1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
45 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
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52 | // see include/object.h |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
58 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
59 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
60 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
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61 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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62 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
63 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
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65 | |
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66 | static char numbers[21][20] = { |
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67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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68 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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69 | "eighteen", "nineteen", "twenty" |
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70 | }; |
69 | }; |
71 | |
70 | |
72 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
73 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
74 | "eighty", "ninety" |
73 | "eighty", "ninety" |
75 | }; |
74 | }; |
76 | |
75 | |
77 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
78 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
79 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
80 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
81 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
82 | }; |
81 | }; |
83 | |
82 | |
84 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
85 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
86 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
87 | }; |
86 | }; |
88 | |
87 | |
89 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
152 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
153 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
154 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
155 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
156 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
157 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
166 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
170 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
173 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
174 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
175 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
176 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
203 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
204 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
205 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
206 | }; |
205 | }; |
207 | |
206 | |
208 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
209 | |
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210 | materialtype_t *materialt; |
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211 | |
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212 | /* |
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213 | materialtype material[NROFMATERIALS] = { |
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214 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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215 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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216 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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217 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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218 | * I C T U N O T O L E E H S T P D N * |
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219 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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220 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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221 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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222 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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223 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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224 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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225 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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226 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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227 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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228 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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229 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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230 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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231 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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232 | }; |
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233 | */ |
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234 | |
208 | |
235 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
236 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
237 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
238 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
240 | * able to use 2-3 of the most powerful items. |
214 | * able to use 2-3 of the most powerful items. |
241 | * note that this table is only really used for program generated items - |
215 | * note that this table is only really used for program generated items - |
242 | * custom objects can use whatever they want. |
216 | * custom objects can use whatever they want. |
243 | */ |
217 | */ |
244 | static int enc_to_item_power[21] = { |
218 | static int enc_to_item_power[21] = { |
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219 | 0, |
245 | 0, 0, 1, 2, 3, 4, /* 5 */ |
220 | 0, 1, 2, 3, 4, /* 5 */ |
246 | 5, 7, 9, 11, 13, /* 10 */ |
221 | 5, 7, 9, 11, 13, /* 10 */ |
247 | 15, 18, 21, 24, 27, /* 15 */ |
222 | 15, 18, 21, 24, 27, /* 15 */ |
248 | 30, 35, 40, 45, 50 /* 20 */ |
223 | 30, 35, 40, 45, 50 /* 20 */ |
249 | }; |
224 | }; |
250 | |
225 | |
251 | int |
226 | int |
252 | get_power_from_ench (int ench) |
227 | get_power_from_ench (int ench) |
253 | { |
228 | { |
254 | if (ench < 0) |
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255 | ench = 0; |
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256 | if (ench > 20) |
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257 | ench = 20; |
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258 | return enc_to_item_power[ench]; |
229 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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230 | } |
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231 | |
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232 | static const struct need_identify_types : typeset |
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233 | { |
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234 | need_identify_types () |
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235 | { |
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236 | set (RING); |
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237 | set (WAND); |
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238 | set (ROD); |
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239 | set (HORN); |
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240 | set (SCROLL); |
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241 | set (SKILL); |
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242 | set (SKILLSCROLL); |
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243 | set (SPELLBOOK); |
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244 | set (FOOD); |
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245 | set (POTION); |
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246 | set (BOW); |
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247 | set (ARROW); |
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248 | set (WEAPON); |
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249 | set (ARMOUR); |
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250 | set (SHIELD); |
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251 | set (HELMET); |
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252 | set (AMULET); |
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253 | set (BOOTS); |
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254 | set (GLOVES); |
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255 | set (BRACERS); |
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256 | set (GIRDLE); |
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257 | set (CONTAINER); |
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258 | set (DRINK); |
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259 | set (FLESH); |
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260 | set (INORGANIC); |
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261 | set (CLOSE_CON); |
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262 | set (CLOAK); |
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263 | set (GEM); |
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264 | set (POWER_CRYSTAL); |
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265 | set (POISON); |
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266 | set (BOOK); |
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267 | set (SKILL_TOOL); |
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268 | } |
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269 | } need_identify_types; |
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270 | |
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271 | bool |
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272 | object::need_identify () const |
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273 | { |
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274 | return need_identify_types [type]; |
259 | } |
275 | } |
260 | |
276 | |
261 | /* This takes an object 'op' and figures out what its item_power |
277 | /* This takes an object 'op' and figures out what its item_power |
262 | * rating should be. This should only really be used by the treasure |
278 | * rating should be. This should only really be used by the treasure |
263 | * generation code, and when loading legacy objects. It returns |
279 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
270 | { |
286 | { |
271 | int i, tmp, enc; |
287 | int i, tmp, enc; |
272 | |
