1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
52 | // see include/object.h |
52 | // see include/object.h |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | # define def(name, use, nonuse) { # name, KW_body_ ## name, use, nonuse }, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | # include "slotinc.h" |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | # undef def |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
|
|
58 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
|
|
59 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
|
|
60 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
61 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
62 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
|
|
63 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
|
|
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
|
|
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
|
|
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
|
|
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
|
|
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
|
|
69 | }; |
57 | }; |
70 | |
58 | |
71 | static char numbers_10[10][20] = { |
59 | static char numbers_10[10][20] = { |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
60 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
73 | "eighty", "ninety" |
61 | "eighty", "ninety" |
… | |
… | |
86 | }; |
74 | }; |
87 | |
75 | |
88 | /* The following is a large table of item types, the fields are: |
76 | /* The following is a large table of item types, the fields are: |
89 | * item number, item name, item name (plural), and two numbers that are the skills |
77 | * item number, item name, item name (plural), and two numbers that are the skills |
90 | * used to identify them. Anytime a new item type is added or removed, this list |
78 | * used to identify them. Anytime a new item type is added or removed, this list |
91 | * should be altered to reflect that. The defines for the numerical values are in |
79 | * should be altered to reflect that. The defines for the numerical values are in |
92 | * define.h |
80 | * define.h |
93 | */ |
81 | */ |
94 | static const typedata item_types[] = { |
82 | static const typedata item_types[] = { |
95 | {PLAYER, "player", "players", 0, 0}, |
83 | {PLAYER, "player", "players", 0, 0}, |
96 | {ROD, "rod", "rods", SK_THAUMATURGY, 0}, |
84 | {ROD, "rod", "rods", SK_THAUMATURGY, 0}, |
97 | {TREASURE, "treasure", "treasure", 0, 0}, |
85 | {TREASURE, "treasure", "treasure", 0, 0}, |
… | |
… | |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
146 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
147 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
148 | {LIGHTER, "lighter", "lighters", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
149 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
162 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
150 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
|
|
151 | {TORCH, "torch", "torches", 0, 0}, |
163 | {LAMP, "lamp", "lamps", 0, 0}, |
152 | {LAMP, "lamp", "lamps", 0, 0}, |
164 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
153 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
154 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
155 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
156 | {SPINNER, "spinner", "spinners", 0, 0}, |
… | |
… | |
291 | enc += op->stats.stat (i); |
280 | enc += op->stats.stat (i); |
292 | |
281 | |
293 | /* This protection logic is pretty flawed. 20% fire resistance |
282 | /* This protection logic is pretty flawed. 20% fire resistance |
294 | * is much more valuable than 20% confusion, or 20% slow, or |
283 | * is much more valuable than 20% confusion, or 20% slow, or |
295 | * several others. Start at 1 - ignore physical - all that normal |
284 | * several others. Start at 1 - ignore physical - all that normal |
296 | * armour shouldn't be counted against |
285 | * armour shouldn't be counted against |
297 | */ |
286 | */ |
298 | tmp = 0; |
287 | tmp = 0; |
299 | for (i = 1; i < NROFATTACKS; i++) |
288 | for (i = 1; i < NROFATTACKS; i++) |
300 | tmp += op->resist[i]; |
289 | tmp += op->resist[i]; |
301 | |
290 | |
… | |
… | |
369 | { |
358 | { |
370 | return data [itemtype]; |
359 | return data [itemtype]; |
371 | } |
360 | } |
372 | } get_typedata_; |
361 | } get_typedata_; |
373 | |
362 | |
374 | /* returns the typedata that has a number equal to itemtype, if there |
363 | /* returns the typedata that has a number equal to itemtype, if there |
375 | * isn't one, returns NULL */ |
364 | * isn't one, returns NULL */ |
376 | const typedata * |
365 | const typedata * |
377 | get_typedata (int itemtype) |
