1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
129 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
129 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
130 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
130 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
131 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
131 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
132 | {CREATOR, "creator", "creators", 0, 0}, |
132 | {CREATOR, "creator", "creators", 0, 0}, |
133 | {SKILL, "skill", "skills", 0, 0}, |
133 | {SKILL, "skill", "skills", 0, 0}, |
134 | {EXPERIENCE, "experience", "experience", 0, 0}, |
|
|
135 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
134 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
136 | {GOLEM, "golem", "golems", 0, 0}, |
135 | {GOLEM, "golem", "golems", 0, 0}, |
137 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
136 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
138 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
137 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
139 | {GOD, "god", "gods", 0, 0}, |
138 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
159 | {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
163 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
165 | {WALL, "wall", "walls", 0, 0}, |
|
|
166 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
168 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
169 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
170 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {LAMP, "lamp", "lamps", 0, 0}, |
171 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
172 | {TOOL, "tool", "tools", 0, 0}, |
|
|
173 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
174 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
175 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
176 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
177 | {GATE, "gate", "gates", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
178 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
179 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
186 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
179 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
187 | {CONVERTER, "converter", "converters", 0, 0}, |
180 | {CONVERTER, "converter", "converters", 0, 0}, |
188 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
181 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
189 | {POISONING, "poisoning", "poisonings", 0, 0}, |
182 | {POISONING, "poisoning", "poisonings", 0, 0}, |
190 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
183 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
191 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
192 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
193 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
184 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
194 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
185 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
195 | {DIRECTOR, "director", "directors", 0, 0}, |
186 | {DIRECTOR, "director", "directors", 0, 0}, |
196 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
187 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
197 | {FORCE, "force", "forces", 0, 0}, |
188 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
465 | strcpy (buf, numbers_10[i / 10]); |
456 | strcpy (buf, numbers_10[i / 10]); |
466 | strcat (buf, levelnumbers[i % 10]); |
457 | strcat (buf, levelnumbers[i % 10]); |
467 | return buf; |
458 | return buf; |
468 | } |
459 | } |
469 | |
460 | |
470 | |
|
|
471 | /* |
461 | /* |
472 | * get_number(integer) returns the text-representation of the given number |
462 | * get_number(integer) returns the text-representation of the given number |
473 | * in a static buffer. The buffer might be overwritten at the next |
463 | * in a static buffer. The buffer might be overwritten at the next |
474 | * call to get_number(). |
464 | * call to get_number(). |
475 | * It is currently only used by the query_name() function. |
465 | * It is currently only used by the query_name() function. |
476 | */ |
466 | */ |
477 | |
|
|
478 | char * |
467 | char * |
479 | get_number (int i) |
468 | get_number (int i) |
480 | { |
469 | { |
481 | if (i <= 20) |
470 | if (i <= 20) |
482 | return numbers[i]; |
471 | return numbers[i]; |
… | |
… | |
656 | * |
645 | * |
657 | */ |
646 | */ |
658 | char * |
647 | char * |
659 | query_name (const object *op) |
648 | query_name (const object *op) |
660 | { |
649 | { |
661 | static char buf[5][HUGE_BUF]; |
650 | static char buf[5][HUGE_BUF]; // OMFG |
662 | static int use_buf = 0; |
651 | static int use_buf = 0; |
663 | int len = 0; |
652 | int len = 0; |
664 | |
653 | |
665 | #ifdef NEW_MATERIAL_CODE |
654 | #ifdef NEW_MATERIAL_CODE |
666 | materialtype_t *mt; |
655 | materialtype_t *mt; |
… | |
… | |
693 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
682 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
694 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
683 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
