1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | |
25 | |
27 | /* Handy little macro that adds exp and keeps it within bounds. Since |
26 | /* Handy little macro that adds exp and keeps it within bounds. Since |
28 | * we are now using 64 bit values, I'm not all concerned about overflow issues |
27 | * we are now using 64 bit values, I'm not all concerned about overflow issues |
29 | * with exptotal wrapping. exptotal is typically op->exp, or op->perm_exp |
28 | * with exptotal wrapping. exptotal is typically op->exp, or op->perm_exp |
30 | */ |
29 | */ |
… | |
… | |
284 | { |
283 | { |
285 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, success = 0; |
284 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, success = 0; |
286 | char message[MAX_BUF]; |
285 | char message[MAX_BUF]; |
287 | int potion_max = 0; |
286 | int potion_max = 0; |
288 | |
287 | |
289 | /* remember what object was like before it was changed. note that |
288 | object::flags_t prev_flag = op->flag; |
290 | * refop is a local copy of op only to be used for detecting changes |
289 | MoveType prev_move_type = op->move_type; |
291 | * found by update_stats. refop is not a real object |
290 | sint16 prev_resist [NROFATTACKS]; // clumsy |
292 | */ |
291 | assert (sizeof (prev_resist) == sizeof (op->resist)); |
293 | object_copy refop = *op; |
292 | memcpy (prev_resist, op->resist, sizeof (prev_resist)); |
294 | |
293 | |
295 | if (op->type == PLAYER) |
294 | if (op->type == PLAYER) |
296 | { |
295 | { |
297 | if (tmp->type == POTION) |
296 | if (tmp->type == POTION) |
298 | { |
297 | { |
… | |
… | |
366 | { |
365 | { |
367 | success = 1; |
366 | success = 1; |
368 | DIFF_MSG (flag, "Your hands begin to glow red.", "Your hands stop glowing red."); |
367 | DIFF_MSG (flag, "Your hands begin to glow red.", "Your hands stop glowing red."); |
369 | } |
368 | } |
370 | |
369 | |
371 | if (QUERY_FLAG (op, FLAG_LIFESAVE) != QUERY_FLAG (&refop, FLAG_LIFESAVE)) |
370 | if (op->flag [FLAG_LIFESAVE] != prev_flag [FLAG_LIFESAVE]) |
372 | { |
371 | { |
373 | success = 1; |
372 | success = 1; |
374 | DIFF_MSG (flag, "You feel very protected.", "You don't feel protected anymore."); |
373 | DIFF_MSG (flag, "You feel very protected.", "You don't feel protected anymore."); |
375 | } |
374 | } |
376 | |
375 | |
377 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE) != QUERY_FLAG (&refop, FLAG_REFL_MISSILE)) |
376 | if (op->flag [FLAG_REFL_MISSILE] != prev_flag [FLAG_REFL_MISSILE]) |
378 | { |
377 | { |
379 | success = 1; |
378 | success = 1; |
380 | DIFF_MSG (flag, "A magic force shimmers around you.", "The magic force fades away."); |
379 | DIFF_MSG (flag, "A magic force shimmers around you.", "The magic force fades away."); |
381 | } |
380 | } |
382 | |
381 | |
383 | if (QUERY_FLAG (op, FLAG_REFL_SPELL) != QUERY_FLAG (&refop, FLAG_REFL_SPELL)) |
382 | if (op->flag [FLAG_REFL_SPELL] != prev_flag [FLAG_REFL_SPELL]) |
384 | { |
383 | { |
385 | success = 1; |
384 | success = 1; |
386 | DIFF_MSG (flag, "You feel more safe now, somehow.", "Suddenly you feel less safe, somehow."); |
385 | DIFF_MSG (flag, "You feel more safe now, somehow.", "Suddenly you feel less safe, somehow."); |
387 | } |
386 | } |
388 | |
387 | |
… | |
… | |
390 | * user has multiple items giving the same type appled like we |
389 | * user has multiple items giving the same type appled like we |
391 | * used to - that is more work than what we gain, plus messages |
390 | * used to - that is more work than what we gain, plus messages |
