: |
899 | strcat (retbuf, "(very fast movement)"); |
850 | buf << "(very fast movement)"; |
900 | break; |
851 | break; |
901 | case 7: |
852 | case 7: |
902 | case 8: |
853 | case 8: |
903 | case 9: |
854 | case 9: |
904 | case 10: |
855 | case 10: |
905 | strcat (retbuf, "(extremely fast movement)"); |
856 | buf << "(extremely fast movement)"; |
906 | break; |
857 | break; |
907 | default: |
858 | default: |
908 | strcat (retbuf, "(lightning fast movement)"); |
859 | buf << "(lightning fast movement)"; |
909 | break; |
860 | break; |
910 | } |
861 | } |
911 | } |
862 | |
912 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
863 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
913 | strcat (retbuf, "(undead)"); |
864 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
914 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
865 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
915 | strcat (retbuf, "(see invisible)"); |
866 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
916 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
867 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
917 | strcat (retbuf, "(wield weapon)"); |
868 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
918 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
869 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
919 | strcat (retbuf, "(archer)"); |
870 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
920 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
871 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
921 | strcat (retbuf, "(wear armour)"); |
872 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
922 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
873 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
923 | strcat (retbuf, "(wear ring)"); |
874 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
924 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
875 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
925 | strcat (retbuf, "(read scroll)"); |
876 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
926 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
877 | |
927 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
928 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
|
|
929 | strcat (retbuf, "(skill user)"); |
|
|
930 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
|
|
931 | strcat (retbuf, "(spellcaster)"); |
|
|
932 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
933 | strcat (retbuf, "(friendly)"); |
|
|
934 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
935 | strcat (retbuf, "(unaggressive)"); |
|
|
936 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
|
|
937 | strcat (retbuf, "(hitback)"); |
|
|
938 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
939 | strcat (retbuf, "(stealthy)"); |
|
|
940 | if (op->randomitems != NULL) |
878 | if (op->randomitems) |
941 | { |
879 | { |
942 | treasure *t; |
|
|
943 | int first = 1; |
880 | bool first = 1; |
944 | |
881 | |
945 | for (t = op->randomitems->items; t != NULL; t = t->next) |
882 | for (treasure *t = op->randomitems->items; t; t = t->next) |
946 | if (t->item && (t->item->clone.type == SPELL)) |
883 | if (t->item && t->item->type == SPELL) |
947 | { |
884 | { |
948 | if (first) |
885 | if (first) |
949 | { |
886 | buf << "(Spell abilities:)"; |
|
|
887 | |
950 | first = 0; |
888 | first = 0; |
951 | strcat (retbuf, "(Spell abilities:)"); |
889 | |
952 | } |
890 | buf << '(' << t->item->object::name << ')'; |
953 | strcat (retbuf, "("); |
|
|
954 | strcat (retbuf, t->item->clone.name); |
|
|
955 | strcat (retbuf, ")"); |
|
|
956 | } |
891 | } |
957 | } |
892 | } |
|
|
893 | |
958 | if (op->type == PLAYER) |
894 | if (op->type == PLAYER) |
959 | { |
895 | { |
960 | if (op->contr->digestion) |
896 | if (op->contr->digestion) |
961 | { |
|
|
962 | if (op->contr->digestion != 0) |
|
|
963 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
897 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
964 | strcat (retbuf, buf); |
898 | |
965 | } |
|
|
966 | if (op->contr->gen_grace) |
899 | if (op->contr->gen_grace) |
967 | { |
|
|
968 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
900 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
969 | strcat (retbuf, buf); |
901 | |
970 | } |
|
|
971 | if (op->contr->gen_sp) |
902 | if (op->contr->gen_sp) |
972 | { |
|
|
973 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
903 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
974 | strcat (retbuf, buf); |
904 | |
975 | } |
|
|
976 | if (op->contr->gen_hp) |
905 | if (op->contr->gen_hp) |
977 | { |
|
|
978 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
906 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
979 | strcat (retbuf, buf); |
907 | |
980 | } |
|
|
981 | if (op->stats.luck) |
908 | if (op->stats.luck) |
982 | { |
|
|
983 | sprintf (buf, "(luck%+d)", op->stats.luck); |
909 | buf.printf ("(luck%+d)", op->stats.luck); |
984 | strcat (retbuf, buf); |
|
|
985 | } |
|
|
986 | } |
910 | } |
987 | |
911 | |
988 | /* describe attacktypes */ |
912 | /* describe attacktypes */ |
989 | if (is_dragon_pl (op)) |
