--- deliantra/server/common/living.C 2010/05/15 23:41:05 1.123 +++ deliantra/server/common/living.C 2012/01/27 22:00:39 1.127 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * @@ -731,7 +731,7 @@ void object::update_stats () { - float f, max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; + float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; int weapon_weight = 0, weapon_speed = 0; int best_wc = 0, best_ac = 0, wc = 0, ac = 0; int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; @@ -1088,7 +1088,7 @@ ac -= tmp->stats.ac + tmp->magic; if (ARMOUR_SPEED (tmp)) - max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f); + min_it (max_speed, ARMOUR_SPEED (tmp) / 10.f); break; } /* switch tmp->type */ @@ -1651,7 +1651,6 @@ { object *skill_obj; sint64 limit, exp_to_add; - int i; /* prevents some forms of abuse. */ if (op->contr->braced) @@ -1903,7 +1902,7 @@ } percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100; - level_loss = op->stats.exp - levels[max (0, op->level - settings.death_penalty_level)]; + level_loss = op->stats.exp - levels [max (0, op->level - settings.death_penalty_level)]; if (level_loss < 0) level_loss = 0;