392 | * can be misleading (a little higher could be miscontrued from |
391 | * can be misleading (a little higher could be miscontrued from |
393 | * from fly high) |
392 | * from fly high) |
394 | */ |
393 | */ |
395 | if (tmp->move_type && op->move_type != refop.move_type) |
394 | if (tmp->move_type && op->move_type != prev_move_type) |
396 | { |
395 | { |
397 | success = 1; |
396 | success = 1; |
398 | |
397 | |
399 | /* MOVE_FLY_HIGH trumps MOVE_FLY_LOW - changing your move_fly_low |
398 | /* MOVE_FLY_HIGH trumps MOVE_FLY_LOW - changing your move_fly_low |
400 | * status doesn't make a difference if you are flying high |
399 | * status doesn't make a difference if you are flying high |
… | |
… | |
421 | } |
420 | } |
422 | |
421 | |
423 | /* becoming UNDEAD... a special treatment for this flag. Only those not |
422 | /* becoming UNDEAD... a special treatment for this flag. Only those not |
424 | * originally undead may change their status |
423 | * originally undead may change their status |
425 | */ |
424 | */ |
426 | if (!QUERY_FLAG (op->arch, FLAG_UNDEAD)) |
425 | if (!op->arch->flag [FLAG_UNDEAD]) |
427 | if (QUERY_FLAG (op, FLAG_UNDEAD) != QUERY_FLAG (&refop, FLAG_UNDEAD)) |
426 | if (op->flag [FLAG_UNDEAD] != prev_flag [FLAG_UNDEAD]) |
428 | { |
427 | { |
429 | success = 1; |
428 | success = 1; |
430 | if (flag > 0) |
429 | if (flag > 0) |
431 | { |
430 | { |
432 | op->race = "undead"; |
431 | op->race = "undead"; |
… | |
… | |
437 | op->race = op->arch->race; |
436 | op->race = op->arch->race; |
438 | new_draw_info (NDI_UNIQUE, 0, op, "Your lifeforce returns!"); |
437 | new_draw_info (NDI_UNIQUE, 0, op, "Your lifeforce returns!"); |
439 | } |
438 | } |
440 | } |
439 | } |
441 | |
440 | |
442 | if (QUERY_FLAG (op, FLAG_STEALTH) != QUERY_FLAG (&refop, FLAG_STEALTH)) |
441 | if (op->flag [FLAG_STEALTH] != prev_flag [FLAG_STEALTH]) |
443 | { |
442 | { |
444 | success = 1; |
443 | success = 1; |
445 | DIFF_MSG (flag, "You walk more quietly.", "You walk more noisily."); |
444 | DIFF_MSG (flag, "You walk more quietly.", "You walk more noisily."); |
446 | } |
445 | } |
447 | |
446 | |
448 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS) != QUERY_FLAG (&refop, FLAG_MAKE_INVIS)) |
447 | if (op->flag [FLAG_MAKE_INVIS] != prev_flag [FLAG_MAKE_INVIS]) |
449 | { |
448 | { |
450 | success = 1; |
449 | success = 1; |
451 | DIFF_MSG (flag, "You become transparent.", "You can see yourself."); |
450 | DIFF_MSG (flag, "You become transparent.", "You can see yourself."); |
452 | } |
451 | } |
453 | |
452 | |
454 | /* blinded you can tell if more blinded since blinded player has minimal |
453 | /* blinded you can tell if more blinded since blinded player has minimal |
455 | * vision |
454 | * vision |
456 | */ |
455 | */ |
457 | if (QUERY_FLAG (tmp, FLAG_BLIND)) |
456 | if (tmp->flag [FLAG_BLIND]) |
458 | { |
457 | { |
459 | success = 1; |
458 | success = 1; |
460 | if (flag > 0) |
459 | if (flag > 0) |
461 | { |
460 | { |
462 | if (QUERY_FLAG (op, FLAG_WIZ)) |
461 | if (op->flag [FLAG_WIZ]) |
463 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self is blinded."); |
462 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self is blinded."); |
464 | else |
463 | else |
465 | { |
464 | { |
466 | new_draw_info (NDI_UNIQUE, 0, op, "You are blinded."); |
465 | new_draw_info (NDI_UNIQUE, 0, op, "You are blinded."); |
467 | SET_FLAG (op, FLAG_BLIND); |
466 | SET_FLAG (op, FLAG_BLIND); |
… | |
… | |
469 | op->contr->do_los = 1; |