695 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
684 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
696 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
697 | } |
686 | } |
|
|
687 | |
698 | /* Basically, if the object is known magical (detect magic spell on it), |
688 | /* Basically, if the object is known magical (detect magic spell on it), |
699 | * and it isn't identified, print out the fact that |
689 | * and it isn't identified, print out the fact that |
700 | * it is magical. Assume that the detect magical spell will only set |
690 | * it is magical. Assume that the detect magical spell will only set |
701 | * KNOWN_MAGICAL if the item actually is magical. |
691 | * KNOWN_MAGICAL if the item actually is magical. |
702 | * |
692 | * |
… | |
… | |
718 | |
708 | |
719 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
709 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
720 | { |
710 | { |
721 | switch (op->type) |
711 | switch (op->type) |
722 | { |
712 | { |
723 | case BOW: |
713 | case BOW: |
724 | case WAND: |
714 | case WAND: |
725 | case ROD: |
715 | case ROD: |
726 | case HORN: |
716 | case HORN: |
727 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
717 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
728 | break; |
718 | break; |
729 | case WEAPON: |
719 | case WEAPON: |
730 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
720 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
731 | break; |
721 | break; |
732 | case ARMOUR: |
722 | case ARMOUR: |
733 | case HELMET: |
723 | case HELMET: |
734 | case SHIELD: |
724 | case SHIELD: |
735 | case RING: |
725 | case RING: |
736 | case BOOTS: |
726 | case BOOTS: |
737 | case GLOVES: |
727 | case GLOVES: |
738 | case AMULET: |
728 | case AMULET: |
739 | case GIRDLE: |
729 | case GIRDLE: |
740 | case BRACERS: |
730 | case BRACERS: |
741 | case CLOAK: |
731 | case CLOAK: |
742 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
732 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
743 | break; |
733 | break; |
744 | case CONTAINER: |
734 | case CONTAINER: |
745 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
735 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
746 | break; |
736 | break; |
747 | case SKILL: |
737 | case SKILL: |
748 | default: |
738 | default: |
749 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
739 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
750 | } |
740 | } |
751 | } |
741 | } |
|
|
742 | |
752 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
743 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
753 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
744 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
754 | |
745 | |
755 | return buf[use_buf]; |
746 | return buf [use_buf]; |
756 | } |
747 | } |
757 | |
748 | |
758 | /* |
749 | /* |
759 | * query_base_name(object) returns a character pointer pointing to a static |
750 | * query_base_name(object) returns a character pointer pointing to a static |
760 | * buffer which contains a verbose textual representation of the name |
751 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
794 | } |
785 | } |
795 | else |
786 | else |
796 | { |
787 | { |
797 | #endif |
788 | #endif |
798 | if (!plural) |
789 | if (!plural) |
799 | strcpy (buf, op->name); |
790 | assign (buf, op->name); |
800 | else |
791 | else |
801 | strcpy (buf, op->name_pl); |
792 | assign (buf, op->name_pl); |
|
|
793 | |
802 | len = strlen (buf); |
794 | len = strlen (buf); |
803 | #ifdef NEW_MATERIAL_CODE |
795 | #ifdef NEW_MATERIAL_CODE |
804 | } |
796 | } |
805 | #endif |
797 | #endif |
806 | |
798 | |
… | |
… | |
810 | safe_strcat (buf, op->title, &len, MAX_BUF); |
802 | safe_strcat (buf, op->title, &len, MAX_BUF); |
811 | } |
803 | } |
812 | |
804 | |
813 | switch (op->type) |
805 | switch (op->type) |
814 | { |
806 | { |
815 | case SPELLBOOK: |
807 | case SPELLBOOK: |
816 | case SCROLL: |
808 | case SCROLL: |
817 | case WAND: |
809 | case WAND: |
818 | case ROD: |
810 | case ROD: |
819 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
811 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
820 | { |
812 | { |
821 | if (!op->title) |
813 | if (!op->title) |
822 | { |
814 | { |
823 | safe_strcat (buf, " of ", &len, MAX_BUF); |
815 | safe_strcat (buf, " of ", &len, MAX_BUF); |
824 | if (op->inv) |
816 | if (op->inv) |
825 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
817 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
826 | else |
818 | else |
827 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
819 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
828 | } |
820 | } |
829 | if (op->type != SPELLBOOK) |
821 | if (op->type != SPELLBOOK) |
830 | { |
822 | { |
831 | sprintf (buf2, " (lvl %d)", op->level); |
823 | sprintf (buf2, " (lvl %d)", op->level); |
832 | safe_strcat (buf, buf2, &len, MAX_BUF); |
824 | safe_strcat (buf, buf2, &len, MAX_BUF); |
833 | } |
825 | } |
834 | } |
826 | } |
835 | break; |
827 | break; |
836 | |
828 | |
837 | |
829 | |
838 | case SKILL: |
830 | case SKILL: |
839 | case AMULET: |
831 | case AMULET: |
840 | case RING: |
832 | case RING: |
