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Comparing deliantra/server/common/item.C (file contents):
Revision 1.93 by root, Tue Jan 3 11:25:30 2012 UTC vs.
Revision 1.99 by root, Sun Jan 29 02:47:04 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <living.h> 26#include <living.h>
74}; 74};
75 75
76/* The following is a large table of item types, the fields are: 76/* The following is a large table of item types, the fields are:
77 * item number, item name, item name (plural), and two numbers that are the skills 77 * item number, item name, item name (plural), and two numbers that are the skills
78 * used to identify them. Anytime a new item type is added or removed, this list 78 * used to identify them. Anytime a new item type is added or removed, this list
79 * should be altered to reflect that. The defines for the numerical values are in 79 * should be altered to reflect that. The defines for the numerical values are in
80 * define.h 80 * define.h
81 */ 81 */
82static const typedata item_types[] = { 82static const typedata item_types[] = {
83 {PLAYER, "player", "players", 0, 0}, 83 {PLAYER, "player", "players", 0, 0},
84 {ROD, "rod", "rods", SK_THAUMATURGY, 0}, 84 {ROD, "rod", "rods", SK_THAUMATURGY, 0},
85 {TREASURE, "treasure", "treasure", 0, 0}, 85 {TREASURE, "treasure", "treasure", 0, 0},
280 enc += op->stats.stat (i); 280 enc += op->stats.stat (i);
281 281
282 /* This protection logic is pretty flawed. 20% fire resistance 282 /* This protection logic is pretty flawed. 20% fire resistance
283 * is much more valuable than 20% confusion, or 20% slow, or 283 * is much more valuable than 20% confusion, or 20% slow, or
284 * several others. Start at 1 - ignore physical - all that normal 284 * several others. Start at 1 - ignore physical - all that normal
285 * armour shouldn't be counted against 285 * armour shouldn't be counted against
286 */ 286 */
287 tmp = 0; 287 tmp = 0;
288 for (i = 1; i < NROFATTACKS; i++) 288 for (i = 1; i < NROFATTACKS; i++)
289 tmp += op->resist[i]; 289 tmp += op->resist[i];
290 290
358 { 358 {
359 return data [itemtype]; 359 return data [itemtype];
360 } 360 }
361} get_typedata_; 361} get_typedata_;
362 362
363/* returns the typedata that has a number equal to itemtype, if there 363/* returns the typedata that has a number equal to itemtype, if there
364 * isn't one, returns NULL */ 364 * isn't one, returns NULL */
365const typedata * 365const typedata *
366get_typedata (int itemtype) 366get_typedata (int itemtype)
367{ 367{
368 return get_typedata_ (itemtype); 368 return get_typedata_ (itemtype);
369} 369}
370 370
371/* returns the typedata that has a name equal to itemtype, if there 371/* returns the typedata that has a name equal to itemtype, if there
372 * isn't one, return the plural name that matches, if there still isn't 372 * isn't one, return the plural name that matches, if there still isn't
373 * one return NULL */ 373 * one return NULL */
374const typedata * 374const typedata *
375get_typedata_by_name (const char *name) 375get_typedata_by_name (const char *name)
376{ 376{
476 */ 476 */
477static const char * 477static const char *
478ring_desc (const object *op) 478ring_desc (const object *op)
479{ 479{
480 static dynbuf_text buf; buf.clear (); 480 static dynbuf_text buf; buf.clear ();
481 int attr, val, len; 481 int attr, val;
482 482
483 if (op->flag [FLAG_IDENTIFIED]) 483 if (op->flag [FLAG_IDENTIFIED])
484 { 484 {
485 for (attr = 0; attr < NUM_STATS; attr++) 485 for (attr = 0; attr < NUM_STATS; attr++)
486 if ((val = op->stats.stat (attr))) 486 if ((val = op->stats.stat (attr)))
514 514
515 return buf; 515 return buf;
516} 516}
517 517
518/* 518/*
519 * query_short_name(object) is similar to query_name, but doesn't 519 * query_short_name(object) is similar to query_name, but doesn't
520 * contain any information about object status (worn/cursed/etc.) 520 * contain any information about object status (worn/cursed/etc.)