913 | if (op->is_dragon ()) |
990 | { |
914 | { |
991 | /* for dragon players display the attacktypes from clawing skill |
915 | /* for dragon players display the attacktypes from clawing skill |
992 | * Break apart the for loop - move the comparison checking down - |
916 | * Break apart the for loop - move the comparison checking down - |
993 | * this makes it more readable. |
917 | * this makes it more readable. |
994 | */ |
918 | */ |
995 | object *tmp; |
919 | object *tmp; |
996 | |
920 | |
997 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
921 | for (tmp = op->inv; tmp; tmp = tmp->below) |
998 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
922 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
999 | break; |
923 | break; |
1000 | |
924 | |
1001 | if (tmp && tmp->attacktype != 0) |
925 | if (tmp && tmp->attacktype) |
1002 | { |
926 | buf.add_abilities ("Claws", tmp->attacktype); |
1003 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1004 | } |
|
|
1005 | else |
927 | else |
1006 | { |
928 | buf.add_abilities ("Attacks", op->attacktype); |
1007 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1008 | } |
|
|
1009 | } |
929 | } |
1010 | else |
930 | else |
1011 | { |
931 | buf.add_abilities ("Attacks", op->attacktype); |
1012 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
932 | |
1013 | } |
933 | buf.add_paths ("Attuned" , op->path_attuned); |
1014 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
934 | buf.add_paths ("Repelled", op->path_repelled); |
1015 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
935 | buf.add_paths ("Denied" , op->path_denied); |
1016 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
936 | |
1017 | for (i = 0; i < NROFATTACKS; i++) |
937 | for (int i = 0; i < NROFATTACKS; i++) |
1018 | { |
|
|
1019 | if (op->resist[i]) |
938 | if (op->resist[i]) |
1020 | { |
|
|
1021 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
939 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1022 | strcat (retbuf, buf); |
940 | |
1023 | } |
|
|
1024 | } |
|
|
1025 | return retbuf; |
941 | return buf; |
1026 | } |
942 | } |
1027 | |
|
|
1028 | |
943 | |
1029 | /* |
944 | /* |
1030 | * Returns a pointer to a static buffer which contains a |
945 | * Returns a pointer to a static buffer which contains a |
1031 | * description of the given object. |
946 | * description of the given object. |
1032 | * If it is a monster, lots of information about its abilities |
947 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1041 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
956 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1042 | * a dragon player examining food. Could have things like |
957 | * a dragon player examining food. Could have things like |
1043 | * a dwarven axe, in which the full abilities are only known to |
958 | * a dwarven axe, in which the full abilities are only known to |
1044 | * dwarves, etc. |
959 | * dwarves, etc. |
1045 | * |
960 | * |
1046 | * This function is really much more complicated than it should |
|
|
1047 | * be, because different objects have different meanings |
|
|
1048 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1049 | * means these special cases need to be worked out. |
|
|
1050 | * |
|
|
1051 | * Add 'owner' who is the person examining this object. |
961 | * Add 'owner' who is the person examining this object. |
1052 | * owner can be null if no one is being associated with this |
962 | * owner can be null if no one is being associated with this |
1053 | * item (eg, debug dump or the like) |
963 | * item (eg, debug dump or the like) |
1054 | */ |
964 | */ |
1055 | |
965 | const char * |
1056 | char * |
|
|
1057 | describe_item (const object *op, object *owner) |
966 | describe_item (const object *op, object *owner) |
1058 | { |
967 | { |
1059 | char buf[MAX_BUF]; |
968 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
1060 | static char retbuf[VERY_BIG_BUF]; |
969 | return describe_monster (op); |
|
|
970 | |
|
|
971 | static dynbuf_text buf; buf.clear (); |
1061 | int identified, i; |
972 | int identified, i; |
1062 | |
973 | |
1063 | retbuf[0] = '\0'; |
|
|
1064 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1065 | { |
|
|
1066 | return describe_monster (op); |
|
|
1067 | } |
|
|
1068 | /* figure this out once, instead of making multiple calls to need_identify. |
974 | /* figure this out once, instead of making multiple calls to need_identify. |
1069 | * also makes the code easier to read. |
975 | * also makes the code easier to read. |
1070 | */ |
976 | */ |
1071 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
977 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
1072 | identified = 1; |
978 | if (!identified) |
1073 | else |
979 | buf << "(unidentified)"; |
1074 | { |
980 | |
1075 | strcpy (retbuf, "(unidentified)"); |
|
|
1076 | identified = 0; |
|
|
1077 | } |
|
|
1078 | switch (op->type) |
981 | switch (op->type) |
1079 | { |
982 | { |
1080 | case BOW: |
983 | case BOW: |
1081 | case ARROW: |
984 | case ARROW: |
1082 | case WAND: |
985 | case WAND: |
1083 | case ROD: |
986 | case ROD: |
1084 | case HORN: |