366 | get_typedata (int itemtype) |
378 | { |
367 | { |
379 | return get_typedata_ (itemtype); |
368 | return get_typedata_ (itemtype); |
380 | } |
369 | } |
381 | |
370 | |
382 | /* returns the typedata that has a name equal to itemtype, if there |
371 | /* returns the typedata that has a name equal to itemtype, if there |
383 | * isn't one, return the plural name that matches, if there still isn't |
372 | * isn't one, return the plural name that matches, if there still isn't |
384 | * one return NULL */ |
373 | * one return NULL */ |
385 | const typedata * |
374 | const typedata * |
386 | get_typedata_by_name (const char *name) |
375 | get_typedata_by_name (const char *name) |
387 | { |
376 | { |
… | |
… | |
487 | */ |
476 | */ |
488 | static const char * |
477 | static const char * |
489 | ring_desc (const object *op) |
478 | ring_desc (const object *op) |
490 | { |
479 | { |
491 | static dynbuf_text buf; buf.clear (); |
480 | static dynbuf_text buf; buf.clear (); |
492 | int attr, val, len; |
481 | int attr, val; |
493 | |
482 | |
494 | if (op->flag [FLAG_IDENTIFIED]) |
483 | if (op->flag [FLAG_IDENTIFIED]) |
495 | { |
484 | { |
496 | for (attr = 0; attr < NUM_STATS; attr++) |
485 | for (attr = 0; attr < NUM_STATS; attr++) |
497 | if ((val = op->stats.stat (attr))) |
486 | if ((val = op->stats.stat (attr))) |
… | |
… | |
525 | |
514 | |
526 | return buf; |
515 | return buf; |
527 | } |
516 | } |
528 | |
517 | |
529 | /* |
518 | /* |
530 | * query_short_name(object) is similar to query_name, but doesn't |
519 | * query_short_name(object) is similar to query_name, but doesn't |
531 | * contain any information about object status (worn/cursed/etc.) |
520 | * contain any information about object status (worn/cursed/etc.) |
532 | * |
521 | * |
533 | * It is sometimes used when printing messages, so should fit well into a sentence. |
522 | * It is sometimes used when printing messages, so should fit well into a sentence. |
534 | */ |
523 | */ |
535 | const char * |
524 | const char * |
… | |
… | |
631 | * It is also used by examine/ex and similar functions. |
620 | * It is also used by examine/ex and similar functions. |
632 | */ |
621 | */ |
633 | const char * |
622 | const char * |
634 | query_name (const object *op) |
623 | query_name (const object *op) |
635 | { |
624 | { |
636 | int len = 0; |
|
|
637 | static dynbuf_text bufs[5]; |
625 | static dynbuf_text bufs[5]; |
638 | static int use_buf = 0; |
626 | static int use_buf = 0; |
639 | |
627 | |
640 | use_buf++; |
628 | use_buf++; |
641 | use_buf %= 5; |
629 | use_buf %= 5; |
… | |
… | |
686 | |
674 | |
687 | if (op->flag [FLAG_APPLIED]) |
675 | if (op->flag [FLAG_APPLIED]) |
688 | { |
676 | { |
689 | switch (op->type) |
677 | switch (op->type) |
690 | { |
678 | { |
|
|
679 | case RANGED: |
691 | case BOW: |
680 | case BOW: |
692 | case WAND: |
681 | case WAND: |
693 | case ROD: |
682 | case ROD: |
694 | case HORN: |
683 | case HORN: |
695 | buf << " (applied)"; |
|
|
696 | break; |
|
|
697 | case WEAPON: |
684 | case WEAPON: |
698 | buf << " (applied)"; |
685 | buf << " (applied)"; |
699 | break; |
686 | break; |
700 | case ARMOUR: |
687 | case ARMOUR: |
701 | case HELMET: |
688 | case HELMET: |
… | |
… | |
991 | if (!identified) |
978 | if (!identified) |
992 | buf << "(unidentified)"; |
979 | buf << "(unidentified)"; |
993 | |
980 | |
994 | switch (op->type) |
981 | switch (op->type) |
995 | { |
982 | { |
|
|
983 | case RANGED: |
996 | case BOW: |
984 | case BOW: |
997 | case ARROW: |
985 | case ARROW: |
998 | case WAND: |
986 | case WAND: |
999 | case ROD: |
987 | case ROD: |
1000 | case HORN: |
988 | case HORN: |
… | |
… | |
1021 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1009 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1022 | } |
1010 | } |
1023 | else |
1011 | else |
1024 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1012 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1025 | |
1013 | |
1026 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1014 | i = op->stats.sp * 10 / max (op->stats.maxsp, 1); |
1027 | if (op->stats.sp == 0) |
1015 | |
1028 | buf << "empty"; |
1016 | if (op->stats.sp == 0) buf << "empty"; |
1029 | else if (i == 0) |
1017 | else if (i <= 0) buf << "almost empty"; |
1030 | buf << "almost empty"; |
1018 | else if (i <= 2) buf << "partially filled"; |
1031 | else if (i < 3) |
1019 | else if (i <= 5) buf << "half full"; |
1032 | buf << "partially filled"; |
1020 | else if (i <= 8) buf << "well charged"; |
1033 | else if (i < 6) |
|
|
1034 | buf << "half full"; |
|
|
1035 | else if (i < 9) |
|
|
1036 | buf << "well charged"; |
|
|
1037 | else if (op->stats.sp == op->stats.maxsp) |
1021 | else if (op->stats.sp < op->stats.maxsp) buf << "almost full"; |
