… | |
… | |
242 | change_attr_value (living *stats, int attr, sint8 value) |
242 | change_attr_value (living *stats, int attr, sint8 value) |
243 | { |
243 | { |
244 | stats->stat (attr) += value; |
244 | stats->stat (attr) += value; |
245 | } |
245 | } |
246 | |
246 | |
247 | sint8 & |
|
|
248 | living::stat (int index) |
|
|
249 | { |
|
|
250 | switch (index) |
|
|
251 | { |
|
|
252 | case STR: return Str; |
|
|
253 | case DEX: return Dex; |
|
|
254 | case CON: return Con; |
|
|
255 | case INT: return Int; |
|
|
256 | case WIS: return Wis; |
|
|
257 | case POW: return Pow; |
|
|
258 | case CHA: return Cha; |
|
|
259 | } |
|
|
260 | |
|
|
261 | LOG (llevError | logBacktrace, "living.stat() called with out-of-range stat index"); |
|
|
262 | static sint8 dummy; |
|
|
263 | return dummy; |
|
|
264 | } |
|
|
265 | |
|
|
266 | sint8 |
|
|
267 | living::stat (int index) const |
|
|
268 | { |
|
|
269 | switch (index) |
|
|
270 | { |
|
|
271 | case STR: return Str; |
|
|
272 | case DEX: return Dex; |
|
|
273 | case CON: return Con; |
|
|
274 | case INT: return Int; |
|
|
275 | case WIS: return Wis; |
|
|
276 | case POW: return Pow; |
|
|
277 | case CHA: return Cha; |
|
|
278 | } |
|
|
279 | |
|
|
280 | LOG (llevError | logBacktrace, "living.stat() called with out-of-range stat index"); |
|
|
281 | static sint8 dummy; |
|
|
282 | return dummy; |
|
|
283 | } |
|
|
284 | |
|
|
285 | /* |
247 | /* |
286 | * Ensures that all stats (str/dex/con/wis/cha/int) are within the |
248 | * Ensures that all stats (str/dex/con/wis/cha/int) are within the |
287 | * 1-30 stat limit. |
249 | * 1-30 stat limit. |
288 | */ |
250 | */ |
289 | void |
251 | void |
… | |
… | |
977 | vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; |
939 | vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; |
978 | } |
940 | } |
979 | } |
941 | } |
980 | |
942 | |
981 | /* There may be other things that should not adjust the attacktype */ |
943 | /* There may be other things that should not adjust the attacktype */ |
982 | if ((tmp->type != WEAPON && tmp->type != BOW && tmp->type != SYMPTOM) |
944 | if (tmp->type != SYMPTOM) |
983 | || current_weapon == tmp) |
|
|
984 | { |
945 | { |
985 | attacktype |= tmp->attacktype; |
946 | attacktype |= tmp->attacktype; |
986 | path_attuned |= tmp->path_attuned; |
947 | path_attuned |= tmp->path_attuned; |
987 | path_repelled |= tmp->path_repelled; |
948 | path_repelled |= tmp->path_repelled; |
988 | path_denied |= tmp->path_denied; |
949 | path_denied |= tmp->path_denied; |
… | |
… | |
1050 | |
1011 | |
1051 | if (weapon_speed < 0) |
1012 | if (weapon_speed < 0) |
1052 | weapon_speed = 0; |
1013 | weapon_speed = 0; |
1053 | |
1014 | |
1054 | weapon_weight = tmp->weight; |
1015 | weapon_weight = tmp->weight; |
1055 | stats.dam += tmp->stats.dam * (1 + (chosen_skill->level / 9)); |
1016 | stats.dam += 1 + (chosen_skill->level * tmp->stats.dam / 9); |
1056 | |
1017 | |
1057 | if (tmp->magic) |
1018 | if (tmp->magic) |
1058 | stats.dam += tmp->magic; |
1019 | stats.dam += tmp->magic; |
1059 | } |
1020 | } |
1060 | |
1021 | |
… | |
… | |
1264 | stats.maxsp = (sint16)sp_tmp; |
1225 | stats.maxsp = (sint16)sp_tmp; |
1265 | |
1226 | |
1266 | for (i = 11; i <= mana_obj->level; i++) |
1227 | for (i = 11; i <= mana_obj->level; i++) |
1267 | stats.maxsp += 2; |
1228 | stats.maxsp += 2; |
1268 | } |
1229 | } |
|
|
1230 | |
1269 | /* Characters can get their sp supercharged via rune of transferrance */ |
1231 | /* Characters can get their sp supercharged via rune of transferrance */ |
1270 | if (stats.sp > stats.maxsp * 2) |
1232 | if (stats.sp > stats.maxsp * 2) |
1271 | stats.sp = stats.maxsp * 2; |
1233 | stats.sp = stats.maxsp * 2; |
1272 | |
1234 | |
1273 | /* set maxgrace, notice 3-4 lines below it depends on both Wis and Pow */ |
1235 | /* set maxgrace, notice 3-4 lines below it depends on both Wis and Pow */ |
… | |
… | |
1304 | |
1266 | |
1305 | /* two grace points per level after 11 */ |
1267 | /* two grace points per level after 11 */ |
1306 | for (i = 11; i <= grace_obj->level; i++) |
1268 | for (i = 11; i <= grace_obj->level; i++) |
1307 | stats.maxgrace += 2; |
1269 | stats.maxgrace += 2; |
1308 | } |
1270 | } |
|
|
1271 | |
1309 | /* No limit on grace vs maxgrace */ |
1272 | /* No limit on grace vs maxgrace */ |
1310 | |
1273 | |
1311 | if (contr->braced) |
1274 | if (contr->braced) |
1312 | { |
1275 | { |
1313 | ac += 2; |
1276 | ac += 2; |
… | |
… | |
1326 | * we give the player a bonus here in wc and dam |
