--- deliantra/server/common/living.C 2009/11/23 12:19:57 1.103 +++ deliantra/server/common/living.C 2009/11/23 14:09:05 1.104 @@ -1358,8 +1358,7 @@ /* Put a lower limit on speed. Note with this speed, you move once every * 25 ticks or so. This amounts to once every 3 seconds of realtime. */ - if (speed < 0.04f && type == PLAYER) - speed = 0.04f; + max_it (speed, is_player () ? MIN_PLAYER_SPEED : MIN_ACTIVE_SPEED); if (speed != old_speed) set_speed (speed);