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Comparing deliantra/server/common/living.C (file contents):
Revision 1.75 by root, Tue Aug 7 22:36:18 2007 UTC vs.
Revision 1.77 by root, Tue Aug 7 23:38:12 2007 UTC

914 && !tmp->flag [FLAG_CURSED] 914 && !tmp->flag [FLAG_CURSED]
915 && !tmp->flag [FLAG_DAMNED]) 915 && !tmp->flag [FLAG_DAMNED])
916 continue; 916 continue;
917 917
918 for (int i = 0; i < NUM_STATS; i++) 918 for (int i = 0; i < NUM_STATS; i++)
919 if (expect_false (tmp->stats.stat (i)))
920 stat_sum [i] = clamp (stat_sum [i] + tmp->stats.stat (i), MIN_STAT, MAX_STAT); 919 stat_sum [i] = stat_sum [i] + tmp->stats.stat (i);
921 920
922 if (digest_types [tmp->type]) 921 if (digest_types [tmp->type])
923 { 922 {
924 contr->digestion += tmp->stats.food; 923 contr->digestion += tmp->stats.food;
925 contr->gen_hp += tmp->stats.hp; 924 contr->gen_hp += tmp->stats.hp;
938 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 937 if (QUERY_FLAG (tmp, FLAG_APPLIED))
939 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 938 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
940 slot[i].used += tmp->slot[i].info; 939 slot[i].used += tmp->slot[i].info;
941 940
942 if (tmp->type == SYMPTOM) 941 if (tmp->type == SYMPTOM)
943 {
944 speed_reduce_from_disease = tmp->last_sp / 100.f;
945
946 if (speed_reduce_from_disease == 0)
947 speed_reduce_from_disease = 1; 942 speed_reduce_from_disease =
948 } 943 min (speed_reduce_from_disease, tmp->last_sp ? tmp->last_sp / 100.f : 1.f);
949 944
950 /* Pos. and neg. protections are counted seperate (-> pro/vuln). 945 /* Pos. and neg. protections are counted seperate (-> pro/vuln).
951 * (Negative protections are calculated exactly like positive.) 946 * (Negative protections are calculated exactly like positive.)
952 * Resistance from potions are treated special as well. If there's 947 * Resistance from potions are treated special as well. If there's
953 * more than one potion-effect, the bigger prot.-value is taken. 948 * more than one potion-effect, the bigger prot.-value is taken.
1362 speed = speed / (1.f + f / max_carry[stats.Str]); 1357 speed = speed / (1.f + f / max_carry[stats.Str]);
1363 } 1358 }
1364 1359
1365 speed += bonus_speed / 10.f; /* Not affected by limits */ 1360 speed += bonus_speed / 10.f; /* Not affected by limits */
1366 1361
1362 speed = speed * speed_reduce_from_disease;
1363
1367 /* Put a lower limit on speed. Note with this speed, you move once every 1364 /* Put a lower limit on speed. Note with this speed, you move once every
1368 * 100 ticks or so. This amounts to once every 12 seconds of realtime. 1365 * 100 ticks or so. This amounts to once every 12 seconds of realtime.
1369 */ 1366 */
1370 speed = speed * speed_reduce_from_disease;
1371
1372 if (speed < 0.01f && type == PLAYER) 1367 if (speed < 0.01f && type == PLAYER)
1373 speed = 0.01f; 1368 speed = 0.01f;
1369
1370 if (speed != old_speed)
1371 set_speed (speed);
1374 1372
1375 if (type == PLAYER) 1373 if (type == PLAYER)
1376 { 1374 {
1377 /* (This formula was made by vidarl@ifi.uio.no) 1375 /* (This formula was made by vidarl@ifi.uio.no)
1378 * Note that we never used these values again - basically 1376 * Note that we never used these values again - basically
1409 */ 1407 */
1410 if (move_type == 0) 1408 if (move_type == 0)
1411 move_type = MOVE_WALK; 1409 move_type = MOVE_WALK;
1412 else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) 1410 else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH))
1413 move_type &= ~MOVE_WALK; 1411 move_type &= ~MOVE_WALK;
1414
1415 if (speed != old_speed)
1416 set_speed (speed);
1417 1412
1418 /* It is quite possible that a player's spell costing might have changed, 1413 /* It is quite possible that a player's spell costing might have changed,
1419 * so we will check that now. 1414 * so we will check that now.
1420 */ 1415 */
1421 if (type == PLAYER) 1416 if (type == PLAYER)

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