288 | |
273 | enc = 0; |
289 | enc = 0; |
274 | for (i = 0; i < NUM_STATS; i++) |
290 | for (i = 0; i < NUM_STATS; i++) |
275 | enc += get_attr_value (&op->stats, i); |
291 | enc += op->stats.stat (i); |
276 | |
292 | |
277 | /* This protection logic is pretty flawed. 20% fire resistance |
293 | /* This protection logic is pretty flawed. 20% fire resistance |
278 | * is much more valuable than 20% confusion, or 20% slow, or |
294 | * is much more valuable than 20% confusion, or 20% slow, or |
279 | * several others. Start at 1 - ignore physical - all that normal |
295 | * several others. Start at 1 - ignore physical - all that normal |
280 | * armour shouldn't be counted against |
296 | * armour shouldn't be counted against |
… | |
… | |
297 | if (op->type == WEAPON) |
313 | if (op->type == WEAPON) |
298 | { |
314 | { |
299 | for (i = 1; i < NROFATTACKS; i++) |
315 | for (i = 1; i < NROFATTACKS; i++) |
300 | if (op->attacktype & (1 << i)) |
316 | if (op->attacktype & (1 << i)) |
301 | enc++; |
317 | enc++; |
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318 | |
302 | if (op->slaying) |
319 | if (op->slaying) |
303 | enc += 2; /* What it slays is probably more relevent */ |
320 | enc += 2; /* What it slays is probably more relevent */ |
304 | } |
321 | } |
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322 | |
305 | /* Items the player can equip */ |
323 | /* Items the player can equip */ |
306 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
324 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
307 | (op->type == SHIELD) || (op->type == RING) || |
325 | (op->type == SHIELD) || (op->type == RING) || |
308 | (op->type == BOOTS) || (op->type == GLOVES) || |
326 | (op->type == BOOTS) || (op->type == GLOVES) || |
309 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
327 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
312 | enc += op->stats.hp; /* hp regen */ |
330 | enc += op->stats.hp; /* hp regen */ |
313 | enc += op->stats.sp; /* mana regen */ |
331 | enc += op->stats.sp; /* mana regen */ |
314 | enc += op->stats.grace; /* grace regen */ |
332 | enc += op->stats.grace; /* grace regen */ |
315 | enc += op->stats.exp; /* speed bonus */ |
333 | enc += op->stats.exp; /* speed bonus */ |
316 | } |
334 | } |
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335 | |
317 | enc += op->stats.luck; |
336 | enc += op->stats.luck; |
318 | |
337 | |
319 | /* Do spell paths now */ |
338 | /* Do spell paths now */ |
320 | for (i = 1; i < NRSPELLPATHS; i++) |
339 | for (i = 1; i < NRSPELLPATHS; i++) |
321 | { |
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322 | if (op->path_attuned & (1 << i)) |
340 | if (op->path_attuned & (1 << i)) |
323 | enc++; |
341 | enc++; |
324 | else if (op->path_denied & (1 << i)) |
342 | else if (op->path_denied & (1 << i)) |
325 | enc -= 2; |
343 | enc -= 2; |
326 | else if (op->path_repelled & (1 << i)) |
344 | else if (op->path_repelled & (1 << i)) |
327 | enc--; |
345 | enc--; |
328 | } |
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329 | |
346 | |
330 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
347 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
331 | enc += 5; |
348 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
332 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
349 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
333 | enc += 3; |
350 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
334 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
351 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
335 | enc += 2; |
352 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
336 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
353 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
337 | enc += 1; |
|
|
338 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
339 | enc += 2; |
|
|
340 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
341 | enc += 1; |
|
|
342 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
343 | enc += 1; |
|
|
344 | |
354 | |
345 | return get_power_from_ench (enc); |
355 | return get_power_from_ench (enc); |
346 | |
|
|
347 | } |
356 | } |
348 | |
357 | |
349 | /* returns the typedata that has a number equal to itemtype, if there |
358 | /* returns the typedata that has a number equal to itemtype, if there |
350 | * isn't one, returns NULL */ |
359 | * isn't one, returns NULL */ |
351 | |
|
|
352 | const typedata * |
360 | const typedata * |
353 | get_typedata (int itemtype) |
361 | get_typedata (int itemtype) |
354 | { |
362 | { |
355 | int i; |
|
|
356 | |
|
|
357 | for (i = 0; i < item_types_size; i++) |
363 | for (int i = 0; i < item_types_size; i++) |
358 | if (item_types[i].number == itemtype) |
364 | if (item_types[i].number == itemtype) |
359 | return &item_types[i]; |
365 | return &item_types[i]; |
|
|
366 | |
360 | return NULL; |
367 | return NULL; |
361 | } |
368 | } |
362 | |
369 | |
363 | /* returns the typedata that has a name equal to itemtype, if there |
370 | /* returns the typedata that has a name equal to itemtype, if there |
364 | * isn't one, return the plural name that matches, if there still isn't |
371 | * isn't one, return the plural name that matches, if there still isn't |
365 | * one return NULL */ |
372 | * one return NULL */ |
366 | |
|
|
367 | const typedata * |
373 | const typedata * |
368 | get_typedata_by_name (const char *name) |
374 | get_typedata_by_name (const char *name) |
369 | { |
375 | { |
370 | int i; |
|
|
371 | |
|
|
372 | for (i = 0; i < item_types_size; i++) |
376 | for (int i = 0; i < item_types_size; i++) |
373 | if (!strcmp (item_types[i].name, name)) |
377 | if (!strcmp (item_types[i].name, name)) |
374 | return &item_types[i]; |
378 | return &item_types[i]; |
|
|
379 | |
375 | for (i = 0; i < item_types_size; i++) |
380 | for (int i = 0; i < item_types_size; i++) |
376 | if (!strcmp (item_types[i].name_pl, name)) |
381 | if (!strcmp (item_types[i].name_pl, name)) |
377 | { |
382 | { |
378 | LOG (llevInfo, |
383 | LOG (llevInfo, |
379 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
384 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
380 | return &item_types[i]; |
385 | return &item_types[i]; |
381 | } |
386 | } |
|
|
387 | |
382 | return NULL; |
388 | return 0; |
383 | } |
389 | } |
384 | |
390 | |
385 | /* describe_resistance generates the visible naming for resistances. |
391 | /* describe_resistance generates the visible naming for resistances. |
386 | * returns a static array of the description. This can return |
392 | * returns a static array of the description. This can return |
387 | * a big buffer. |
393 | * a big buffer. |
388 | * if newline is true, we don't put parens around the description |
394 | * if newline is true, we don't put parens around the description |
389 | * but do put a newline at the end. Useful when dumping to files |
395 | * but do put a newline at the end. Useful when dumping to files |
390 | */ |
396 | */ |
391 | char * |
397 | const char * |
392 | describe_resistance (const object *op, int newline) |
398 | describe_resistance (const object *op, int newline) |
393 | { |
399 | { |
394 | static char buf[VERY_BIG_BUF]; |
400 | static dynbuf_text buf; buf.clear (); |
395 | char buf1[VERY_BIG_BUF]; |
|
|
396 | int tmpvar; |
|
|
397 | |
401 | |
398 | buf[0] = 0; |
402 | for (int i = 0; i < NROFATTACKS; i++) |
399 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
400 | { |
|
|
401 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
403 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
402 | { |
404 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
403 | if (!newline) |
|
|
404 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
405 | else |
|
|
406 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
407 | |
405 | |
408 | strcat (buf, buf1); |
|
|
409 | } |
|
|
410 | } |
|
|
411 | return buf; |
406 | return buf; |
412 | } |
407 | } |
413 | |
|
|
414 | |
408 | |
415 | /* |
409 | /* |
416 | * query_weight(object) returns a character pointer to a static buffer |
410 | * query_weight(object) returns a character pointer to a static buffer |
417 | * containing the text-representation of the weight of the given object. |
411 | * containing the text-representation of the weight of the given object. |
418 | * The buffer will be overwritten by the next call to query_weight(). |
412 | * The buffer will be overwritten by the next call to query_weight(). |
419 | */ |
413 | * |
420 | |
414 | * Seems to be used only by unimportant stuff. Remove? |
421 | char * |
415 | */ |
|
|
416 | const char * |
422 | query_weight (const object *op) |
417 | query_weight (const object *op) |
423 | { |
418 | { |
424 | static char buf[10]; |
419 | static char buf[10]; |
425 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
420 | sint32 i = op->total_weight (); |
426 | |
421 | |
427 | if (op->weight < 0) |
422 | if (op->weight < 0) |
428 | return " "; |
423 | return " "; |
|
|
424 | |
429 | if (i % 1000) |
425 | if (i % 1000) |
430 | sprintf (buf, "%6.1f", i / 1000.0); |
426 | sprintf (buf, "%6.1f", i / 1000.0); |
431 | else |
427 | else |
432 | sprintf (buf, "%4d ", i / 1000); |
428 | sprintf (buf, "%4d ", i / 1000); |
|
|
429 | |
433 | return buf; |
430 | return buf; |
434 | } |
431 | } |
435 | |
432 | |
436 | /* |
433 | /* |
437 | * Returns the pointer to a static buffer containing |
434 | * Returns the pointer to a static buffer containing |
438 | * the number requested (of the form first, second, third...) |
435 | * the number requested (of the form first, second, third...) |
439 | */ |
436 | */ |
440 | |
437 | const char * |
441 | char * |
438 | ordinal (int i) |
442 | get_levelnumber (int i) |
|
|
443 | { |
439 | { |
444 | static char buf[MAX_BUF]; |
440 | if (i < 0) |
|
|
441 | return format ("minus %s", ordinal (-i)); |
445 | |
442 | |
446 | if (i > 99) |
|
|
447 | { |
|
|
448 | sprintf (buf, "%d.", i); |
|
|
449 | return buf; |
|
|
450 | } |
|
|
451 | if (i < 21) |
443 | if (i < 21) |
452 | return levelnumbers[i]; |
|
|
453 | if (!(i % 10)) |
|
|
454 | return levelnumbers_10[i / 10]; |
|
|
455 | strcpy (buf, numbers_10[i / 10]); |
|
|
456 | strcat (buf, levelnumbers[i % 10]); |
|
|
457 | return buf; |
|
|
458 | } |
|
|
459 | |
|
|
460 | |
|
|
461 | /* |
|
|
462 | * get_number(integer) returns the text-representation of the given number |
|
|
463 | * in a static buffer. The buffer might be overwritten at the next |
|
|
464 | * call to get_number(). |
|
|
465 | * It is currently only used by the query_name() function. |
|
|
466 | */ |
|
|
467 | |
|
|
468 | char * |
|
|
469 | get_number (int i) |
|
|
470 | { |
|
|
471 | if (i <= 20) |
|
|
472 | return numbers[i]; |
444 | return ordnumbers[i]; |
|
|
445 | |
|
|
446 | int digit = i % 10; |
|
|
447 | |
|
|
448 | if (i >= 100) |
|
|
449 | return format ( |
|
|
450 | digit == 1 ? "%dst" |
|
|
451 | : digit == 2 ? "%dnd" |
|
|
452 | : digit == 3 ? "%drd" |
|
|
453 | : "%dth", |
|
|
454 | i |
|
|
455 | ); |
|
|
456 | |
|
|
457 | if (digit == 0) |
