--- deliantra/server/common/living.C 2008/05/02 20:24:48 1.84 +++ deliantra/server/common/living.C 2008/05/04 19:14:23 1.85 @@ -863,8 +863,7 @@ /* See note in map.c:update_position about making this additive * since light sources are never applied, need to put check here. */ - if (tmp->glow_radius > glow_radius) - glow_radius = tmp->glow_radius; + glow_radius = max (glow_radius, tmp->glow_radius); /* For some things, we don't care what is equipped */ if (tmp->type == SKILL) @@ -887,7 +886,7 @@ } } - /* Container objects are not meant to adjust a players, but other applied + /* Container objects are not meant to adjust players, but other applied * objects need to make adjustments. * This block should handle all player specific changes * The check for Praying is a bit of a hack - god given bonuses are put @@ -940,7 +939,7 @@ speed_reduce_from_disease = min (speed_reduce_from_disease, tmp->last_sp ? tmp->last_sp / 100.f : 1.f); - /* Pos. and neg. protections are counted seperate (-> pro/vuln). + /* Pos. and neg. protections are counted separate (-> pro/vuln). * (Negative protections are calculated exactly like positive.) * Resistance from potions are treated special as well. If there's * more than one potion-effect, the bigger prot.-value is taken.