987 | case HORN: |
1085 | case WEAPON: |
988 | case WEAPON: |
1086 | case ARMOUR: |
989 | case ARMOUR: |
1087 | case HELMET: |
990 | case HELMET: |
1088 | case SHIELD: |
991 | case SHIELD: |
1089 | case BOOTS: |
992 | case BOOTS: |
1090 | case GLOVES: |
993 | case GLOVES: |
1091 | case GIRDLE: |
994 | case GIRDLE: |
1092 | case BRACERS: |
995 | case BRACERS: |
1093 | case CLOAK: |
996 | case CLOAK: |
1094 | case SKILL_TOOL: |
997 | case SKILL_TOOL: |
1095 | break; /* We have more information to do below this switch */ |
998 | break; /* We have more information to do below this switch */ |
1096 | |
999 | |
1097 | case POWER_CRYSTAL: |
1000 | case POWER_CRYSTAL: |
1098 | if (op->stats.maxsp > 1000) |
1001 | if (op->stats.maxsp > 1000) |
1099 | { /*higher capacity crystals */ |
1002 | { /*higher capacity crystals */ |
1100 | i = (op->stats.maxsp % 100) / 10; |
1003 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1004 | |
1101 | if (i) |
1005 | if (i) |
1102 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1006 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1103 | else |
1007 | else |
1104 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1008 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1105 | } |
1009 | } |
1106 | else |
1010 | else |
1107 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1011 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1108 | strcat (retbuf, buf); |
1012 | |
1109 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1013 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1110 | if (op->stats.sp == 0) |
1014 | if (op->stats.sp == 0) |
1111 | strcat (retbuf, "empty."); |
1015 | buf << "empty"; |
1112 | else if (i == 0) |
1016 | else if (i == 0) |
1113 | strcat (retbuf, "almost empty."); |
1017 | buf << "almost empty"; |
1114 | else if (i < 3) |
1018 | else if (i < 3) |
1115 | strcat (retbuf, "partially filled."); |
1019 | buf << "partially filled"; |
1116 | else if (i < 6) |
1020 | else if (i < 6) |
1117 | strcat (retbuf, "half full."); |
1021 | buf << "half full"; |
1118 | else if (i < 9) |
1022 | else if (i < 9) |
1119 | strcat (retbuf, "well charged."); |
1023 | buf << "well charged"; |
1120 | else if (op->stats.sp == op->stats.maxsp) |
1024 | else if (op->stats.sp == op->stats.maxsp) |
1121 | strcat (retbuf, "fully charged."); |
1025 | buf << "fully charged"; |
1122 | else |
1026 | else |
1123 | strcat (retbuf, "almost full."); |
1027 | buf << "almost full"; |
|
|
1028 | |
|
|
1029 | buf << ')'; |
1124 | break; |
1030 | break; |
|
|
1031 | |
|
|
1032 | case LAMP: |
|
|
1033 | { |
|
|
1034 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1035 | buf << "(fuel: "; |
|
|
1036 | if (percent == 0) |
|
|
1037 | buf << "empty"; |
|
|
1038 | else if (percent < 10) |
|
|
1039 | buf << "very low"; |
|
|
1040 | else if (percent < 25) |
|
|
1041 | buf << "low"; |
|
|
1042 | else if (percent < 50) |
|
|
1043 | buf << "half empty"; |
|
|
1044 | else if (percent < 75) |
|
|
1045 | buf << "half full"; |
|
|
1046 | else if (percent < 95) |
|
|
1047 | buf << "well filled"; |
|
|
1048 | else if (percent <= 100) |
|
|
1049 | buf << "full"; |
|
|
1050 | buf << ")"; |
|
|
1051 | } |
|
|
1052 | break; |
|
|
1053 | |
1125 | case FOOD: |
1054 | case FOOD: |
1126 | case FLESH: |
1055 | case FLESH: |
1127 | case DRINK: |
1056 | case DRINK: |
1128 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1057 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1129 | { |
1058 | { |
1130 | sprintf (buf, "(food+%d)", op->stats.food); |
1059 | buf.printf ("(food+%d)", op->stats.food); |
1131 | strcat (retbuf, buf); |
|
|
1132 | |
1060 | |
1133 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1061 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
|
|
1062 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
|
|
1063 | |
|
|
1064 | if (!op->flag [FLAG_CURSED]) |
1134 | { |
1065 | { |
1135 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1066 | if (op->stats.hp) buf << "(heals)"; |
1136 | strcat (retbuf, buf); |
1067 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1137 | } |
1068 | } |
1138 | |
|
|
1139 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
|
|
1140 | { |
|
|
1141 | if (op->stats.hp) |
|
|
1142 | strcat (retbuf, "(heals)"); |
|
|
1143 | if (op->stats.sp) |
|
|
1144 | strcat (retbuf, "(spellpoint regen)"); |
|
|
1145 | } |
|
|
1146 | else |
1069 | else |
1147 | { |
1070 | { |
1148 | if (op->stats.hp) |
1071 | if (op->stats.hp) buf << "(damages)"; |
1149 | strcat (retbuf, "(damages)"); |
|
|
1150 | if (op->stats.sp) |
|
|
1151 | strcat (retbuf, "(spellpoint depletion)"); |
1072 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1152 | } |
1073 | } |
1153 | } |
1074 | } |
1154 | break; |
1075 | break; |
1155 | |
1076 | |
1156 | |
|
|
1157 | case SKILL: |
1077 | case SKILL: |
1158 | case RING: |
1078 | case RING: |
1159 | case AMULET: |
1079 | case AMULET: |
1160 | if (op->item_power) |
1080 | if (op->item_power) |
1161 | { |
|
|
1162 | sprintf (buf, "(item_power %+d)", op->item_power); |
1081 | buf.printf ("(item_power %+d)", op->item_power); |
1163 | strcat (retbuf, buf); |
1082 | |
1164 | } |
|
|