|
|
458 | return ordnumbers_10[i / 10]; |
473 | else |
459 | else |
474 | { |
460 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
475 | static char buf[MAX_BUF]; |
|
|
476 | |
|
|
477 | sprintf (buf, "%d", i); |
|
|
478 | return buf; |
|
|
479 | } |
|
|
480 | } |
461 | } |
481 | |
462 | |
482 | /* |
463 | /* |
483 | * Returns pointer to static buffer containing ring's or amulet's |
464 | * Returns pointer to static buffer containing ring's or amulet's |
484 | * abilities |
465 | * abilities |
… | |
… | |
490 | */ |
471 | */ |
491 | |
472 | |
492 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
473 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | * from stats.sp - b.t. |
474 | * from stats.sp - b.t. |
494 | */ |
475 | */ |
495 | char * |
476 | static const char * |
496 | ring_desc (const object *op) |
477 | ring_desc (const object *op) |
497 | { |
478 | { |
498 | static char buf[VERY_BIG_BUF]; |
479 | static dynbuf_text buf; buf.clear (); |
499 | int attr, val, len; |
480 | int attr, val, len; |
500 | |
481 | |
501 | buf[0] = 0; |
482 | if (op->flag [FLAG_IDENTIFIED]) |
502 | |
483 | { |
503 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
|
|
504 | return buf; |
|
|
505 | |
|
|
506 | for (attr = 0; attr < NUM_STATS; attr++) |
484 | for (attr = 0; attr < NUM_STATS; attr++) |
507 | { |
485 | if ((val = op->stats.stat (attr))) |
508 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
509 | { |
|
|
510 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
486 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
511 | } |
|
|
512 | } |
|
|
513 | if (op->stats.exp) |
|
|
514 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
515 | if (op->stats.wc) |
|
|
516 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
517 | if (op->stats.dam) |
|
|
518 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
519 | if (op->stats.ac) |
|
|
520 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
521 | |
487 | |
|
|
488 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
489 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
490 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
491 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
492 | |
522 | strcat (buf, describe_resistance (op, 0)); |
493 | buf << describe_resistance (op, 0); |
523 | |
494 | |
524 | if (op->stats.food != 0) |
495 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
525 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
496 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
526 | /* else if (op->stats.food < 0) |
497 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
527 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
498 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
528 | if (op->stats.grace) |
499 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
529 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
530 | if (op->stats.sp && op->type != SKILL) |
|
|
531 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
532 | if (op->stats.hp) |
|
|
533 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
534 | if (op->stats.luck) |
|
|
535 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
536 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
537 | strcat (buf, "(lifesaving)"); |
|
|
538 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
539 | strcat (buf, "(reflect spells)"); |
|
|
540 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
541 | strcat (buf, "(reflect missiles)"); |
|
|
542 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
543 | strcat (buf, "(stealth)"); |
|
|
544 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
545 | len = strlen (buf); |
|
|
546 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
547 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
548 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
549 | |
500 | |
550 | /* if(op->item_power) |
501 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
551 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
502 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
552 | */ |
503 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
553 | if (buf[0] == 0 && op->type != SKILL) |
504 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
554 | strcpy (buf, "of adornment"); |
|
|
555 | |
505 | |
|
|
506 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
507 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
508 | buf.add_paths ("Denied" , op->path_denied); |
|
|
509 | |
|
|
510 | if (buf.empty ()) |
|
|
511 | buf << "of adornment"; |
|
|
512 | } |
556 | |
513 | |
557 | return buf; |
514 | return buf; |
558 | } |
515 | } |
559 | |
516 | |
560 | /* |
517 | /* |
561 | * query_short_name(object) is similar to query_name, but doesn't |
518 | * query_short_name(object) is similar to query_name, but doesn't |
562 | * contain any information about object status (worn/cursed/etc.) |
519 | * contain any information about object status (worn/cursed/etc.) |
|
|
520 | * |
|
|
521 | * It is sometimes used when printing messages, so should fit well into a sentence. |
563 | */ |
522 | */ |
564 | const char * |
523 | const char * |
565 | query_short_name (const object *op) |
524 | query_short_name (const object *op) |
566 | { |
525 | { |
567 | static char buf[HUGE_BUF]; |
|
|
568 | char buf2[HUGE_BUF]; |
|
|
569 | int len = 0; |
|
|
570 | |
|
|
571 | if (op->name == NULL) |
526 | if (!op->name) |
572 | return "(null)"; |
527 | return "(null)"; |
573 | |
528 | |
574 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
529 | if (!op->nrof |
|
|
530 | && !op->weight |
|
|
531 | && !op->title |
|
|
532 | && !is_magical (op) |
|
|
533 | && op->slaying != shstr_money) |
575 | return op->name; /* To speed things up (or make things slower?) */ |
534 | return op->name; /* To speed things up (or make things slower?) */ |
576 | |
535 | |
577 | if (op->nrof <= 1) |
536 | static dynbuf_text buf; buf.clear (); |
578 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
|
|
579 | else |
|
|
580 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
581 | |
537 | |
|
|
538 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
|
|
539 | |
582 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
540 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
583 | { |
541 | buf << ' ' << op->title; |
584 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
585 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
586 | } |
|
|
587 | |
542 | |
588 | switch (op->type) |
543 | switch (op->type) |
589 | { |
544 | { |
590 | case SPELLBOOK: |
545 | case SPELLBOOK: |
591 | case SCROLL: |
546 | case SCROLL: |
592 | case WAND: |
547 | case WAND: |
593 | case ROD: |
548 | case ROD: |
594 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
549 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
595 | { |
550 | { |
596 | if (!op->title) |
551 | if (!op->title) |
597 | { |
552 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
598 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
553 | |
599 | if (op->inv) |
|
|
600 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
601 | else |
|
|
602 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
603 | } |
|
|
604 | if (op->type != SPELLBOOK) |
554 | if (op->type != SPELLBOOK) |
605 | { |
|
|
606 | sprintf (buf2, " (lvl %d)", op->level); |
555 | buf.printf (" (lvl %d)", op->level); |
607 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
608 | } |
|
|
609 | } |
556 | } |
610 | break; |
557 | break; |
611 | |
558 | |
|
|
559 | case ALTAR: |
|
|
560 | case TRIGGER_ALTAR: |
|
|
561 | case IDENTIFY_ALTAR: |
|
|
562 | case CONVERTER: |
|
|
563 | if (op->slaying == shstr_money) |
|
|
564 | { |
|
|
565 | bool wrap = !!buf.size (); |
|
|
566 | |
|
|
567 | if (wrap) buf << " ["; |
|
|
568 | |
|
|
569 | archetype *coin = 0; |
|
|
570 | |
|
|
571 | for (char const *const *c = coins; *coins; ++c) |
|
|
572 | if ((coin = archetype::find (*c))) |
|
|
573 | if (op->stats.food % coin->value == 0) |
|
|
574 | break; |
|
|
575 | |
|
|
576 | sint32 coins = op->stats.food / coin->value; |
|
|
577 | |
|
|
578 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
579 | |
|
|
580 | if (wrap) buf << ']'; |
|
|
581 | } |
|
|
582 | break; |
|
|
583 | |
612 | case SKILL: |
584 | case SKILL: |
613 | case AMULET: |
585 | case AMULET: |
614 | case RING: |
586 | case RING: |
615 | if (!op->title) |
587 | if (!op->title) |
616 | { |
588 | { |
617 | /* If ring has a title, full description isn't so useful */ |
589 | /* If ring has a title, full description isn't so useful */ |
618 | char *s = ring_desc (op); |
590 | const char *s = ring_desc (op); |
619 | |
591 | |
620 | if (s[0]) |
592 | if (s && *s) |
621 | { |
593 | buf << " " << s; |
622 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
623 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
624 | } |
|
|
625 | } |
594 | } |
626 | break; |
595 | break; |
|
|
596 | |
627 | default: |
597 | default: |
628 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
598 | if (op->magic |
629 | { |
599 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
600 | || op->flag [FLAG_IDENTIFIED])) |
630 | sprintf (buf2, " %+d", op->magic); |
601 | buf.printf (" %+d", op->magic); |
631 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
632 | } |
|
|
633 | } |
602 | } |
|
|
603 | |
634 | return buf; |
604 | return buf; |
635 | } |
605 | } |
636 | |
606 | |
637 | /* |
607 | /* |
638 | * query_name(object) returns a character pointer pointing to a static |
608 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
642 | * you can make several calls to query_name before the bufs start getting |
612 | * you can make several calls to query_name before the bufs start getting |
643 | * overwritten. This may be a bad thing (it may be easier to assume the value |
613 | * overwritten. This may be a bad thing (it may be easier to assume the value |
644 | * returned is good forever.) However, it makes printing statements that |
614 | * returned is good forever.) However, it makes printing statements that |
645 | * use several names much easier (don't need to store them to temp variables.) |
615 | * use several names much easier (don't need to store them to temp variables.) |
646 | * |
616 | * |
|
|
617 | * It is used extensively within messages, so should return only a prose |
|
|
618 | * and short description of the item. |
|
|
619 | * It is also used by examine/ex and similar functions. |
647 | */ |
620 | */ |
648 | char * |
621 | const char * |
649 | query_name (const object *op) |
622 | query_name (const object *op) |
650 | { |
623 | { |
651 | static char buf[5][HUGE_BUF]; |
624 | int len = 0; |
|
|
625 | static dynbuf_text bufs[5]; |
652 | static int use_buf = 0; |
626 | static int use_buf = 0; |
653 | int len = 0; |
|
|
654 | |
|
|
655 | #ifdef NEW_MATERIAL_CODE |
|
|
656 | materialtype_t *mt; |
|
|
657 | #endif |
|
|
658 | |
627 | |
659 | use_buf++; |
628 | use_buf++; |
660 | use_buf %= 5; |
629 | use_buf %= 5; |
661 | |
630 | |
662 | #ifdef NEW_MATERIAL_CODE |