1289 | * we give the player a bonus here in wc and dam |
1327 | * to make up for the change. Note that I left the |
1290 | * to make up for the change. Note that I left the |
1328 | * monster bonus the same as before. -b.t. |
1291 | * monster bonus the same as before. -b.t. |
1329 | */ |
1292 | */ |
1330 | |
1293 | |
1331 | if (type == PLAYER && wc_obj && wc_obj->level > 1) |
1294 | if (contr && wc_obj && wc_obj->level > 1) |
1332 | { |
1295 | { |
1333 | wc -= wc_obj->level + thaco_bonus[stats.Str]; |
1296 | wc -= wc_obj->level + thaco_bonus[stats.Str]; |
1334 | |
1297 | |
1335 | for (i = 1; i < wc_obj->level; i++) |
1298 | for (i = 1; i < wc_obj->level; i++) |
1336 | { |
1299 | { |
1337 | /* addtional wc every 6 levels */ |
1300 | /* additional wc every 6 levels */ |
1338 | if (!(i % 6)) |
1301 | if (!(i % 6)) |
1339 | wc--; |
1302 | wc--; |
1340 | |
1303 | |
1341 | /* addtional dam every 4 levels. */ |
1304 | /* additional dam every 4 levels. */ |
1342 | if (!(i % 4) && dam_bonus[stats.Str] >= 0) |
1305 | if (!(i % 4) && dam_bonus[stats.Str] >= 0) |
1343 | stats.dam += 1 + dam_bonus[stats.Str] / 5; |
1306 | stats.dam += 1 + dam_bonus[stats.Str] / 5; |
1344 | } |
1307 | } |
1345 | } |
1308 | } |
1346 | else |
1309 | else |
… | |
… | |
1642 | } |
1605 | } |
1643 | |
1606 | |
1644 | return skill_obj; |
1607 | return skill_obj; |
1645 | } |
1608 | } |
1646 | |
1609 | |
1647 | |
|
|
1648 | /* player_lvl_adj() - for the new exp system. we are concerned with |
1610 | /* player_lvl_adj() - for the new exp system. we are concerned with |
1649 | * whether the player gets more hp, sp and new levels. |
1611 | * whether the player gets more hp, sp and new levels. |
1650 | * Note this this function should only be called for players. Monstes |
1612 | * Note this this function should only be called for players. Monstes |
1651 | * don't really gain levels |
1613 | * don't really gain levels |
1652 | * who is the player, op is what we are checking to gain the level |
1614 | * who is the player, op is what we are checking to gain the level |
… | |
… | |
1662 | |
1624 | |
1663 | if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1625 | if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1664 | { |
1626 | { |
1665 | op->level++; |
1627 | op->level++; |
1666 | |
1628 | |
1667 | if (op != NULL && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1629 | if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1668 | dragon_level_gain (who); |
1630 | dragon_level_gain (who); |
1669 | |
1631 | |
1670 | /* Only roll these if it is the player (who) that gained the level */ |
1632 | /* Only roll these if it is the player (who) that gained the level */ |
1671 | if (op == who && (who->level < 11) && who->type == PLAYER) |
1633 | if (op == who && (who->level < 11) && who->type == PLAYER) |
1672 | { |
1634 | { |
… | |
… | |
1680 | { |
1642 | { |
1681 | if (op->type != PLAYER) |
1643 | if (op->type != PLAYER) |
1682 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1644 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1683 | else |
1645 | else |
1684 | sprintf (buf, "You are now level %d.", op->level); |
1646 | sprintf (buf, "You are now level %d.", op->level); |
|
|
1647 | |
1685 | if (who) |
1648 | if (who) |
1686 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1649 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1687 | } |
1650 | } |
|
|
1651 | |
1688 | player_lvl_adj (who, op); /* To increase more levels */ |
1652 | player_lvl_adj (who, op); /* To increase more levels */ |
1689 | } |
1653 | } |
1690 | else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1654 | else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1691 | { |
1655 | { |
1692 | op->level--; |
1656 | op->level--; |
1693 | who->update_stats (); |
1657 | who->update_stats (); |
|
|
1658 | |
1694 | if (op->type != PLAYER) |
1659 | if (op->type != PLAYER) |
1695 | { |
1660 | { |
1696 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1661 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1697 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1662 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1698 | } |
1663 | } |
|
|
1664 | |
1699 | player_lvl_adj (who, op); /* To decrease more levels */ |
1665 | player_lvl_adj (who, op); /* To decrease more levels */ |
1700 | } |
1666 | } |
1701 | |
1667 | |
1702 | /* check if the spell data has changed */ |
1668 | /* check if the spell data has changed */ |
1703 | esrv_update_stats (who->contr); |
1669 | esrv_update_stats (who->contr); |