1165 | if (op->title) |
1083 | if (op->title) |
1166 | strcat (retbuf, ring_desc (op)); |
1084 | buf << ring_desc (op); |
|
|
1085 | |
1167 | return retbuf; |
1086 | return buf; |
1168 | |
1087 | |
1169 | default: |
1088 | default: |
1170 | return retbuf; |
1089 | return buf; |
1171 | } |
1090 | } |
1172 | |
1091 | |
1173 | /* Down here, we more further describe equipment type items. |
1092 | /* Down here, we more further describe equipment type items. |
1174 | * only describe them if they have been identified or the like. |
1093 | * only describe them if they have been identified or the like. |
1175 | */ |
1094 | */ |
1176 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1095 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1177 | { |
1096 | { |
1178 | int attr, val; |
1097 | int attr, val; |
1179 | |
1098 | |
1180 | for (attr = 0; attr < NUM_STATS; attr++) |
1099 | for (attr = 0; attr < NUM_STATS; attr++) |
1181 | { |
1100 | if ((val = op->stats.stat (attr))) |
1182 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1183 | { |
|
|
1184 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1101 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1185 | strcat (retbuf, buf); |
|
|
1186 | } |
|
|
1187 | } |
|
|
1188 | |
1102 | |
1189 | if (op->stats.exp) |
1103 | if (op->stats.exp) |
1190 | { |
|
|
1191 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1104 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1192 | strcat (retbuf, buf); |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | |
1105 | |
1196 | switch (op->type) |
1106 | switch (op->type) |
1197 | { |
1107 | { |
1198 | case BOW: |
1108 | case BOW: |
1199 | case ARROW: |
1109 | case ARROW: |
1200 | case GIRDLE: |
1110 | case GIRDLE: |
1201 | case HELMET: |
1111 | case HELMET: |
1202 | case SHIELD: |
1112 | case SHIELD: |
1203 | case BOOTS: |
1113 | case BOOTS: |
1204 | case GLOVES: |
1114 | case GLOVES: |
1205 | case WEAPON: |
1115 | case WEAPON: |
1206 | case SKILL: |
1116 | case SKILL: |
1207 | case RING: |
1117 | case RING: |
1208 | case AMULET: |
1118 | case AMULET: |
1209 | case ARMOUR: |
1119 | case ARMOUR: |
1210 | case BRACERS: |
1120 | case BRACERS: |
1211 | case FORCE: |
1121 | case FORCE: |
1212 | case CLOAK: |
1122 | case CLOAK: |
1213 | if (op->stats.wc) |
1123 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1214 | { |
1124 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1215 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1125 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1216 | strcat (retbuf, buf); |
1126 | |
1217 | } |
|
|
1218 | if (op->stats.dam) |
|
|
1219 | { |
|
|
1220 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1221 | strcat (retbuf, buf); |
|
|
1222 | } |
|
|
1223 | if (op->stats.ac) |
|
|
1224 | { |
|
|
1225 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1226 | strcat (retbuf, buf); |
|
|
1227 | } |
|
|
1228 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1127 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1229 | { |
|
|
1230 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1128 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1231 | strcat (retbuf, buf); |
1129 | |
1232 | } |
|
|
1233 | break; |
1130 | break; |
1234 | |
1131 | |
1235 | default: |
1132 | default: |
1236 | break; |
1133 | break; |
1237 | } |
1134 | } |
1238 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1135 | |
1239 | strcat (retbuf, "(xray-vision)"); |
1136 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1240 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1137 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1241 | strcat (retbuf, "(infravision)"); |
|
|
1242 | |
1138 | |
1243 | /* levitate was what is was before, so we'll keep it */ |
1139 | /* levitate was what is was before, so we'll keep it */ |
1244 | if (op->move_type & MOVE_FLY_LOW) |
1140 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1245 | strcat (retbuf, "(levitate)"); |
|
|
1246 | |
|
|
1247 | if (op->move_type & MOVE_FLY_HIGH) |
1141 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1248 | strcat (retbuf, "(fly)"); |
|
|
1249 | |
|
|
1250 | if (op->move_type & MOVE_SWIM) |
1142 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1251 | strcat (retbuf, "(swim)"); |
|
|
1252 | |
1143 | |
1253 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1144 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1254 | |
1145 | |
1255 | if (op->item_power) |
1146 | if (op->item_power) |
1256 | { |
|
|
1257 | sprintf (buf, "(item_power %+d)", op->item_power); |
1147 | buf.printf ("(item_power %+d)", op->item_power); |
1258 | strcat (retbuf, buf); |
|
|
1259 | } |
|
|
1260 | } /* End if identified or applied */ |
1148 | } /* End if identified or applied */ |
1261 | |
1149 | |
1262 | /* This blocks only deals with fully identified object. |
1150 | /* This blocks only deals with fully identified object. |
1263 | * it is intentional that this is not an 'else' from a above - |
1151 | * it is intentional that this is not an 'else' from a above - |
1264 | * in this way, information is added. |
1152 | * in this way, information is added. |
… | |
… | |
1267 | { |