631 | dynbuf_text &buf = bufs [use_buf]; |
|
|
632 | buf.clear (); |
|
|
633 | |
|
|
634 | #if 0 |
663 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
635 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
664 | { |
636 | buf << op->material->description << ' '; |
665 | mt = name_to_material (op->materialname); |
|
|
666 | if (mt) |
|
|
667 | { |
|
|
668 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
669 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
670 | } |
|
|
671 | } |
|
|
672 | #endif |
637 | #endif |
673 | |
638 | |
674 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
639 | buf << query_short_name (op); |
675 | |
640 | |
676 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
641 | if (op->flag [FLAG_INV_LOCKED]) |
677 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
642 | buf << " *"; |
678 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
643 | if (op->is_open_container ()) |
679 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
644 | buf << " (open)"; |
680 | |
645 | |
681 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
646 | if (op->flag [FLAG_KNOWN_CURSED]) |
682 | { |
|
|
683 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
684 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
|
|
685 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
|
|
686 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
|
|
687 | } |
647 | { |
|
|
648 | if (op->flag [FLAG_DAMNED]) |
|
|
649 | buf << " (damned)"; |
|
|
650 | else if (op->flag [FLAG_CURSED]) |
|
|
651 | buf << " (cursed)"; |
|
|
652 | } |
|
|
653 | |
688 | /* Basically, if the object is known magical (detect magic spell on it), |
654 | /* Basically, if the object is known magical (detect magic spell on it), |
689 | * and it isn't identified, print out the fact that |
655 | * and it isn't identified, print out the fact that |
690 | * it is magical. Assume that the detect magical spell will only set |
656 | * it is magical. Assume that the detect magical spell will only set |
691 | * KNOWN_MAGICAL if the item actually is magical. |
657 | * KNOWN_MAGICAL if the item actually is magical. |
692 | * |
658 | * |
693 | * Changed in V 0.91.4 - still print that the object is magical even |
659 | * Changed in V 0.91.4 - still print that the object is magical even |
694 | * if it has been applied. Equipping an item does not tell full |
660 | * if it has been applied. Equipping an item does not tell full |
695 | * abilities, especially for artifact items. |
661 | * abilities, especially for artifact items. |
696 | */ |
662 | */ |
697 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
663 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
698 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
664 | buf << " (magic)"; |
699 | |
665 | |
700 | #if 0 |
666 | #if 0 |
701 | /* item_power will be returned in desribe_item - it shouldn't really |
667 | /* item_power will be returned in describe_item - it shouldn't really |
702 | * be returned in the name. |
668 | * be returned in the name. |
703 | */ |
669 | */ |
704 | if (op->item_power) |
670 | if (op->item_power) |
705 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
671 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
706 | |
672 | |
707 | #endif |
673 | #endif |
708 | |
674 | |
709 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
675 | if (op->flag [FLAG_APPLIED]) |
710 | { |
676 | { |
711 | switch (op->type) |
677 | switch (op->type) |
712 | { |
678 | { |
713 | case BOW: |
679 | case BOW: |
714 | case WAND: |
680 | case WAND: |
715 | case ROD: |
681 | case ROD: |
716 | case HORN: |
682 | case HORN: |
717 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
683 | buf << " (applied)"; |
718 | break; |
684 | break; |
719 | case WEAPON: |
685 | case WEAPON: |
720 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
686 | buf << " (applied)"; |
721 | break; |
687 | break; |
722 | case ARMOUR: |
688 | case ARMOUR: |
723 | case HELMET: |
689 | case HELMET: |
724 | case SHIELD: |
690 | case SHIELD: |
725 | case RING: |
691 | case RING: |
726 | case BOOTS: |
692 | case BOOTS: |
727 | case GLOVES: |
693 | case GLOVES: |
728 | case AMULET: |
694 | case AMULET: |
729 | case GIRDLE: |
695 | case GIRDLE: |
730 | case BRACERS: |
696 | case BRACERS: |
731 | case CLOAK: |
697 | case CLOAK: |
732 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
698 | buf << " (worn)"; |
733 | break; |
699 | break; |
734 | case CONTAINER: |
700 | case CONTAINER: |
735 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
701 | buf << " (active)"; |
736 | break; |
702 | break; |
737 | case SKILL: |
703 | case SKILL: |
738 | default: |
704 | default: |
739 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
705 | buf << " (applied)"; |
740 | } |
706 | } |
741 | } |
707 | } |
742 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
743 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
|
|
744 | |
708 | |
745 | return buf[use_buf]; |
709 | switch (op->type) |
|
|
710 | { |
|
|
711 | case LAMP: |
|
|
712 | if (op->glow_radius) |
|
|
713 | buf << " (on)"; |
|
|
714 | else if (op->stats.food <= 0) |
|
|
715 | buf << " (empty)"; |
|
|
716 | else |
|
|
717 | buf << " (off)"; |
|
|
718 | break; |
|
|
719 | |
|
|
720 | case TORCH: |
|
|
721 | if (op->glow_radius) |
|
|
722 | buf << " (burning)"; |
|
|
723 | else if (op->stats.food <= 0) |
|
|
724 | buf << " (burned out)"; |
|
|
725 | break; |
|
|
726 | } |
|
|
727 | |
|
|
728 | if (op->flag [FLAG_UNPAID]) |
|
|
729 | buf << " (unpaid)"; |
|
|
730 | |
|
|
731 | return buf; |
746 | } |
732 | } |
747 | |
733 | |
748 | /* |
734 | /* |
749 | * query_base_name(object) returns a character pointer pointing to a static |
735 | * query_base_name(object) returns a character pointer pointing to a static |
750 | * buffer which contains a verbose textual representation of the name |
736 | * buffer which contains a verbose textual representation of the name |
751 | * of the given object. The buffer will be overwritten at the next |
737 | * of the given object. The buffer will be overwritten at the next |
752 | * call to query_base_name(). This is a lot like query_name, but we |
738 | * call to query_base_name(). This is a lot like query_name, but we |
753 | * don't include the item count or item status. Used for inventory sorting |
739 | * don't include the item count or item status. Used for inventory sorting |
754 | * and sending to client. |
740 | * and sending to client. |
755 | * If plural is set, we generate the plural name of this. |
741 | * If plural is set, we generate the plural name of this. |
|
|
742 | * |
|
|
743 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
744 | * so maybe this function should be removed. |
|
|
745 | * It is also used for client-side inventory/item descriptions. |
756 | */ |
746 | */ |
757 | const char * |
747 | const char * |
758 | query_base_name (const object *op, int plural) |
748 | query_base_name (const object *op, int plural) |
759 | { |
749 | { |
760 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
761 | int len; |
|
|
762 | materialtype_t *mt; |
|
|
763 | |
|
|
764 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
750 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
765 | return "(null)"; |
751 | return "(null)"; |
766 | |
752 | |
767 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
753 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
754 | && op->type != EXIT) |
768 | return op->name; /* To speed things up (or make things slower?) */ |
755 | return op->name; /* To speed things up (or make things slower?) */ |
769 | |
756 | |
|
|
757 | static dynbuf_text buf; buf.clear (); |
|
|
758 | |
|
|
759 | #if 0 |
770 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
760 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
771 | mt = name_to_material (op->materialname); |
761 | if (op->arch->material != op->material) |
772 | |
762 | buf << op->material->description << ' '; |
773 | #ifdef NEW_MATERIAL_CODE |
|
|
774 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
775 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
776 | { |
|
|
777 | strcpy (buf, mt->description); |
|
|
778 | len = strlen (buf); |
|
|
779 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
780 | if (!plural) |
|
|
781 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
782 | else |
|
|
783 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
784 | } |
|
|
785 | else |
|
|
786 | { |
|
|
787 | #endif |
763 | #endif |
788 | if (!plural) |
|
|
789 | strcpy (buf, op->name); |
|
|
790 | else |
|
|
791 | strcpy (buf, op->name_pl); |
|
|
792 | len = strlen (buf); |
|
|
793 | #ifdef NEW_MATERIAL_CODE |
|
|
794 | } |
|
|
795 | #endif |
|
|
796 | |
764 | |
|
|
765 | buf << (plural ? op->name_pl : op->name); |
|
|
766 | |
797 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
767 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
798 | { |
768 | buf << ' ' << op->title; |
799 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
800 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
801 | } |
|
|
802 | |
769 | |
803 | switch (op->type) |
770 | switch (op->type) |
804 | { |
771 | { |
805 | case SPELLBOOK: |
772 | case SPELLBOOK: |
806 | case SCROLL: |
773 | case SCROLL: |
807 | case WAND: |
774 | case WAND: |
808 | case ROD: |
775 | case ROD: |
809 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
776 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
810 | { |
777 | { |
811 | if (!op->title) |
778 | if (!op->title) |
812 | { |
779 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
813 | safe_strcat (buf, " of ", &len, MAX_BUF); |
780 | |
814 | if (op->inv) |
|
|
815 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
816 | else |
|
|
817 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
818 | } |
|
|
819 | if (op->type != SPELLBOOK) |
781 | if (op->type != SPELLBOOK) |
820 | { |
|
|
821 | sprintf (buf2, " (lvl %d)", op->level); |
782 | buf.printf (" (lvl %d)", op->level); |
822 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
823 | } |
|
|
824 | } |
783 | } |
825 | break; |
784 | break; |
826 | |
785 | |
827 | |
786 | |
828 | case SKILL: |
787 | case SKILL: |
829 | case AMULET: |
788 | case AMULET: |
830 | case RING: |
789 | case RING: |
831 | if (!op->title) |
790 | if (!op->title) |
832 | { |
791 | { |
833 | /* If ring has a title, full description isn't so useful */ |
792 | /* If ring has a title, full description isn't so useful */ |
834 | char *s = ring_desc (op); |
793 | const char *s = ring_desc (op); |
835 | |
794 | |
836 | if (s[0]) |
795 | if (s && *s) |
837 | { |
796 | buf << ' ' << s; |
838 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
839 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
840 | } |
|
|
841 | } |
797 | } |
842 | break; |
798 | break; |
|
|
799 | |
|
|
800 | case EXIT: |
|
|
801 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
802 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
803 | buf << " (random map)"; |
|
|