1038 | buf << "fully charged"; |
1022 | else buf << "fully charged"; |
1039 | else |
|
|
1040 | buf << "almost full"; |
|
|
1041 | |
1023 | |
1042 | buf << ')'; |
1024 | buf << ')'; |
1043 | break; |
1025 | break; |
1044 | |
1026 | |
1045 | case LAMP: |
1027 | case LAMP: |
… | |
… | |
1105 | /* Down here, we more further describe equipment type items. |
1087 | /* Down here, we more further describe equipment type items. |
1106 | * only describe them if they have been identified or the like. |
1088 | * only describe them if they have been identified or the like. |
1107 | */ |
1089 | */ |
1108 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1090 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1109 | { |
1091 | { |
1110 | int attr, val; |
|
|
1111 | |
|
|
1112 | for (attr = 0; attr < NUM_STATS; attr++) |
1092 | for (int attr = 0; attr < NUM_STATS; attr++) |
1113 | if ((val = op->stats.stat (attr))) |
1093 | if (int val = op->stats.stat (attr)) |
1114 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1094 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1115 | |
1095 | |
1116 | if (op->stats.exp) |
1096 | if (op->stats.exp) |
1117 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1097 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1118 | |
1098 | |
1119 | switch (op->type) |
1099 | switch (op->type) |
1120 | { |
1100 | { |
|
|
1101 | case RANGED: |
1121 | case BOW: |
1102 | case BOW: |
1122 | case ARROW: |
1103 | case ARROW: |
1123 | case GIRDLE: |
1104 | case GIRDLE: |
1124 | case HELMET: |
1105 | case HELMET: |
1125 | case SHIELD: |
1106 | case SHIELD: |
… | |
… | |
1168 | { |
1149 | { |
1169 | int more_info = 0; |
1150 | int more_info = 0; |
1170 | |
1151 | |
1171 | switch (op->type) |
1152 | switch (op->type) |
1172 | { |
1153 | { |
|
|
1154 | case RANGED: |
1173 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1155 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1174 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1156 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1175 | case BOW: |
1157 | case BOW: |
1176 | case ARROW: |
1158 | case ARROW: |
1177 | case WAND: |
1159 | case WAND: |
… | |
… | |
1210 | |
1192 | |
1211 | if (more_info) |
1193 | if (more_info) |
1212 | { |
1194 | { |
1213 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1195 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1214 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1196 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1215 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1197 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1216 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1198 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1217 | } |
1199 | } |
1218 | |
1200 | |
1219 | if (op->stats.luck) |
1201 | if (op->stats.luck) |
1220 | buf.printf ("(luck%+d)", op->stats.luck); |
1202 | buf.printf ("(luck%+d)", op->stats.luck); |
… | |
… | |
1364 | else if (inv |
1346 | else if (inv |
1365 | && inv->msg |
1347 | && inv->msg |
1366 | && inv->type == SPELL |
1348 | && inv->type == SPELL |
1367 | && flag [FLAG_IDENTIFIED] |
1349 | && flag [FLAG_IDENTIFIED] |
1368 | && (type == SPELLBOOK || type == ROD || type == WAND |
1350 | && (type == SPELLBOOK || type == ROD || type == WAND |
1369 | || type == ROD || type == POTION || type == SCROLL)) |
1351 | || type == POTION || type == SCROLL)) |
1370 | // for spellbooks and other stuff that contains spells, print the spell message, |
1352 | // for spellbooks and other stuff that contains spells, print the spell message, |
1371 | // unless the object has a custom message handled above. |
1353 | // unless the object has a custom message handled above. |
1372 | buf << '\r' << inv->msg << '\n'; |
1354 | buf << '\r' << inv->msg << '\n'; |
1373 | |
1355 | |
1374 | // try to display the duration for some potions and scrolls |
1356 | // try to display the duration for some potions and scrolls |
… | |
… | |
1429 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1411 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
1430 | } |
1412 | } |
1431 | |
1413 | |
1432 | /* |
1414 | /* |
1433 | * inventory prints object's inventory. If inv==NULL then print player's |
1415 | * inventory prints object's inventory. If inv==NULL then print player's |
1434 | * inventory. |
1416 | * inventory. |
1435 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1417 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1436 | */ |
1418 | */ |
1437 | const char * |
1419 | const char * |
1438 | object::query_inventory (object *who, const char *indent) |
1420 | object::query_inventory (object *who, const char *indent) |
1439 | { |
1421 | { |