468 | op->contr->do_los = 1; |
470 | } |
469 | } |
471 | } |
470 | } |
472 | else |
471 | else |
473 | { |
472 | { |
474 | if (QUERY_FLAG (op, FLAG_WIZ)) |
473 | if (op->flag [FLAG_WIZ]) |
475 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self can now see again."); |
474 | new_draw_info (NDI_UNIQUE, 0, op, "Your mortal self can now see again."); |
476 | else |
475 | else |
477 | { |
476 | { |
478 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision returns."); |
477 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision returns."); |
479 | CLEAR_FLAG (op, FLAG_BLIND); |
478 | CLEAR_FLAG (op, FLAG_BLIND); |
… | |
… | |
481 | op->contr->do_los = 1; |
480 | op->contr->do_los = 1; |
482 | } |
481 | } |
483 | } |
482 | } |
484 | } |
483 | } |
485 | |
484 | |
486 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK) != QUERY_FLAG (&refop, FLAG_SEE_IN_DARK)) |
485 | if (op->flag [FLAG_SEE_IN_DARK] != prev_flag [FLAG_SEE_IN_DARK]) |
487 | { |
486 | { |
488 | success = 1; |
487 | success = 1; |
489 | if (op->type == PLAYER) |
488 | if (op->type == PLAYER) |
490 | op->contr->do_los = 1; |
489 | op->contr->do_los = 1; |
491 | DIFF_MSG (flag, "Your vision is better in the dark.", "You see less well in the dark."); |
490 | DIFF_MSG (flag, "Your vision is better in the dark.", "You see less well in the dark."); |
492 | } |
491 | } |
493 | |
492 | |
494 | if (QUERY_FLAG (op, FLAG_XRAYS) != QUERY_FLAG (&refop, FLAG_XRAYS)) |
493 | if (op->flag [FLAG_XRAYS] != prev_flag [FLAG_XRAYS]) |
495 | { |
494 | { |
496 | success = 1; |
495 | success = 1; |
497 | if (flag > 0) |
496 | if (flag > 0) |
498 | { |
497 | { |
499 | if (QUERY_FLAG (op, FLAG_WIZ)) |
498 | if (op->flag [FLAG_WIZ]) |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a little clearer."); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a little clearer."); |
501 | else |
500 | else |
502 | { |
501 | { |
503 | new_draw_info (NDI_UNIQUE, 0, op, "Everything becomes transparent."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "Everything becomes transparent."); |
504 | if (op->type == PLAYER) |
503 | if (op->type == PLAYER) |
505 | op->contr->do_los = 1; |
504 | op->contr->do_los = 1; |
506 | } |
505 | } |
507 | } |
506 | } |
508 | else |
507 | else |
509 | { |
508 | { |
510 | if (QUERY_FLAG (op, FLAG_WIZ)) |
509 | if (op->flag [FLAG_WIZ]) |
511 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a bit out of focus."); |
510 | new_draw_info (NDI_UNIQUE, 0, op, "Your vision becomes a bit out of focus."); |
512 | else |
511 | else |
513 | { |
512 | { |
514 | new_draw_info (NDI_UNIQUE, 0, op, "Everything suddenly looks very solid."); |
513 | new_draw_info (NDI_UNIQUE, 0, op, "Everything suddenly looks very solid."); |
515 | if (op->type == PLAYER) |
514 | if (op->type == PLAYER) |
… | |
… | |
553 | for (int i = 0; i < NROFATTACKS; i++) |
552 | for (int i = 0; i < NROFATTACKS; i++) |
554 | { |
553 | { |
555 | if (i == ATNR_PHYSICAL) |
554 | if (i == ATNR_PHYSICAL) |
556 | continue; /* Don't display about armour */ |
555 | continue; /* Don't display about armour */ |
557 | |
556 | |
558 | if (op->resist[i] != refop.resist[i]) |
557 | if (op->resist [i] != prev_resist [i]) |
559 | { |
558 | { |
560 | success = 1; |
559 | success = 1; |
|
|
560 | |
561 | if (op->resist[i] > refop.resist[i]) |
561 | if (op->resist [i] > prev_resist [i]) |
562 | sprintf (message, "Your resistance to %s rises to %d%%.", change_resist_msg[i], op->resist[i]); |
