1 | /* |
1 | /* |
2 | * static char *rcsid_item_c = |
2 | * static char *rcsid_item_c = |
3 | * "$Id: item.c,v 1.1.1.2 2006/02/22 18:01:18 elmex Exp $"; |
3 | * "$Id: item.c,v 1.1.1.3 2006/03/15 14:04:36 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
112 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
112 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
113 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
113 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
114 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
114 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
115 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
115 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
116 | {ALTAR, "altar", "altars", 0, 0}, |
116 | {ALTAR, "altar", "altars", 0, 0}, |
117 | {CONFUSION, "confusion", "confusions", 0, 0}, |
|
|
118 | {LOCKED_DOOR, "locked door", "locked doors", 0, 0}, |
117 | {LOCKED_DOOR, "locked door", "locked doors", 0, 0}, |
119 | {SPECIAL_KEY, "special key", "special keys", 0, 0}, |
118 | {SPECIAL_KEY, "special key", "special keys", 0, 0}, |
120 | {MAP, "map", "maps", 0, 0}, |
119 | {MAP, "map", "maps", 0, 0}, |
121 | {DOOR, "door", "doors", 0, 0}, |
120 | {DOOR, "door", "doors", 0, 0}, |
122 | {KEY, "key", "keys", 0, 0}, |
121 | {KEY, "key", "keys", 0, 0}, |