521 * 521 *
522 * It is sometimes used when printing messages, so should fit well into a sentence. 522 * It is sometimes used when printing messages, so should fit well into a sentence.
523 */ 523 */
524const char * 524const char *
620 * It is also used by examine/ex and similar functions. 620 * It is also used by examine/ex and similar functions.
621 */ 621 */
622const char * 622const char *
623query_name (const object *op) 623query_name (const object *op)
624{ 624{
625 int len = 0;
626 static dynbuf_text bufs[5]; 625 static dynbuf_text bufs[5];
627 static int use_buf = 0; 626 static int use_buf = 0;
628 627
629 use_buf++; 628 use_buf++;
630 use_buf %= 5; 629 use_buf %= 5;
1010 buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); 1009 buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000);
1011 } 1010 }
1012 else 1011 else
1013 buf.printf ("(capacity %d; it is ", op->stats.maxsp); 1012 buf.printf ("(capacity %d; it is ", op->stats.maxsp);
1014 1013
1015 i = (op->stats.sp * 10) / op->stats.maxsp; 1014 i = op->stats.sp * 10 / max (op->stats.maxsp, 1);
1016 if (op->stats.sp == 0) 1015
1017 buf << "empty"; 1016 if (op->stats.sp == 0) buf << "empty";
1018 else if (i == 0) 1017 else if (i <= 0) buf << "almost empty";
1019 buf << "almost empty"; 1018 else if (i <= 2) buf << "partially filled";
1020 else if (i < 3) 1019 else if (i <= 5) buf << "half full";
1021 buf << "partially filled"; 1020 else if (i <= 8) buf << "well charged";
1022 else if (i < 6)
1023 buf << "half full";
1024 else if (i < 9)
1025 buf << "well charged";
1026 else if (op->stats.sp == op->stats.maxsp) 1021 else if (op->stats.sp < op->stats.maxsp) buf << "almost full";
1027 buf << "fully charged"; 1022 else buf << "fully charged";
1028 else
1029 buf << "almost full";
1030 1023
1031 buf << ')'; 1024 buf << ')';
1032 break; 1025 break;
1033 1026
1034 case LAMP: 1027 case LAMP:
1199 1192
1200 if (more_info) 1193 if (more_info)
1201 { 1194 {
1202 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); 1195 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1203 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); 1196 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1204 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); 1197 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1205 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); 1198 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1206 } 1199 }
1207 1200
1208 if (op->stats.luck) 1201 if (op->stats.luck)
1209 buf.printf ("(luck%+d)", op->stats.luck); 1202 buf.printf ("(luck%+d)", op->stats.luck);
1353 else if (inv 1346 else if (inv
1354 && inv->msg 1347 && inv->msg
1355 && inv->type == SPELL 1348 && inv->type == SPELL
1356 && flag [FLAG_IDENTIFIED] 1349 && flag [FLAG_IDENTIFIED]
1357 && (type == SPELLBOOK || type == ROD || type == WAND 1350 && (type == SPELLBOOK || type == ROD || type == WAND
1358 || type == ROD || type == POTION || type == SCROLL)) 1351 || type == POTION || type == SCROLL))
1359 // for spellbooks and other stuff that contains spells, print the spell message, 1352 // for spellbooks and other stuff that contains spells, print the spell message,
1360 // unless the object has a custom message handled above. 1353 // unless the object has a custom message handled above.
1361 buf << '\r' << inv->msg << '\n'; 1354 buf << '\r' << inv->msg << '\n';
1362 1355
1363 // try to display the duration for some potions and scrolls 1356 // try to display the duration for some potions and scrolls
1418 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); 1411 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1419} 1412}
1420 1413
1421/* 1414/*
1422 * inventory prints object's inventory. If inv==NULL then print player's 1415 * inventory prints object's inventory. If inv==NULL then print player's
1423 * inventory. 1416 * inventory.
1424 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] 1417 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1425 */ 1418 */
1426const char * 1419const char *
1427object::query_inventory (object *who, const char *indent) 1420object::query_inventory (object *who, const char *indent)
1428{ 1421{

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