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Comparing deliantra/server/common/links.C (file contents):
Revision 1.4 by root, Sun Oct 15 02:16:34 2006 UTC vs.
Revision 1.12 by root, Thu Jan 8 03:03:23 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 1992 Frank Tore Johansen 5 * Copyright (©) 1992,2007 Frank Tore Johansen
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version. 10 * (at your option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
17 along with this program; if not, write to the Free Software 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 *
19 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 The author can be reached via e-mail to frankj@ifi.uio.no.
21*/ 21 */
22 22
23#include <global.h> 23#include <global.h>
24 24
25/* 25/*
26 * Allocates a new objectlink structure, initialises it, and returns 26 * Allocates a new objectlink structure, initialises it, and returns
30objectlink * 30objectlink *
31get_objectlink (void) 31get_objectlink (void)
32{ 32{
33 objectlink *ol = new objectlink; 33 objectlink *ol = new objectlink;
34 34
35 ol->ob = 0; 35 ol->ob = 0;
36 ol->next = 0; 36 ol->next = 0;
37
37 return ol; 38 return ol;
38} 39}
39 40
40/* 41/*
41 * Allocates a new oblinkpt structure, initialises it, and returns 42 * Allocates a new oblinkpt structure, initialises it, and returns
47{ 48{
48 oblinkpt *obp = new oblinkpt; 49 oblinkpt *obp = new oblinkpt;
49 50
50 obp->link = 0; 51 obp->link = 0;
51 obp->next = 0; 52 obp->next = 0;
52 obp->value = 0; 53
53 return obp; 54 return obp;
54} 55}
55 56
56/* 57/*
57 * Recursively frees all objectlinks 58 * Recursively frees all objectlinks
58 */ 59 */
59 60
60void 61void
61free_objectlink (objectlink * ol) 62free_objectlink (objectlink *ol)
62{ 63{
63 if (ol->next) 64 if (ol->next)
64 free_objectlink (ol->next); 65 free_objectlink (ol->next);
65 66
66 delete ol; 67 delete ol;
79 if (obp->link) 80 if (obp->link)
80 free_objectlink (obp->link); 81 free_objectlink (obp->link);
81 82
82 delete obp; 83 delete obp;
83} 84}
85

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