804 | else if (!EXIT_PATH (op)) |
|
|
805 | buf << " (closed)"; |
|
|
806 | break; |
|
|
807 | |
843 | default: |
808 | default: |
844 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
809 | if (op->magic |
845 | { |
810 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
846 | sprintf (buf + strlen (buf), " %+d", op->magic); |
811 | || op->flag [FLAG_IDENTIFIED])) |
847 | } |
812 | buf.printf (" %+d", op->magic); |
848 | } |
813 | } |
|
|
814 | |
849 | return buf; |
815 | return buf; |
850 | } |
816 | } |
851 | |
817 | |
852 | /* Break this off from describe_item - that function was way |
818 | /* Break this off from describe_item - that function was way |
853 | * too long, making it difficult to read. This function deals |
819 | * too long, making it difficult to read. This function deals |
854 | * with describing the monsters & players abilities. It should only |
820 | * with describing the monsters & players abilities. It should only |
855 | * be called with monster & player objects. Returns a description |
821 | * be called with monster & player objects. Returns a description |
856 | * in a static buffer. |
822 | * in a static buffer. |
857 | */ |
823 | */ |
858 | |
|
|
859 | static char * |
824 | static const char * |
860 | describe_monster (const object *op) |
825 | describe_monster (const object *op) |
861 | { |
826 | { |
862 | char buf[MAX_BUF]; |
827 | static dynbuf_text buf; buf.clear (); |
863 | static char retbuf[VERY_BIG_BUF]; |
|
|
864 | int i; |
|
|
865 | |
|
|
866 | retbuf[0] = '\0'; |
|
|
867 | |
828 | |
868 | /* Note that the resolution this provides for players really isn't |
829 | /* Note that the resolution this provides for players really isn't |
869 | * very good. Any player with a speed greater than .67 will |
830 | * very good. Any player with a speed greater than .67 will |
870 | * fall into the 'lightning fast movement' category. |
831 | * fall into the 'lightning fast movement' category. |
871 | */ |
832 | */ |
872 | if (op->has_active_speed ()) |
833 | if (op->has_active_speed ()) |
873 | { |
834 | switch ((int)(op->speed * 15.)) |
874 | switch ((int) ((FABS (op->speed)) * 15)) |
|
|
875 | { |
835 | { |
876 | case 0: |
836 | case 0: |
877 | strcat (retbuf, "(very slow movement)"); |
837 | buf << "(very slow movement)"; |
878 | break; |
838 | break; |
879 | case 1: |
839 | case 1: |
880 | strcat (retbuf, "(slow movement)"); |
840 | buf << "(slow movement)"; |
881 | break; |
841 | break; |
882 | case 2: |
842 | case 2: |
883 | strcat (retbuf, "(normal movement)"); |
843 | buf << "(normal movement)"; |
884 | break; |
844 | break; |
885 | case 3: |
845 | case 3: |
886 | case 4: |
846 | case 4: |
887 | strcat (retbuf, "(fast movement)"); |
847 | buf << "(fast movement)"; |
888 | break; |
848 | break; |
889 | case 5: |
849 | case 5: |
890 | case 6: |
850 | case 6: |
891 | strcat (retbuf, "(very fast movement)"); |
851 | buf << "(very fast movement)"; |
892 | break; |
852 | break; |
893 | case 7: |
853 | case 7: |
894 | case 8: |
854 | case 8: |
895 | case 9: |
855 | case 9: |
896 | case 10: |
856 | case 10: |
897 | strcat (retbuf, "(extremely fast movement)"); |
857 | buf << "(extremely fast movement)"; |
898 | break; |
858 | break; |
899 | default: |
859 | default: |
900 | strcat (retbuf, "(lightning fast movement)"); |
860 | buf << "(lightning fast movement)"; |
901 | break; |
861 | break; |
902 | } |
862 | } |
903 | } |
863 | |
904 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
864 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
905 | strcat (retbuf, "(undead)"); |
865 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
906 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
866 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
907 | strcat (retbuf, "(see invisible)"); |
867 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
908 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
868 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
909 | strcat (retbuf, "(wield weapon)"); |
869 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
910 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
870 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
911 | strcat (retbuf, "(archer)"); |
871 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
912 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
872 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
913 | strcat (retbuf, "(wear armour)"); |
873 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
914 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
874 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
915 | strcat (retbuf, "(wear ring)"); |
875 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
916 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
876 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
917 | strcat (retbuf, "(read scroll)"); |
877 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
918 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
878 | |
919 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
920 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
|
|
921 | strcat (retbuf, "(skill user)"); |
|
|
922 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
|
|
923 | strcat (retbuf, "(spellcaster)"); |
|
|
924 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
925 | strcat (retbuf, "(friendly)"); |
|
|
926 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
927 | strcat (retbuf, "(unaggressive)"); |
|
|
928 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
|
|
929 | strcat (retbuf, "(hitback)"); |
|
|
930 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
931 | strcat (retbuf, "(stealthy)"); |
|
|
932 | if (op->randomitems != NULL) |
879 | if (op->randomitems) |
933 | { |
880 | { |
934 | treasure *t; |
|
|
935 | int first = 1; |
881 | bool first = 1; |
936 | |
882 | |
937 | for (t = op->randomitems->items; t != NULL; t = t->next) |
883 | for (treasure *t = op->randomitems->items; t; t = t->next) |
938 | if (t->item && t->item->clone.type == SPELL) |
884 | if (t->item && t->item->type == SPELL) |
939 | { |
885 | { |
940 | if (first) |
886 | if (first) |
941 | { |
887 | buf << "(Spell abilities:)"; |
|
|
888 | |
942 | first = 0; |
889 | first = 0; |
943 | strcat (retbuf, "(Spell abilities:)"); |
890 | |
944 | } |
891 | buf << '(' << t->item->object::name << ')'; |
945 | strcat (retbuf, "("); |
|
|
946 | strcat (retbuf, t->item->clone.name); |
|
|
947 | strcat (retbuf, ")"); |
|
|
948 | } |
892 | } |
949 | } |
893 | } |
|
|
894 | |
950 | if (op->type == PLAYER) |
895 | if (op->type == PLAYER) |
951 | { |
896 | { |
952 | if (op->contr->digestion) |
897 | if (op->contr->digestion) |
953 | { |
|
|
954 | if (op->contr->digestion != 0) |
|
|
955 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
898 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
956 | strcat (retbuf, buf); |
899 | |
957 | } |
|
|
958 | if (op->contr->gen_grace) |
900 | if (op->contr->gen_grace) |
959 | { |
|
|
960 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
901 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
961 | strcat (retbuf, buf); |
902 | |
962 | } |
|
|
963 | if (op->contr->gen_sp) |
903 | if (op->contr->gen_sp) |
964 | { |
|
|
965 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
904 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
966 | strcat (retbuf, buf); |
905 | |
967 | } |
|
|
968 | if (op->contr->gen_hp) |
906 | if (op->contr->gen_hp) |
969 | { |
|
|
970 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
907 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
971 | strcat (retbuf, buf); |
908 | |
972 | } |
|
|
973 | if (op->stats.luck) |
909 | if (op->stats.luck) |
974 | { |
|
|
975 | sprintf (buf, "(luck%+d)", op->stats.luck); |
910 | buf.printf ("(luck%+d)", op->stats.luck); |
976 | strcat (retbuf, buf); |
|
|
977 | } |
|
|
978 | } |
911 | } |
979 | |
912 | |
980 | /* describe attacktypes */ |
913 | /* describe attacktypes */ |
981 | if (is_dragon_pl (op)) |
914 | if (op->is_dragon ()) |
982 | { |
915 | { |
983 | /* for dragon players display the attacktypes from clawing skill |
916 | /* for dragon players display the attacktypes from clawing skill |
984 | * Break apart the for loop - move the comparison checking down - |
917 | * Break apart the for loop - move the comparison checking down - |
985 | * this makes it more readable. |
918 | * this makes it more readable. |
986 | */ |
919 | */ |
987 | object *tmp; |
920 | object *tmp; |
988 | |
921 | |
989 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
922 | for (tmp = op->inv; tmp; tmp = tmp->below) |
990 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
923 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
991 | break; |
924 | break; |
992 | |
925 | |
993 | if (tmp && tmp->attacktype != 0) |
926 | if (tmp && tmp->attacktype) |
994 | { |
927 | buf.add_abilities ("Claws", tmp->attacktype); |
995 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
996 | } |
|
|
997 | else |
928 | else |
998 | { |
929 | buf.add_abilities ("Attacks", op->attacktype); |
999 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1000 | } |
|
|
1001 | } |
930 | } |
1002 | else |
931 | else |
1003 | { |
932 | buf.add_abilities ("Attacks", op->attacktype); |
1004 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
933 | |
1005 | } |
934 | buf.add_paths ("Attuned" , op->path_attuned); |
1006 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
935 | buf.add_paths ("Repelled", op->path_repelled); |
1007 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
936 | buf.add_paths ("Denied" , op->path_denied); |
1008 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
937 | |
1009 | for (i = 0; i < NROFATTACKS; i++) |
938 | for (int i = 0; i < NROFATTACKS; i++) |
1010 | { |
|
|
1011 | if (op->resist[i]) |
939 | if (op->resist[i]) |
1012 | { |
|
|
1013 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
940 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1014 | strcat (retbuf, buf); |
941 | |
1015 | } |
|
|
1016 | } |
|
|
1017 | return retbuf; |
942 | return buf; |
1018 | } |
943 | } |
1019 | |
|
|
1020 | |
944 | |
1021 | /* |
945 | /* |
1022 | * Returns a pointer to a static buffer which contains a |
946 | * Returns a pointer to a static buffer which contains a |
1023 | * description of the given object. |
947 | * description of the given object. |
1024 | * If it is a monster, lots of information about its abilities |
948 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1033 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
957 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1034 | * a dragon player examining food. Could have things like |
958 | * a dragon player examining food. Could have things like |
1035 | * a dwarven axe, in which the full abilities are only known to |
959 | * a dwarven axe, in which the full abilities are only known to |
1036 | * dwarves, etc. |
960 | * dwarves, etc. |
1037 | * |
961 | * |
1038 | * This function is really much more complicated than it should |
