1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 1992 Frank Tore Johansen |
5 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
6 | * |
7 | This program is free software; you can redistribute it and/or modify |
7 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
8 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
9 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
10 | * (at your option) any later version. |
11 | |
11 | * |
12 | This program is distributed in the hope that it will be useful, |
12 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
15 | * GNU General Public License for more details. |
16 | |
16 | * |
17 | You should have received a copy of the GNU General Public License |
17 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | * |
20 | |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to frankj@ifi.uio.no. |
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|
22 | */ |
21 | */ |
23 | |
22 | |
24 | #include <global.h> |
23 | #include <global.h> |
25 | |
24 | |
26 | /* |
25 | /* |
27 | * Allocates a new objectlink structure, initialises it, and returns |
26 | * Allocates a new objectlink structure, initialises it, and returns |
… | |
… | |
31 | objectlink * |
30 | objectlink * |
32 | get_objectlink (void) |
31 | get_objectlink (void) |
33 | { |
32 | { |
34 | objectlink *ol = new objectlink; |
33 | objectlink *ol = new objectlink; |
35 | |
34 | |
36 | ol->ob = 0; |
35 | ol->ob = 0; |
37 | ol->next = 0; |
36 | ol->next = 0; |
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37 | |
38 | return ol; |
38 | return ol; |
39 | } |
39 | } |
40 | |
40 | |
41 | /* |
41 | /* |
42 | * Allocates a new oblinkpt structure, initialises it, and returns |
42 | * Allocates a new oblinkpt structure, initialises it, and returns |
… | |
… | |
48 | { |
48 | { |
49 | oblinkpt *obp = new oblinkpt; |
49 | oblinkpt *obp = new oblinkpt; |
50 | |
50 | |
51 | obp->link = 0; |
51 | obp->link = 0; |
52 | obp->next = 0; |
52 | obp->next = 0; |
53 | obp->value = 0; |
53 | |
54 | return obp; |
54 | return obp; |
55 | } |
55 | } |
56 | |
56 | |
57 | /* |
57 | /* |
58 | * Recursively frees all objectlinks |
58 | * Recursively frees all objectlinks |
59 | */ |
59 | */ |
60 | |
60 | |
61 | void |
61 | void |
62 | free_objectlink (objectlink * ol) |
62 | free_objectlink (objectlink *ol) |
63 | { |
63 | { |
64 | if (ol->next) |
64 | if (ol->next) |
65 | free_objectlink (ol->next); |
65 | free_objectlink (ol->next); |
66 | |
66 | |
67 | delete ol; |
67 | delete ol; |
… | |
… | |
80 | if (obp->link) |
80 | if (obp->link) |
81 | free_objectlink (obp->link); |
81 | free_objectlink (obp->link); |
82 | |
82 | |
83 | delete obp; |
83 | delete obp; |
84 | } |
84 | } |
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85 | |