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Comparing deliantra/server/common/living.C (file contents):
Revision 1.123 by root, Sat May 15 23:41:05 2010 UTC vs.
Revision 1.127 by root, Fri Jan 27 22:00:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
729 * spell system split, grace points now added to system --peterm 729 * spell system split, grace points now added to system --peterm
730 */ 730 */
731void 731void
732object::update_stats () 732object::update_stats ()
733{ 733{
734 float f, max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; 734 float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1;
735 int weapon_weight = 0, weapon_speed = 0; 735 int weapon_weight = 0, weapon_speed = 0;
736 int best_wc = 0, best_ac = 0, wc = 0, ac = 0; 736 int best_wc = 0, best_ac = 0, wc = 0, ac = 0;
737 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; 737 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS];
738 object *grace_obj = NULL, *mana_obj = NULL, *tmp; 738 object *grace_obj = NULL, *mana_obj = NULL, *tmp;
739 float old_speed = speed; 739 float old_speed = speed;
1086 1086
1087 if (tmp->stats.ac) 1087 if (tmp->stats.ac)
1088 ac -= tmp->stats.ac + tmp->magic; 1088 ac -= tmp->stats.ac + tmp->magic;
1089 1089
1090 if (ARMOUR_SPEED (tmp)) 1090 if (ARMOUR_SPEED (tmp))
1091 max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f); 1091 min_it (max_speed, ARMOUR_SPEED (tmp) / 10.f);
1092 1092
1093 break; 1093 break;
1094 } /* switch tmp->type */ 1094 } /* switch tmp->type */
1095 } /* item is equipped */ 1095 } /* item is equipped */
1096 } /* for loop of items */ 1096 } /* for loop of items */
1649static void 1649static void
1650add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag) 1650add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
1651{ 1651{
1652 object *skill_obj; 1652 object *skill_obj;
1653 sint64 limit, exp_to_add; 1653 sint64 limit, exp_to_add;
1654 int i;
1655 1654
1656 /* prevents some forms of abuse. */ 1655 /* prevents some forms of abuse. */
1657 if (op->contr->braced) 1656 if (op->contr->braced)
1658 exp /= 5; 1657 exp /= 5;
1659 1658
1901 tmp->stats.exp -= loss; 1900 tmp->stats.exp -= loss;
1902 player_lvl_adj (op, tmp); 1901 player_lvl_adj (op, tmp);
1903 } 1902 }
1904 1903
1905 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100; 1904 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100;
1906 level_loss = op->stats.exp - levels[max (0, op->level - settings.death_penalty_level)]; 1905 level_loss = op->stats.exp - levels [max (0, op->level - settings.death_penalty_level)];
1907 1906
1908 if (level_loss < 0) 1907 if (level_loss < 0)
1909 level_loss = 0; 1908 level_loss = 0;
1910 1909
1911 loss = check_exp_loss (op, min (level_loss, percentage_loss)); 1910 loss = check_exp_loss (op, min (level_loss, percentage_loss));

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