|
|
1039 | * be, because different objects have different meanings |
|
|
1040 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1041 | * means these special cases need to be worked out. |
|
|
1042 | * |
|
|
1043 | * Add 'owner' who is the person examining this object. |
962 | * Add 'owner' who is the person examining this object. |
1044 | * owner can be null if no one is being associated with this |
963 | * owner can be null if no one is being associated with this |
1045 | * item (eg, debug dump or the like) |
964 | * item (eg, debug dump or the like) |
1046 | */ |
965 | */ |
1047 | |
966 | const char * |
1048 | char * |
|
|
1049 | describe_item (const object *op, object *owner) |
967 | describe_item (const object *op, object *owner) |
1050 | { |
968 | { |
1051 | char buf[MAX_BUF]; |
969 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
1052 | static char retbuf[VERY_BIG_BUF]; |
970 | return describe_monster (op); |
|
|
971 | |
|
|
972 | static dynbuf_text buf; buf.clear (); |
1053 | int identified, i; |
973 | int identified, i; |
1054 | |
974 | |
1055 | retbuf[0] = '\0'; |
|
|
1056 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1057 | { |
|
|
1058 | return describe_monster (op); |
|
|
1059 | } |
|
|
1060 | /* figure this out once, instead of making multiple calls to need_identify. |
975 | /* figure this out once, instead of making multiple calls to need_identify. |
1061 | * also makes the code easier to read. |
976 | * also makes the code easier to read. |
1062 | */ |
977 | */ |
1063 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
978 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
1064 | identified = 1; |
979 | if (!identified) |
1065 | else |
980 | buf << "(unidentified)"; |
1066 | { |
981 | |
1067 | strcpy (retbuf, "(unidentified)"); |
|
|
1068 | identified = 0; |
|
|
1069 | } |
|
|
1070 | switch (op->type) |
982 | switch (op->type) |
1071 | { |
983 | { |
1072 | case BOW: |
984 | case BOW: |
1073 | case ARROW: |
985 | case ARROW: |
1074 | case WAND: |
986 | case WAND: |
1075 | case ROD: |
987 | case ROD: |
1076 | case HORN: |
988 | case HORN: |
1077 | case WEAPON: |
989 | case WEAPON: |
1078 | case ARMOUR: |
990 | case ARMOUR: |
1079 | case HELMET: |
991 | case HELMET: |
1080 | case SHIELD: |
992 | case SHIELD: |
1081 | case BOOTS: |
993 | case BOOTS: |
1082 | case GLOVES: |
994 | case GLOVES: |
1083 | case GIRDLE: |
995 | case GIRDLE: |
1084 | case BRACERS: |
996 | case BRACERS: |
1085 | case CLOAK: |
997 | case CLOAK: |
1086 | case SKILL_TOOL: |
998 | case SKILL_TOOL: |
1087 | break; /* We have more information to do below this switch */ |
999 | break; /* We have more information to do below this switch */ |
1088 | |
1000 | |
1089 | case POWER_CRYSTAL: |
1001 | case POWER_CRYSTAL: |
1090 | if (op->stats.maxsp > 1000) |
1002 | if (op->stats.maxsp > 1000) |
1091 | { /*higher capacity crystals */ |
1003 | { /*higher capacity crystals */ |
1092 | i = (op->stats.maxsp % 100) / 10; |
1004 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1005 | |
1093 | if (i) |
1006 | if (i) |
1094 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1007 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1095 | else |
1008 | else |
1096 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1009 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1097 | } |
1010 | } |
1098 | else |
1011 | else |
1099 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1012 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1100 | strcat (retbuf, buf); |
1013 | |
1101 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1014 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1102 | if (op->stats.sp == 0) |
1015 | if (op->stats.sp == 0) |
1103 | strcat (retbuf, "empty."); |
1016 | buf << "empty"; |
1104 | else if (i == 0) |
1017 | else if (i == 0) |
1105 | strcat (retbuf, "almost empty."); |
1018 | buf << "almost empty"; |
1106 | else if (i < 3) |
1019 | else if (i < 3) |
1107 | strcat (retbuf, "partially filled."); |
1020 | buf << "partially filled"; |
1108 | else if (i < 6) |
1021 | else if (i < 6) |
1109 | strcat (retbuf, "half full."); |
1022 | buf << "half full"; |
1110 | else if (i < 9) |
1023 | else if (i < 9) |
1111 | strcat (retbuf, "well charged."); |
1024 | buf << "well charged"; |
1112 | else if (op->stats.sp == op->stats.maxsp) |
1025 | else if (op->stats.sp == op->stats.maxsp) |
1113 | strcat (retbuf, "fully charged."); |
1026 | buf << "fully charged"; |
1114 | else |
1027 | else |
1115 | strcat (retbuf, "almost full."); |
1028 | buf << "almost full"; |
|
|
1029 | |
|
|
1030 | buf << ')'; |
1116 | break; |
1031 | break; |
|
|
1032 | |
|
|
1033 | case LAMP: |
|
|
1034 | { |
|
|
1035 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1036 | buf << "(fuel: "; |
|
|
1037 | if (percent == 0) |
|
|
1038 | buf << "empty"; |
|
|
1039 | else if (percent < 10) |
|
|
1040 | buf << "very low"; |
|
|
1041 | else if (percent < 25) |
|
|
1042 | buf << "low"; |
|
|
1043 | else if (percent < 50) |
|
|
1044 | buf << "half empty"; |
|
|
1045 | else if (percent < 75) |
|
|
1046 | buf << "half full"; |
|
|
1047 | else if (percent < 95) |
|
|
1048 | buf << "well filled"; |
|
|
1049 | else if (percent <= 100) |
|
|
1050 | buf << "full"; |
|
|
1051 | buf << ")"; |
|
|
1052 | } |
|
|
1053 | break; |
|
|
1054 | |
1117 | case FOOD: |
1055 | case FOOD: |
1118 | case FLESH: |
1056 | case FLESH: |
1119 | case DRINK: |
1057 | case DRINK: |
1120 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1058 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1121 | { |
1059 | { |
1122 | sprintf (buf, "(food+%d)", op->stats.food); |
1060 | buf.printf ("(food+%d)", op->stats.food); |
1123 | strcat (retbuf, buf); |
|
|
1124 | |
1061 | |
1125 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1062 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
|
|
1063 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
|
|
1064 | |
|
|
1065 | if (!op->flag [FLAG_CURSED]) |
1126 | { |
1066 | { |
1127 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1067 | if (op->stats.hp) buf << "(heals)"; |
1128 | strcat (retbuf, buf); |
1068 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1129 | } |
1069 | } |
1130 | |
|
|
1131 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
|
|
1132 | { |
|
|
1133 | if (op->stats.hp) |
|
|
1134 | strcat (retbuf, "(heals)"); |
|
|
1135 | if (op->stats.sp) |
|
|
1136 | strcat (retbuf, "(spellpoint regen)"); |
|
|
1137 | } |
|
|
1138 | else |
1070 | else |
1139 | { |
1071 | { |
1140 | if (op->stats.hp) |
1072 | if (op->stats.hp) buf << "(damages)"; |
1141 | strcat (retbuf, "(damages)"); |
|
|
1142 | if (op->stats.sp) |
|
|
1143 | strcat (retbuf, "(spellpoint depletion)"); |
1073 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1144 | } |
1074 | } |
1145 | } |
1075 | } |
1146 | break; |
1076 | break; |
1147 | |
1077 | |
1148 | |
|
|
1149 | case SKILL: |
1078 | case SKILL: |
1150 | case RING: |
1079 | case RING: |
1151 | case AMULET: |
1080 | case AMULET: |
1152 | if (op->item_power) |
1081 | if (op->item_power) |
1153 | { |
|
|
1154 | sprintf (buf, "(item_power %+d)", op->item_power); |
1082 | buf.printf ("(item_power %+d)", op->item_power); |
1155 | strcat (retbuf, buf); |
1083 | |
1156 | } |
|
|
1157 | if (op->title) |
1084 | if (op->title) |
1158 | strcat (retbuf, ring_desc (op)); |
1085 | buf << ring_desc (op); |
|
|
1086 | |
1159 | return retbuf; |
1087 | return buf; |
1160 | |
1088 | |
1161 | default: |
1089 | default: |
1162 | return retbuf; |
1090 | return buf; |
1163 | } |
1091 | } |
1164 | |
1092 | |
1165 | /* Down here, we more further describe equipment type items. |
1093 | /* Down here, we more further describe equipment type items. |
1166 | * only describe them if they have been identified or the like. |
1094 | * only describe them if they have been identified or the like. |
1167 | */ |
1095 | */ |
1168 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1096 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1169 | { |
1097 | { |
1170 | int attr, val; |
1098 | int attr, val; |
1171 | |
1099 | |
1172 | for (attr = 0; attr < NUM_STATS; attr++) |
1100 | for (attr = 0; attr < NUM_STATS; attr++) |
1173 | { |
1101 | if ((val = op->stats.stat (attr))) |
1174 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1175 | { |
|
|
1176 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1102 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1177 | strcat (retbuf, buf); |
|
|
1178 | } |
|
|
1179 | } |
|
|
1180 | |
1103 | |
1181 | if (op->stats.exp) |
1104 | if (op->stats.exp) |
1182 | { |
|
|
1183 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1105 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1184 | strcat (retbuf, buf); |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | |
1106 | |
1188 | switch (op->type) |
1107 | switch (op->type) |
1189 | { |
1108 | { |
1190 | case BOW: |
1109 | case BOW: |
1191 | case ARROW: |
1110 | case ARROW: |
1192 | case GIRDLE: |
1111 | case GIRDLE: |
1193 | case HELMET: |
1112 | case HELMET: |
1194 | case SHIELD: |
1113 | case SHIELD: |
1195 | case BOOTS: |
1114 | case BOOTS: |
1196 | case GLOVES: |
1115 | case GLOVES: |
1197 | case WEAPON: |
1116 | case WEAPON: |
1198 | case SKILL: |
1117 | case SKILL: |
1199 | case RING: |
1118 | case RING: |
1200 | case AMULET: |
1119 | case AMULET: |
1201 | case ARMOUR: |
1120 | case ARMOUR: |
1202 | case BRACERS: |
1121 | case BRACERS: |
1203 | case FORCE: |
1122 | case FORCE: |
1204 | case CLOAK: |
1123 | case CLOAK: |
1205 | if (op->stats.wc) |
1124 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1206 | { |
1125 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1207 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1126 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1208 | strcat (retbuf, buf); |
1127 | |
1209 | } |
|
|
1210 | if (op->stats.dam) |
|
|
1211 | { |
|
|
1212 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1213 | strcat (retbuf, buf); |
|
|
1214 | } |
|
|
1215 | if (op->stats.ac) |
|
|
1216 | { |
|
|
1217 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1218 | strcat (retbuf, buf); |
|
|
1219 | } |
|
|
1220 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1128 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1221 | { |
|
|
1222 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1129 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1223 | strcat (retbuf, buf); |
1130 | |
1224 | } |
|
|
1225 | break; |
1131 | break; |
1226 | |
1132 | |
1227 | default: |
1133 | default: |
1228 | break; |
1134 | break; |
1229 | } |
1135 | } |
1230 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1136 | |
1231 | strcat (retbuf, "(xray-vision)"); |
1137 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1232 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1138 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1233 | strcat (retbuf, "(infravision)"); |
|
|
1234 | |
1139 | |
1235 | /* levitate was what is was before, so we'll keep it */ |