1155 | { |
1268 | int more_info = 0; |
1156 | int more_info = 0; |
1269 | |
1157 | |
1270 | switch (op->type) |
1158 | switch (op->type) |
1271 | { |
1159 | { |
1272 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1160 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1273 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1161 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1274 | case BOW: |
1162 | case BOW: |
1275 | case ARROW: |
1163 | case ARROW: |
1276 | case WAND: |
1164 | case WAND: |
1277 | case FOOD: |
1165 | case FOOD: |
1278 | case FLESH: |
1166 | case FLESH: |
1279 | case DRINK: |
1167 | case DRINK: |
1280 | more_info = 0; |
1168 | more_info = 0; |
1281 | break; |
1169 | break; |
1282 | |
1170 | |
1283 | /* Armor type objects */ |
1171 | /* Armor type objects */ |
1284 | case ARMOUR: |
1172 | case ARMOUR: |
1285 | case HELMET: |
1173 | case HELMET: |
1286 | case SHIELD: |
1174 | case SHIELD: |
1287 | case BOOTS: |
1175 | case BOOTS: |
1288 | case GLOVES: |
1176 | case GLOVES: |
1289 | case GIRDLE: |
1177 | case GIRDLE: |
1290 | case BRACERS: |
1178 | case BRACERS: |
1291 | case CLOAK: |
1179 | case CLOAK: |
1292 | if (ARMOUR_SPEED (op)) |
1180 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1293 | { |
1181 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1294 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1295 | strcat (retbuf, buf); |
|
|
1296 | } |
|
|
1297 | if (ARMOUR_SPELLS (op)) |
|
|
1298 | { |
|
|
1299 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1300 | strcat (retbuf, buf); |
|
|
1301 | } |
|
|
1302 | more_info = 1; |
1182 | more_info = 1; |
1303 | break; |
1183 | break; |
1304 | |
1184 | |
1305 | case WEAPON: |
1185 | case WEAPON: |
1306 | /* Calculate it the same way fix_player does so the results |
1186 | /* Calculate it the same way fix_player does so the results |
1307 | * make sense. |
1187 | * make sense. |
1308 | */ |
1188 | */ |
1309 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1189 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1310 | if (i < 0) |
1190 | if (i < 0) |
1311 | i = 0; |
1191 | i = 0; |
1312 | |
1192 | |
1313 | sprintf (buf, "(weapon speed %d)", i); |
1193 | buf.printf ("(weapon speed %d)", i); |
1314 | strcat (retbuf, buf); |
|
|
1315 | more_info = 1; |
1194 | more_info = 1; |
1316 | break; |
1195 | break; |
1317 | |
|
|
1318 | } |
1196 | } |
|
|
1197 | |
1319 | if (more_info) |
1198 | if (more_info) |
1320 | { |
1199 | { |
1321 | if (op->stats.food) |
|
|
1322 | { |
|
|
1323 | if (op->stats.food != 0) |
|
|
1324 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1200 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1325 | strcat (retbuf, buf); |
|
|
1326 | } |
|
|
1327 | if (op->stats.grace) |
|
|
1328 | { |
|
|
1329 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1201 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1330 | strcat (retbuf, buf); |
1202 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1331 | } |
|
|
1332 | if (op->stats.sp) |
|
|
1333 | { |
|
|
1334 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1335 | strcat (retbuf, buf); |
|
|
1336 | } |
|
|
1337 | if (op->stats.hp) |
|
|
1338 | { |
|
|
1339 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1203 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1340 | strcat (retbuf, buf); |
|
|
1341 | } |
|
|
1342 | } |
1204 | } |
1343 | |
1205 | |
1344 | if (op->stats.luck) |
1206 | if (op->stats.luck) |
1345 | { |
|
|
1346 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1207 | buf.printf ("(luck%+d)", op->stats.luck); |
1347 | strcat (retbuf, buf); |
1208 | |
1348 | } |
1209 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1349 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1210 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1350 | strcat (retbuf, "(lifesaving)"); |
1211 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1351 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
1212 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1352 | strcat (retbuf, "(reflect spells)"); |
1213 | |
1353 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
1354 | strcat (retbuf, "(reflect missiles)"); |
|
|
1355 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
1356 | strcat (retbuf, "(stealth)"); |
|
|
1357 | if (op->slaying != NULL && op->type != FOOD) |
1214 | if (op->slaying && op->type != FOOD) |
1358 | { |
|
|
1359 | sprintf (buf, "(slay %s)", &op->slaying); |
1215 | buf.printf ("(slay %s)", &op->slaying); |
1360 | strcat (retbuf, buf); |
1216 | |
1361 | } |
1217 | if (op->type == SKILL_TOOL && op->skill) |
1362 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1218 | buf.printf ("(%s)", &op->skill); |
|
|
1219 | |
|
|
1220 | buf.add_abilities ("Attacks", op->attacktype); |
1363 | /* resistance on flesh is only visible for quetzals. If |
1221 | /* resistance on flesh is only visible for quetzals. If |
1364 | * non flesh, everyone can see its resistances |
1222 | * non flesh, everyone can see its resistances |
1365 | */ |
1223 | */ |
1366 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1224 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1367 | strcat (retbuf, describe_resistance (op, 0)); |
