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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.85 by root, Wed Apr 21 05:40:21 2010 UTC vs.
Revision 1.86 by root, Fri Apr 30 20:43:17 2010 UTC

202 {BUILDER, "item builder", "item builders", 0, 0}, 202 {BUILDER, "item builder", "item builders", 0, 0},
203 {MATERIAL, "building material", "building materials", 0, 0}, 203 {MATERIAL, "building material", "building materials", 0, 0},
204 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, 204 {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0},
205}; 205};
206 206
207static const int item_types_size = sizeof (item_types) / sizeof (*item_types); 207static const int item_types_size = array_length (item_types);
208 208
209/* This curve may be too steep. But the point is that there should 209/* This curve may be too steep. But the point is that there should
210 * be tough choices - there is no real point to this if everyone can 210 * be tough choices - there is no real point to this if everyone can
211 * wear whatever they want with no worries. Perhaps having the steep 211 * wear whatever they want with no worries. Perhaps having the steep
212 * curve is good (maybe even steeper), but allowing players to 212 * curve is good (maybe even steeper), but allowing players to
215 * note that this table is only really used for program generated items - 215 * note that this table is only really used for program generated items -
216 * custom objects can use whatever they want. 216 * custom objects can use whatever they want.
217 */ 217 */
218static int enc_to_item_power[21] = { 218static int enc_to_item_power[21] = {
219 0, 219 0,
220 0, 1, 2, 3, 4, /* 5 */ 220 0, 1, 2, 3, 4, // 5
221 5, 7, 9, 11, 13, /* 10 */ 221 5, 7, 9, 11, 13, // 10
222 15, 18, 21, 24, 27, /* 15 */ 222 15, 18, 21, 24, 27, // 15
223 30, 35, 40, 45, 50 /* 20 */ 223 30, 35, 40, 45, 50 // 20
224}; 224};
225 225
226int 226int
227get_power_from_ench (int ench) 227get_power_from_ench (int ench)
228{ 228{

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