1140 | /* levitate was what is was before, so we'll keep it */ |
1236 | if (op->move_type & MOVE_FLY_LOW) |
1141 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1237 | strcat (retbuf, "(levitate)"); |
|
|
1238 | |
|
|
1239 | if (op->move_type & MOVE_FLY_HIGH) |
1142 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1240 | strcat (retbuf, "(fly)"); |
|
|
1241 | |
|
|
1242 | if (op->move_type & MOVE_SWIM) |
1143 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1243 | strcat (retbuf, "(swim)"); |
|
|
1244 | |
1144 | |
1245 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1145 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1246 | |
1146 | |
1247 | if (op->item_power) |
1147 | if (op->item_power) |
1248 | { |
|
|
1249 | sprintf (buf, "(item_power %+d)", op->item_power); |
1148 | buf.printf ("(item_power %+d)", op->item_power); |
1250 | strcat (retbuf, buf); |
|
|
1251 | } |
|
|
1252 | } /* End if identified or applied */ |
1149 | } /* End if identified or applied */ |
1253 | |
1150 | |
1254 | /* This blocks only deals with fully identified object. |
1151 | /* This blocks only deals with fully identified object. |
1255 | * it is intentional that this is not an 'else' from a above - |
1152 | * it is intentional that this is not an 'else' from a above - |
1256 | * in this way, information is added. |
1153 | * in this way, information is added. |
… | |
… | |
1259 | { |
1156 | { |
1260 | int more_info = 0; |
1157 | int more_info = 0; |
1261 | |
1158 | |
1262 | switch (op->type) |
1159 | switch (op->type) |
1263 | { |
1160 | { |
1264 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1161 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1265 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1162 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1266 | case BOW: |
1163 | case BOW: |
1267 | case ARROW: |
1164 | case ARROW: |
1268 | case WAND: |
1165 | case WAND: |
1269 | case FOOD: |
1166 | case FOOD: |
1270 | case FLESH: |
1167 | case FLESH: |
1271 | case DRINK: |
1168 | case DRINK: |
1272 | more_info = 0; |
1169 | more_info = 0; |
1273 | break; |
1170 | break; |
1274 | |
1171 | |
1275 | /* Armor type objects */ |
1172 | /* Armor type objects */ |
1276 | case ARMOUR: |
1173 | case ARMOUR: |
1277 | case HELMET: |
1174 | case HELMET: |
1278 | case SHIELD: |
1175 | case SHIELD: |
1279 | case BOOTS: |
1176 | case BOOTS: |
1280 | case GLOVES: |
1177 | case GLOVES: |
1281 | case GIRDLE: |
1178 | case GIRDLE: |
1282 | case BRACERS: |
1179 | case BRACERS: |
1283 | case CLOAK: |
1180 | case CLOAK: |
1284 | if (ARMOUR_SPEED (op)) |
1181 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1285 | { |
1182 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1286 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1287 | strcat (retbuf, buf); |
|
|
1288 | } |
|
|
1289 | if (ARMOUR_SPELLS (op)) |
|
|
1290 | { |
|
|
1291 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1292 | strcat (retbuf, buf); |
|
|
1293 | } |
|
|
1294 | more_info = 1; |
1183 | more_info = 1; |
1295 | break; |
1184 | break; |
1296 | |
1185 | |
1297 | case WEAPON: |
1186 | case WEAPON: |
1298 | /* Calculate it the same way fix_player does so the results |
1187 | /* Calculate it the same way fix_player does so the results |
1299 | * make sense. |
1188 | * make sense. |
1300 | */ |
1189 | */ |
1301 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1190 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1302 | if (i < 0) |
1191 | if (i < 0) |
1303 | i = 0; |
1192 | i = 0; |
1304 | |
1193 | |
1305 | sprintf (buf, "(weapon speed %d)", i); |
1194 | buf.printf ("(weapon speed %d)", i); |
1306 | strcat (retbuf, buf); |
|
|
1307 | more_info = 1; |
1195 | more_info = 1; |
1308 | break; |
1196 | break; |
1309 | |
|
|
1310 | } |
1197 | } |
|
|
1198 | |
1311 | if (more_info) |
1199 | if (more_info) |
1312 | { |
1200 | { |
1313 | if (op->stats.food) |
|
|
1314 | { |
|
|
1315 | if (op->stats.food != 0) |
|
|
1316 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1201 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1317 | strcat (retbuf, buf); |
|
|
1318 | } |
|
|
1319 | if (op->stats.grace) |
|
|
1320 | { |
|
|
1321 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1202 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1322 | strcat (retbuf, buf); |
1203 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1323 | } |
|
|
1324 | if (op->stats.sp) |
|
|
1325 | { |
|
|
1326 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1327 | strcat (retbuf, buf); |
|
|
1328 | } |
|
|
1329 | if (op->stats.hp) |
|
|
1330 | { |
|
|
1331 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1204 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1332 | strcat (retbuf, buf); |
|
|
1333 | } |
|
|
1334 | } |
1205 | } |
1335 | |
1206 | |
1336 | if (op->stats.luck) |
1207 | if (op->stats.luck) |
1337 | { |
|
|
1338 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1208 | buf.printf ("(luck%+d)", op->stats.luck); |
1339 | strcat (retbuf, buf); |
1209 | |
1340 | } |
1210 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1341 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1211 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1342 | strcat (retbuf, "(lifesaving)"); |
1212 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1343 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
1213 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1344 | strcat (retbuf, "(reflect spells)"); |
1214 | |
1345 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
1346 | strcat (retbuf, "(reflect missiles)"); |
|
|
1347 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
1348 | strcat (retbuf, "(stealth)"); |
|
|
1349 | if (op->slaying != NULL && op->type != FOOD) |
1215 | if (op->slaying && op->type != FOOD) |
1350 | { |
|
|
1351 | sprintf (buf, "(slay %s)", &op->slaying); |
1216 | buf.printf ("(slay %s)", &op->slaying); |
1352 | strcat (retbuf, buf); |
1217 | |
1353 | } |
1218 | if (op->type == SKILL_TOOL && op->skill) |
1354 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1219 | buf.printf ("(%s)", &op->skill); |
|
|
1220 | |
|
|
1221 | buf.add_abilities ("Attacks", op->attacktype); |
1355 | /* resistance on flesh is only visible for quetzals. If |
1222 | /* resistance on flesh is only visible for quetzals. If |
1356 | * non flesh, everyone can see its resistances |
1223 | * non flesh, everyone can see its resistances |
1357 | */ |
1224 | */ |
1358 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1225 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1359 | strcat (retbuf, describe_resistance (op, 0)); |
1226 | buf << describe_resistance (op, 0); |
1360 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1361 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1362 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1363 | } |
|
|
1364 | |
1227 | |
|
|
1228 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1229 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1230 | buf.add_paths ("Denied", op->path_denied); |
|
|
1231 | } |
|
|
1232 | |
1365 | return retbuf; |
1233 | return buf; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | std::string |
|
|
1237 | object::describe_item (object *who) |
|
|
1238 | { |
|
|
1239 | return std::string (::describe_item (this, who)); |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | static void |
|
|
1243 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1244 | { |
|
|
1245 | char *txt = dump_object (ob); |
|
|
1246 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1247 | buf << "\n" << txt << "\n"; |
|
|
1248 | |
|
|
1249 | if (!ob->is_arch ()) |
|
|
1250 | describe_dump_object (buf, ob->arch); |
|
|
1251 | } |
|
|
1252 | |
|
|
1253 | std::string |
|
|
1254 | object::describe (object *who) |
|
|
1255 | { |
|
|
1256 | dynbuf_text buf (1024, 1024); |
|
|
1257 | |
|
|
1258 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1259 | |
|
|
1260 | if (custom_name) |
|
|
1261 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1262 | |
|
|
1263 | switch (type) |
|
|
1264 | { |
|
|
1265 | case SPELLBOOK: |
|
|
1266 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1267 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1268 | break; |
|
|
1269 | |
|
|
1270 | case BOOK: |
|
|
1271 | if (msg) |
|
|
1272 | buf << "Something is written in it.\r"; |
|
|
1273 | break; |
|
|
1274 | |
|
|
1275 | case CONTAINER: |
|
|
1276 | if (race) |
|
|
1277 | { |
|
|
1278 | if (weight_limit && stats.Str < 100) |
|
|
1279 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1280 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1281 | else |
|
|
1282 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1283 | } |
|
|
1284 | else if (weight_limit && stats.Str < 100) |
|
|
1285 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1286 | break; |
|
|
1287 | |
|
|
1288 | case WAND: |
|
|
1289 | if (flag [FLAG_IDENTIFIED]) |
|
|
1290 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1291 | break; |
|
|
1292 | } |
|
|
1293 | |
|
|
1294 | if (material != MATERIAL_NULL && !msg) |
|
|
1295 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1296 | << material->description |
|
|
1297 | << ".\r"; |
|
|
1298 | |
|
|
1299 | if (who) |
|
|
1300 | /* Where to wear this item */ |
|
|
1301 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1302 | if (slot[i].info) |
|
|
1303 | { |
|
|
1304 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1305 | |
|
|
1306 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1307 | buf.printf ("(%d)", -slot[i].info); |
|
|
1308 | |
|
|
1309 | buf << ".\r"; |
|
|
1310 | } |
|
|
1311 | |
|
|
1312 | if (weight) |
|
|
1313 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1314 | |
|
|
1315 | if (flag [FLAG_STARTEQUIP]) |
|
|
1316 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1317 | << " given by a god and will vanish when dropped.\r"; |
|
|
1318 | |
|
|
1319 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1320 | { |
|
|
1321 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1322 | |
|
|
1323 | if (who->is_in_shop ()) |
|
|
1324 | { |
|
|
1325 | if (flag [FLAG_UNPAID]) |
|
|
1326 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1327 | else |
|
|
1328 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1329 | } |
|
|
1330 | } |
|
|
1331 | |
|
|
1332 | if (flag [FLAG_MONSTER]) |
|
|
1333 | buf << describe_monster (who); |
|
|
1334 | |
|
|
1335 | /* Is this item buildable? */ |
|
|
1336 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1337 | buf << "This is a buildable item.\r"; |
|
|
1338 | |
|
|
1339 | /* Does the object have a message? Don't show message for all object |
|
|
1340 | * types - especially if the first entry is a match |
|
|
1341 | */ |
|
|
1342 | if (msg) |
|
|
1343 | { |
|
|
1344 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1345 | { |
|
|
1346 | if (!need_identify ()) |
|
|
1347 | buf << '\r' << msg << '\n'; |
|
|
1348 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1349 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1350 | } |