1225 | buf << describe_resistance (op, 0); |
1368 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1369 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1370 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1371 | } |
|
|
1372 | |
1226 | |
|
|
1227 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1228 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1229 | buf.add_paths ("Denied", op->path_denied); |
|
|
1230 | } |
|
|
1231 | |
1373 | return retbuf; |
1232 | return buf; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | std::string |
|
|
1236 | object::describe_item (object *who) |
|
|
1237 | { |
|
|
1238 | return std::string (::describe_item (this, who)); |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | static void |
|
|
1242 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1243 | { |
|
|
1244 | char *txt = dump_object (ob); |
|
|
1245 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1246 | buf << "\n" << txt << "\n"; |
|
|
1247 | |
|
|
1248 | if (!ob->is_arch ()) |
|
|
1249 | describe_dump_object (buf, ob->arch); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | std::string |
|
|
1253 | object::describe (object *who) |
|
|
1254 | { |
|
|
1255 | dynbuf_text buf (1024, 1024); |
|
|
1256 | |
|
|
1257 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1258 | |
|
|
1259 | if (custom_name) |
|
|
1260 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1261 | |
|
|
1262 | switch (type) |
|
|
1263 | { |
|
|
1264 | case SPELLBOOK: |
|
|
1265 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1266 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1267 | break; |
|
|
1268 | |
|
|
1269 | case BOOK: |
|
|
1270 | if (msg) |
|
|
1271 | buf << "Something is written in it.\r"; |
|
|
1272 | break; |
|
|
1273 | |
|
|
1274 | case CONTAINER: |
|
|
1275 | if (race) |
|
|
1276 | { |
|
|
1277 | if (weight_limit && stats.Str < 100) |
|
|
1278 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1279 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1280 | else |
|
|
1281 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1282 | } |
|
|
1283 | else if (weight_limit && stats.Str < 100) |
|
|
1284 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1285 | break; |
|
|
1286 | |
|
|
1287 | case WAND: |
|
|
1288 | if (flag [FLAG_IDENTIFIED]) |
|
|
1289 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1290 | break; |
|
|
1291 | } |
|
|
1292 | |
|
|
1293 | if (material != MATERIAL_NULL && !msg) |
|
|
1294 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1295 | << material->description |
|
|
1296 | << ".\r"; |
|
|
1297 | |
|
|
1298 | if (who) |
|
|
1299 | /* Where to wear this item */ |
|
|
1300 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1301 | if (slot[i].info) |
|
|
1302 | { |
|
|
1303 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1304 | |
|
|
1305 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1306 | buf.printf ("(%d)", -slot[i].info); |
|
|
1307 | |
|
|
1308 | buf << ".\r"; |
|
|
1309 | } |
|
|
1310 | |
|
|
1311 | if (weight) |
|
|
1312 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1313 | |
|
|
1314 | if (flag [FLAG_STARTEQUIP]) |
|
|
1315 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1316 | << " given by a god and will vanish when dropped.\r"; |
|
|
1317 | |
|
|
1318 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1319 | { |
|
|
1320 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1321 | |
|
|
1322 | if (who->is_in_shop ()) |
|
|
1323 | { |
|
|
1324 | if (flag [FLAG_UNPAID]) |
|
|
1325 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1326 | else |
|
|
1327 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1328 | } |
|
|
1329 | } |
|
|
1330 | |
|
|
1331 | if (flag [FLAG_MONSTER]) |
|
|
1332 | buf << describe_monster (who); |
|
|
1333 | |
|
|
1334 | /* Is this item buildable? */ |
|
|
1335 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1336 | buf << "This is a buildable item.\r"; |
|
|
1337 | |
|
|
1338 | /* Does the object have a message? Don't show message for all object |
|
|
1339 | * types - especially if the first entry is a match |
|
|
1340 | */ |
|
|
1341 | if (msg) |
|
|
1342 | { |
|
|
1343 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1344 | { |
|
|
1345 | if (!need_identify ()) |
|
|
1346 | buf << '\r' << msg << '\n'; |
|
|
1347 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1348 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1349 | } |
|
|
1350 | } |
|
|
1351 | else if (inv |
|
|
1352 | && inv->msg |
|
|
1353 | && inv->type == SPELL |
|
|
1354 | && flag [FLAG_IDENTIFIED] |
|
|
1355 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1356 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1357 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1358 | // unless the object has a custom message handled above. |
|
|
1359 | buf << '\r' << inv->msg << '\n'; |
|
|
1360 | |
|
|
1361 | // try to display the duration for some potions and scrolls |
|
|
1362 | // this includes change ability potions and group spells, |
|
|
1363 | // but does not handle protection potions |
|
|
