/* CrossFire, A Multiplayer game for X-windows Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to frankj@ifi.uio.no. */ #include /* * Allocates a new objectlink structure, initialises it, and returns * a pointer to it. */ objectlink * get_objectlink (void) { objectlink *ol = (objectlink *) CALLOC (1, sizeof (objectlink)); ol->ob = NULL; ol->next = NULL; ol->id = 0; return ol; } /* * Allocates a new oblinkpt structure, initialises it, and returns * a pointer to it. */ oblinkpt * get_objectlinkpt (void) { oblinkpt *obp = (oblinkpt *) malloc (sizeof (oblinkpt)); obp->link = NULL; obp->next = NULL; obp->value = 0; return obp; } /* * Recursively frees all objectlinks */ void free_objectlink (objectlink * ol) { if (ol->next) free_objectlink (ol->next); free (ol); } /* * Recursively frees all linked list of objectlink pointers */ void free_objectlinkpt (oblinkpt * obp) { if (obp->next) free_objectlinkpt (obp->next); if (obp->link) free_objectlink (obp->link); free (obp); }