841 | if (!op->title) |
833 | if (!op->title) |
842 | { |
834 | { |
843 | /* If ring has a title, full description isn't so useful */ |
835 | /* If ring has a title, full description isn't so useful */ |
844 | char *s = ring_desc (op); |
836 | char *s = ring_desc (op); |
845 | |
837 | |
846 | if (s[0]) |
838 | if (s[0]) |
847 | { |
839 | { |
848 | safe_strcat (buf, " ", &len, MAX_BUF); |
840 | safe_strcat (buf, " ", &len, MAX_BUF); |
849 | safe_strcat (buf, s, &len, MAX_BUF); |
841 | safe_strcat (buf, s, &len, MAX_BUF); |
850 | } |
842 | } |
851 | } |
843 | } |
852 | break; |
844 | break; |
853 | default: |
845 | default: |
854 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
846 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
855 | { |
847 | { |
856 | sprintf (buf + strlen (buf), " %+d", op->magic); |
848 | sprintf (buf + strlen (buf), " %+d", op->magic); |
857 | } |
849 | } |
858 | } |
850 | } |
|
|
851 | |
859 | return buf; |
852 | return buf; |
860 | } |
853 | } |
861 | |
854 | |
862 | /* Break this off from describe_item - that function was way |
855 | /* Break this off from describe_item - that function was way |
863 | * too long, making it difficult to read. This function deals |
856 | * too long, making it difficult to read. This function deals |
864 | * with describing the monsters & players abilities. It should only |
857 | * with describing the monsters & players abilities. It should only |
865 | * be called with monster & player objects. Returns a description |
858 | * be called with monster & player objects. Returns a description |
866 | * in a static buffer. |
859 | * in a static buffer. |
867 | */ |
860 | */ |
868 | |
|
|
869 | static char * |
861 | static char * |
870 | describe_monster (const object *op) |
862 | describe_monster (const object *op) |
871 | { |
863 | { |
872 | char buf[MAX_BUF]; |
864 | char buf[MAX_BUF]; |
873 | static char retbuf[VERY_BIG_BUF]; |
865 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
877 | |
869 | |
878 | /* Note that the resolution this provides for players really isn't |
870 | /* Note that the resolution this provides for players really isn't |
879 | * very good. Any player with a speed greater than .67 will |
871 | * very good. Any player with a speed greater than .67 will |
880 | * fall into the 'lightning fast movement' category. |
872 | * fall into the 'lightning fast movement' category. |
881 | */ |
873 | */ |
882 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
874 | if (op->has_active_speed ()) |
883 | { |
875 | { |
884 | switch ((int) ((FABS (op->speed)) * 15)) |
876 | switch ((int) ((FABS (op->speed)) * 15)) |
885 | { |
877 | { |
886 | case 0: |
878 | case 0: |
887 | strcat (retbuf, "(very slow movement)"); |
879 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
943 | { |
935 | { |
944 | treasure *t; |
936 | treasure *t; |
945 | int first = 1; |
937 | int first = 1; |
946 | |
938 | |
947 | for (t = op->randomitems->items; t != NULL; t = t->next) |
939 | for (t = op->randomitems->items; t != NULL; t = t->next) |
948 | if (t->item && (t->item->clone.type == SPELL)) |
940 | if (t->item && t->item->clone.type == SPELL) |
949 | { |
941 | { |
950 | if (first) |
942 | if (first) |
951 | { |
943 | { |
952 | first = 0; |
944 | first = 0; |
953 | strcat (retbuf, "(Spell abilities:)"); |
945 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
999 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
991 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1000 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
992 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
1001 | break; |
993 | break; |
1002 | |
994 | |
1003 | if (tmp && tmp->attacktype != 0) |
995 | if (tmp && tmp->attacktype != 0) |
1004 | { |
|
|
1005 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
996 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1006 | } |
|
|
1007 | else |
997 | else |
1008 | { |
|
|
1009 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
998 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1010 | } |
|
|
1011 | } |
999 | } |
1012 | else |
1000 | else |
1013 | { |
|
|
1014 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1001 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1015 | } |
1002 | |
1016 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1003 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1017 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1004 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1018 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1005 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1006 | |
1019 | for (i = 0; i < NROFATTACKS; i++) |
1007 | for (i = 0; i < NROFATTACKS; i++) |
1020 | { |
|
|
1021 | if (op->resist[i]) |
1008 | if (op->resist[i]) |
1022 | { |
1009 | { |
1023 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1010 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1024 | strcat (retbuf, buf); |
1011 | strcat (retbuf, buf); |
1025 | } |
1012 | } |
1026 | } |
1013 | |
1027 | return retbuf; |
1014 | return retbuf; |
1028 | } |
1015 | } |
1029 | |
1016 | |
1030 | |
1017 | |
1031 | /* |
1018 | /* |