1364 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1365 | && (type == POTION || type == SCROLL)) |
|
|
1366 | { |
|
|
1367 | object *spell = inv; |
|
|
1368 | |
|
|
1369 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1370 | spell = spell->other_arch; |
|
|
1371 | |
|
|
1372 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1373 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1374 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | // some help text for skill tools |
|
|
1378 | if (type == SKILL_TOOL) |
|
|
1379 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1380 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1381 | |
|
|
1382 | // Display a hint about inscribable items [empty books] |
|
|
1383 | // This includes the amount of text they can hold. |
|
|
1384 | if (type == INSCRIBABLE) |
|
|
1385 | { |
|
|
1386 | if (other_arch && other_arch->type == SCROLL) |
|
|
1387 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1388 | else |
|
|
1389 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1390 | weight_limit); |
|
|
1391 | } |
|
|
1392 | |
|
|
1393 | buf << '\n'; |
|
|
1394 | |
|
|
1395 | // the dungeon master additionally gets a complete dump |
|
|
1396 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1397 | { |
|
|
1398 | buf << "\nT<Object>\n"; |
|
|
1399 | describe_dump_object (buf, this); |
|
|
1400 | |
|
|
1401 | if (inv) |
|
|
1402 | { |
|
|
1403 | buf << "\nT<Top Inventory>\n"; |
|
|
1404 | describe_dump_object (buf, inv); |
|
|
1405 | } |
|
|
1406 | } |
|
|
1407 | |
|
|
1408 | return std::string (buf.linearise (), buf.size ()); |
|
|
1409 | } |
|
|
1410 | |
|
|
1411 | void |
|
|
1412 | examine (object *op, object *tmp) |
|
|
1413 | { |
|
|
1414 | std::string info = tmp->describe (op); |
|
|
1415 | |
|
|
1416 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1417 | } |
|
|
1418 | |
|
|
1419 | /* |
|
|
1420 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1421 | * inventory. |
|
|
1422 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1423 | */ |
|
|
1424 | const char * |
|
|
1425 | object::query_inventory (object *who, const char *indent) |
|
|
1426 | { |
|
|
1427 | static dynbuf_text buf; buf.clear (); |
|
|
1428 | |
|
|
1429 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1430 | if (who && who->flag [FLAG_WIZ]) |
|
|
1431 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
|
|
1432 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
|
|
1433 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1434 | |
|
|
1435 | if (buf.size ()) |
|
|
1436 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1437 | else |
|
|
1438 | buf.printf ("%s(empty)\n", indent); |
|
|
1439 | |
|
|
1440 | return buf; |
1374 | } |
1441 | } |
1375 | |
1442 | |
1376 | /* Return true if the item is magical. A magical item is one that |
1443 | /* Return true if the item is magical. A magical item is one that |
1377 | * increases/decreases any abilities, provides a resistance, |
1444 | * increases/decreases any abilities, provides a resistance, |
1378 | * has a generic magical bonus, or is an artifact. |
1445 | * has a generic magical bonus, or is an artifact. |
1379 | * This function is used by detect_magic to determine if an item |
1446 | * This function is used by detect_magic to determine if an item |
1380 | * should be marked as magical. |
1447 | * should be marked as magical. |
1381 | */ |
1448 | */ |
1382 | |
|
|
1383 | int |
1449 | int |
1384 | is_magical (const object *op) |
1450 | is_magical (const object *op) |
1385 | { |
1451 | { |
1386 | int i; |
1452 | int i; |
1387 | |
1453 | |
1388 | /* living creatures are considered non magical */ |
1454 | /* living creatures are considered non magical */ |
1389 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1455 | if (op->flag [FLAG_ALIVE]) |
1390 | return 0; |
1456 | return 0; |
1391 | |
1457 | |
1392 | /* This is a test for it being an artifact, as artifacts have titles */ |
1458 | /* This is a test for it being an artifact, as artifacts have titles */ |
1393 | if (op->title != NULL) |
1459 | if (op->title != NULL) |
1394 | return 1; |
1460 | return 1; |
… | |
… | |
1400 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1466 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1401 | return 1; |
1467 | return 1; |
1402 | |
1468 | |
1403 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1469 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1404 | /* Presume any boots that hvae a move_type are special. */ |
1470 | /* Presume any boots that hvae a move_type are special. */ |
1405 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1471 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1406 | return 1; |
1472 | return 1; |
1407 | |
1473 | |
1408 | /* Take care of amulet/shield that reflects spells/missiles */ |
1474 | /* Take care of amulet/shield that reflects spells/missiles */ |
1409 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1475 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1410 | return 1; |
1476 | return 1; |
1411 | |
1477 | |
1412 | /* Take care of helmet of xrays */ |
1478 | /* Take care of helmet of xrays */ |