562 | sprintf (message, "Your resistance to %s rises to %d%%.", change_resist_msg [i], op->resist [i]); |
563 | else |
563 | else |
564 | sprintf (message, "Your resistance to %s drops to %d%%.", change_resist_msg[i], op->resist[i]); |
564 | sprintf (message, "Your resistance to %s drops to %d%%.", change_resist_msg [i], op->resist [i]); |
565 | |
565 | |
566 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, op, message); |
566 | new_draw_info (NDI_UNIQUE | NDI_BLUE, 0, op, message); |
567 | } |
567 | } |
568 | } |
568 | } |
569 | |
569 | |
… | |
… | |
1350 | /* f is a number the represents the number of kg above (positive num) |
1350 | /* f is a number the represents the number of kg above (positive num) |
1351 | * or below (negative number) that the player is carrying. If above |
1351 | * or below (negative number) that the player is carrying. If above |
1352 | * weight limit, then player suffers a speed reduction based on how |
1352 | * weight limit, then player suffers a speed reduction based on how |
1353 | * much above he is, and what is max carry is |
1353 | * much above he is, and what is max carry is |
1354 | */ |
1354 | */ |
1355 | f = (carrying / 1000) - max_carry[stats.Str]; |
1355 | float f = (carrying / 1000) - max_carry[stats.Str]; |
1356 | if (f > 0) |
1356 | if (f > 0.f) |
1357 | speed = speed / (1.f + f / max_carry[stats.Str]); |
1357 | speed = speed / (1.f + f / max_carry[stats.Str]); |
1358 | } |
1358 | } |
1359 | |
1359 | |
1360 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1360 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1361 | |
|
|
1362 | speed = speed * speed_reduce_from_disease; |
1361 | speed *= speed_reduce_from_disease; |
1363 | |
1362 | |
1364 | /* Put a lower limit on speed. Note with this speed, you move once every |
1363 | /* Put a lower limit on speed. Note with this speed, you move once every |
1365 | * 100 ticks or so. This amounts to once every 12 seconds of realtime. |
1364 | * 25 ticks or so. This amounts to once every 3 seconds of realtime. |
1366 | */ |
1365 | */ |
1367 | if (speed < 0.01f && type == PLAYER) |
1366 | if (speed < 0.04f && type == PLAYER) |
1368 | speed = 0.01f; |
1367 | speed = 0.04f; |
1369 | |
1368 | |
1370 | if (speed != old_speed) |
1369 | if (speed != old_speed) |
1371 | set_speed (speed); |
1370 | set_speed (speed); |
1372 | |
1371 | |
1373 | if (type == PLAYER) |
1372 | if (type == PLAYER) |
… | |
… | |
1477 | /* now if there are equals at highest level, pick the one with focus, |
1476 | /* now if there are equals at highest level, pick the one with focus, |
1478 | or else at random */ |
1477 | or else at random */ |
1479 | if (atnr_is_dragon_enabled (abil->stats.exp) && abil->resist[abil->stats.exp] >= level) |
1478 | if (atnr_is_dragon_enabled (abil->stats.exp) && abil->resist[abil->stats.exp] >= level) |
1480 | atnr = abil->stats.exp; |
1479 | atnr = abil->stats.exp; |
1481 | |
1480 | |
1482 | level = (int) (level / 5.); |
1481 | level = (int) (level / 25.); |
1483 | |
1482 | |
1484 | /* now set the new title */ |
1483 | /* now set the new title */ |
1485 | if (pl->contr != NULL) |
1484 | if (pl->contr) |
1486 | { |
1485 | { |
1487 | if (level == 0) |
1486 | if (level == 0) |
1488 | sprintf (pl->contr->title, "%s hatchling", attacks[atnr]); |
1487 | sprintf (pl->contr->title, "%s hatchling", attacks[atnr]); |
1489 | else if (level == 1) |
1488 | else if (level == 1) |
1490 | sprintf (pl->contr->title, "%s wyrm", attacks[atnr]); |
1489 | sprintf (pl->contr->title, "%s wyrm", attacks[atnr]); |