|
|
1351 | } |
|
|
1352 | else if (inv |
|
|
1353 | && inv->msg |
|
|
1354 | && inv->type == SPELL |
|
|
1355 | && flag [FLAG_IDENTIFIED] |
|
|
1356 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1357 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1358 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1359 | // unless the object has a custom message handled above. |
|
|
1360 | buf << '\r' << inv->msg << '\n'; |
|
|
1361 | |
|
|
1362 | // try to display the duration for some potions and scrolls |
|
|
1363 | // this includes change ability potions and group spells, |
|
|
1364 | // but does not handle protection potions |
|
|
1365 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1366 | && (type == POTION || type == SCROLL)) |
|
|
1367 | { |
|
|
1368 | object *spell = inv; |
|
|
1369 | |
|
|
1370 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1371 | spell = spell->other_arch; |
|
|
1372 | |
|
|
1373 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1374 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1375 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1376 | } |
|
|
1377 | |
|
|
1378 | // some help text for skill tools |
|
|
1379 | if (type == SKILL_TOOL) |
|
|
1380 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1381 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1382 | |
|
|
1383 | // Display a hint about inscribable items [empty books] |
|
|
1384 | // This includes the amount of text they can hold. |
|
|
1385 | if (type == INSCRIBABLE) |
|
|
1386 | { |
|
|
1387 | if (other_arch && other_arch->type == SCROLL) |
|
|
1388 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1389 | else |
|
|
1390 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1391 | weight_limit); |
|
|
1392 | } |
|
|
1393 | |
|
|
1394 | buf << '\n'; |
|
|
1395 | |
|
|
1396 | // the dungeon master additionally gets a complete dump |
|
|
1397 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1398 | { |
|
|
1399 | buf << "\nT<Object>\n"; |
|
|
1400 | describe_dump_object (buf, this); |
|
|
1401 | |
|
|
1402 | if (inv) |
|
|
1403 | { |
|
|
1404 | buf << "\nT<Top Inventory>\n"; |
|
|
1405 | describe_dump_object (buf, inv); |
|
|
1406 | } |
|
|
1407 | } |
|
|
1408 | |
|
|
1409 | return std::string (buf.linearise (), buf.size ()); |
|
|
1410 | } |
|
|
1411 | |
|
|
1412 | void |
|
|
1413 | examine (object *op, object *tmp) |
|
|
1414 | { |
|
|
1415 | std::string info = tmp->describe (op); |
|
|
1416 | |
|
|
1417 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1418 | } |
|
|
1419 | |
|
|
1420 | /* |
|
|
1421 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1422 | * inventory. |
|
|
1423 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1424 | */ |
|
|
1425 | const char * |
|
|
1426 | object::query_inventory (object *who, const char *indent) |
|
|
1427 | { |
|
|
1428 | static dynbuf_text buf; buf.clear (); |
|
|
1429 | |
|
|
1430 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1431 | if (who && who->flag [FLAG_WIZ]) |
|
|
1432 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
|
|
1433 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
|
|
1434 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1435 | |
|
|
1436 | if (buf.size ()) |
|
|
1437 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1438 | else |
|
|
1439 | buf.printf ("%s(empty)\n", indent); |
|
|
1440 | |
|
|
1441 | return buf; |
1366 | } |
1442 | } |
1367 | |
1443 | |
1368 | /* Return true if the item is magical. A magical item is one that |
1444 | /* Return true if the item is magical. A magical item is one that |
1369 | * increases/decreases any abilities, provides a resistance, |
1445 | * increases/decreases any abilities, provides a resistance, |
1370 | * has a generic magical bonus, or is an artifact. |
1446 | * has a generic magical bonus, or is an artifact. |
1371 | * This function is used by detect_magic to determine if an item |
1447 | * This function is used by detect_magic to determine if an item |
1372 | * should be marked as magical. |
1448 | * should be marked as magical. |
1373 | */ |
1449 | */ |
1374 | |
|
|
1375 | int |
1450 | int |
1376 | is_magical (const object *op) |
1451 | is_magical (const object *op) |
1377 | { |
1452 | { |
1378 | int i; |
1453 | int i; |
1379 | |
1454 | |
1380 | /* living creatures are considered non magical */ |
1455 | /* living creatures are considered non magical */ |
1381 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1456 | if (op->flag [FLAG_ALIVE]) |
1382 | return 0; |
1457 | return 0; |
1383 | |
1458 | |
1384 | /* This is a test for it being an artifact, as artifacts have titles */ |
1459 | /* This is a test for it being an artifact, as artifacts have titles */ |
1385 | if (op->title != NULL) |
1460 | if (op->title != NULL) |
1386 | return 1; |
1461 | return 1; |
… | |
… | |
1392 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1467 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1393 | return 1; |
1468 | return 1; |
1394 | |
1469 | |
1395 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1470 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1396 | /* Presume any boots that hvae a move_type are special. */ |
1471 | /* Presume any boots that hvae a move_type are special. */ |
1397 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1472 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1398 | return 1; |
1473 | return 1; |
1399 | |
1474 | |
1400 | /* Take care of amulet/shield that reflects spells/missiles */ |
1475 | /* Take care of amulet/shield that reflects spells/missiles */ |
1401 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1476 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1402 | return 1; |
1477 | return 1; |
1403 | |
1478 | |
1404 | /* Take care of helmet of xrays */ |
1479 | /* Take care of helmet of xrays */ |
1405 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1480 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1406 | return 1; |
1481 | return 1; |
1407 | |
1482 | |
1408 | /* Potions & rods are always magical. Wands/staves are also magical, |
1483 | /* Potions & rods are always magical. Wands/staves are also magical, |
1409 | * assuming they still have any charges left. |
1484 | * assuming they still have any charges left. |
1410 | */ |
1485 | */ |
… | |
… | |
1430 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1505 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1431 | return 1; |
1506 | return 1; |
1432 | |
1507 | |
1433 | /* Check to see if it increases/decreases any stats */ |
1508 | /* Check to see if it increases/decreases any stats */ |
1434 | for (i = 0; i < NUM_STATS; i++) |
1509 | for (i = 0; i < NUM_STATS; i++) |
1435 | if (get_attr_value (&(op->stats), i) != 0) |
1510 | if (op->stats.stat (i)) |
1436 | return 1; |
1511 | return 1; |
1437 | |
1512 | |
1438 | /* If it doesn't fall into any of the above categories, must |
1513 | /* If it doesn't fall into any of the above categories, must |
1439 | * be non magical. |
1514 | * be non magical. |
1440 | */ |
1515 | */ |
1441 | return 0; |
1516 | return 0; |
1442 | } |
1517 | } |
1443 | |
1518 | |
1444 | /* need_identify returns true if the item should be identified. This |
|
|
1445 | * function really should not exist - by default, any item not identified |
|
|
1446 | * should need it. |
|
|
1447 | */ |
|
|
1448 | |
|
|
1449 | int |
|
|
1450 | need_identify (const object *op) |
|
|
1451 | { |
|
|
1452 | switch (op->type) |
|
|
1453 | { |
|
|
1454 | case RING: |
|
|
1455 | case WAND: |
|
|
1456 | case ROD: |
|
|
1457 | case HORN: |
|
|
1458 | case SCROLL: |
|
|
1459 | case SKILL: |
|
|
1460 | case SKILLSCROLL: |
|
|
1461 | case SPELLBOOK: |
|
|
1462 | case FOOD: |
|
|
1463 | case POTION: |
|
|
1464 | case BOW: |
|
|
1465 | case ARROW: |
|
|
1466 | case WEAPON: |
|
|
1467 | case ARMOUR: |
|
|
1468 | case SHIELD: |
|
|
1469 | case HELMET: |
|
|
1470 | case AMULET: |
|
|
1471 | case BOOTS: |
|
|
1472 | case GLOVES: |
|
|
1473 | case BRACERS: |
|
|
1474 | case GIRDLE: |
|
|
1475 | case CONTAINER: |
|
|
1476 | case DRINK: |
|
|
1477 | case FLESH: |
|
|
1478 | case INORGANIC: |
|
|
1479 | case CLOSE_CON: |
|
|
1480 | case CLOAK: |
|
|
1481 | case GEM: |
|
|
1482 | case POWER_CRYSTAL: |
|
|
1483 | case POISON: |
|
|
1484 | case BOOK: |
|
|
1485 | case SKILL_TOOL: |
|
|
1486 | return 1; |
|
|
1487 | } |
|
|
1488 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1489 | * archetype file can be updated, and this function removed. |
|
|
1490 | */ |
|
|
1491 | #if 0 |
|
|
1492 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1493 | #endif |
|
|
1494 | return 0; |
|
|
1495 | } |
|
|
1496 | |
|
|
1497 | /* |
1519 | /* |
1498 | * Supposed to fix face-values as well here, but later. |
1520 | * Supposed to fix face-values as well here, but later. |
1499 | */ |
1521 | */ |
1500 | void |
1522 | void |
1501 | identify (object *op) |
1523 | identify (object *op) |
1502 | { |
1524 | { |
1503 | object *pl; |
1525 | op->set_flag (FLAG_IDENTIFIED); |
1504 | |
1526 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1505 | SET_FLAG (op, FLAG_IDENTIFIED); |
1527 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1506 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
1507 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
|
|
1508 | |
1528 | |
1509 | /* |
1529 | /* |
1510 | * We want autojoining of equal objects: |
1530 | * We want autojoining of equal objects: |
1511 | */ |
1531 | */ |
1512 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1532 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1513 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1533 | op->set_flag (FLAG_KNOWN_CURSED); |
1514 | |
1534 | |
1515 | if (op->type == POTION) |
1535 | if (op->type == POTION) |
1516 | { |
1536 | { |
1517 | if (op->inv && op->randomitems) |
1537 | if (op->inv && op->randomitems) |
1518 | op->title = op->inv->name; |
1538 | op->title = op->inv->name; |
1519 | else if (op->arch) |
1539 | else if (op->arch) |
1520 | { |
1540 | { |
1521 | op->name = op->arch->clone.name; |
1541 | op->name = op->arch->object::name; |
1522 | op->name_pl = op->arch->clone.name_pl; |
1542 | op->name_pl = op->arch->object::name_pl; |
1523 | } |
1543 | } |
1524 | } |
1544 | } |
1525 | |
1545 | |
1526 | /* If the object is on a map, make sure we update its face */ |
1546 | /* If the object is on a map, make sure we update its face */ |
1527 | if (op->map) |
1547 | if (op->map) |
1528 | update_object (op, UP_OBJ_FACE); |
1548 | update_object (op, UP_OBJ_CHANGE); |
1529 | else |
1549 | |
1530 | { |
1550 | if (object *pl = op->visible_to ()) |
1531 | pl = op->in_player (); |
|
|
1532 | if (pl) |
|
|
1533 | /* A lot of the values can change from an update - might as well send |
1551 | /* A lot of the values can change from an update - might as well send |
1534 | * it all. |
1552 | * it all. |
1535 | */ |
1553 | */ |
1536 | esrv_send_item (pl, op); |
1554 | esrv_send_item (pl, op); |
1537 | } |
|
|
1538 | } |
1555 | } |
1539 | |
1556 | |