1413 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1479 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1414 | return 1; |
1480 | return 1; |
1415 | |
1481 | |
1416 | /* Potions & rods are always magical. Wands/staves are also magical, |
1482 | /* Potions & rods are always magical. Wands/staves are also magical, |
1417 | * assuming they still have any charges left. |
1483 | * assuming they still have any charges left. |
1418 | */ |
1484 | */ |
… | |
… | |
1438 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1504 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1439 | return 1; |
1505 | return 1; |
1440 | |
1506 | |
1441 | /* Check to see if it increases/decreases any stats */ |
1507 | /* Check to see if it increases/decreases any stats */ |
1442 | for (i = 0; i < NUM_STATS; i++) |
1508 | for (i = 0; i < NUM_STATS; i++) |
1443 | if (get_attr_value (&(op->stats), i) != 0) |
1509 | if (op->stats.stat (i)) |
1444 | return 1; |
1510 | return 1; |
1445 | |
1511 | |
1446 | /* If it doesn't fall into any of the above categories, must |
1512 | /* If it doesn't fall into any of the above categories, must |
1447 | * be non magical. |
1513 | * be non magical. |
1448 | */ |
1514 | */ |
1449 | return 0; |
1515 | return 0; |
1450 | } |
1516 | } |
1451 | |
1517 | |
1452 | /* need_identify returns true if the item should be identified. This |
|
|
1453 | * function really should not exist - by default, any item not identified |
|
|
1454 | * should need it. |
|
|
1455 | */ |
|
|
1456 | |
|
|
1457 | int |
|
|
1458 | need_identify (const object *op) |
|
|
1459 | { |
|
|
1460 | switch (op->type) |
|
|
1461 | { |
|
|
1462 | case RING: |
|
|
1463 | case WAND: |
|
|
1464 | case ROD: |
|
|
1465 | case HORN: |
|
|
1466 | case SCROLL: |
|
|
1467 | case SKILL: |
|
|
1468 | case SKILLSCROLL: |
|
|
1469 | case SPELLBOOK: |
|
|
1470 | case FOOD: |
|
|
1471 | case POTION: |
|
|
1472 | case BOW: |
|
|
1473 | case ARROW: |
|
|
1474 | case WEAPON: |
|
|
1475 | case ARMOUR: |
|
|
1476 | case SHIELD: |
|
|
1477 | case HELMET: |
|
|
1478 | case AMULET: |
|
|
1479 | case BOOTS: |
|
|
1480 | case GLOVES: |
|
|
1481 | case BRACERS: |
|
|
1482 | case GIRDLE: |
|
|
1483 | case CONTAINER: |
|
|
1484 | case DRINK: |
|
|
1485 | case FLESH: |
|
|
1486 | case INORGANIC: |
|
|
1487 | case CLOSE_CON: |
|
|
1488 | case CLOAK: |
|
|
1489 | case GEM: |
|
|
1490 | case POWER_CRYSTAL: |
|
|
1491 | case POISON: |
|
|
1492 | case BOOK: |
|
|
1493 | case SKILL_TOOL: |
|
|
1494 | return 1; |
|
|
1495 | } |
|
|
1496 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1497 | * archetype file can be updated, and this function removed. |
|
|
1498 | */ |
|
|
1499 | #if 0 |
|
|
1500 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1501 | #endif |
|
|
1502 | return 0; |
|
|
1503 | } |
|
|
1504 | |
|
|
1505 | /* |
1518 | /* |
1506 | * Supposed to fix face-values as well here, but later. |
1519 | * Supposed to fix face-values as well here, but later. |
1507 | */ |
1520 | */ |
1508 | void |
1521 | void |
1509 | identify (object *op) |
1522 | identify (object *op) |
1510 | { |
1523 | { |
1511 | object *pl; |
1524 | op->set_flag (FLAG_IDENTIFIED); |
1512 | |
1525 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1513 | SET_FLAG (op, FLAG_IDENTIFIED); |
1526 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1514 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
1515 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
|
|
1516 | |
1527 | |
1517 | /* |
1528 | /* |
1518 | * We want autojoining of equal objects: |
1529 | * We want autojoining of equal objects: |
1519 | */ |
1530 | */ |
1520 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1531 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1521 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1532 | op->set_flag (FLAG_KNOWN_CURSED); |
1522 | |
1533 | |
1523 | if (op->type == POTION) |
1534 | if (op->type == POTION) |
1524 | { |
1535 | { |
1525 | if (op->inv && op->randomitems) |
1536 | if (op->inv && op->randomitems) |
1526 | op->title = op->inv->name; |
1537 | op->title = op->inv->name; |
1527 | else if (op->arch) |
1538 | else if (op->arch) |
1528 | { |
1539 | { |
1529 | op->name = op->arch->clone.name; |
1540 | op->name = op->arch->object::name; |
1530 | op->name_pl = op->arch->clone.name_pl; |
1541 | op->name_pl = op->arch->object::name_pl; |
1531 | } |
1542 | } |
1532 | } |
1543 | } |
1533 | |
1544 | |
1534 | /* If the object is on a map, make sure we update its face */ |
1545 | /* If the object is on a map, make sure we update its face */ |
1535 | if (op->map) |
1546 | if (op->map) |
1536 | update_object (op, UP_OBJ_FACE); |
1547 | update_object (op, UP_OBJ_CHANGE); |
1537 | else |
1548 | |
1538 | { |
1549 | if (object *pl = op->visible_to ()) |
1539 | pl = op->in_player (); |
|
|
1540 | if (pl) |
|
|
1541 | /* A lot of the values can change from an update - might as well send |
1550 | /* A lot of the values can change from an update - might as well send |
1542 | * it all. |
1551 | * it all. |
1543 | */ |
1552 | */ |
1544 | esrv_send_item (pl, op); |
1553 | esrv_send_item (pl, op); |
1545 | } |
|
|
1546 | } |
1554 | } |
1547 | |
1555 | |