/* * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to frankj@ifi.uio.no. */ #include /* * Allocates a new objectlink structure, initialises it, and returns * a pointer to it. */ objectlink * get_objectlink (void) { objectlink *ol = new objectlink; ol->ob = 0; ol->next = 0; return ol; } /* * Allocates a new oblinkpt structure, initialises it, and returns * a pointer to it. */ oblinkpt * get_objectlinkpt (void) { oblinkpt *obp = new oblinkpt; obp->link = 0; obp->next = 0; obp->value = 0; return obp; } /* * Recursively frees all objectlinks */ void free_objectlink (objectlink * ol) { if (ol->next) free_objectlink (ol->next); delete ol; } /* * Recursively frees all linked list of objectlink pointers */ void free_objectlinkpt (oblinkpt *obp) { if (obp->next) free_objectlinkpt (obp->next); if (obp->link) free_objectlink (obp->link); delete obp; }