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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
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858 | * then calls this function. |
859 | * then calls this function. |
859 | */ |
860 | */ |
860 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == POTION) |
861 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == POTION) |
861 | continue; |
862 | continue; |
862 | |
863 | |
863 | /* See note in map.c:update_position about making this additive |
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864 | * since light sources are never applied, need to put check here. |
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865 | */ |
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866 | glow_radius = max (glow_radius, tmp->glow_radius); |
864 | glow_radius += tmp->glow_radius; |
867 | |
865 | |
868 | /* For some things, we don't care what is equipped */ |
866 | /* For some things, we don't care what is equipped */ |
869 | if (tmp->type == SKILL) |
867 | if (tmp->type == SKILL) |
870 | { |
868 | { |
871 | /* Want to take the highest skill here. */ |
869 | /* Want to take the highest skill here. */ |
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1137 | else /* To nullify the below effect */ |
1135 | else /* To nullify the below effect */ |
1138 | ac += tmp->stats.ac + tmp->magic; |
1136 | ac += tmp->stats.ac + tmp->magic; |
1139 | } |
1137 | } |
1140 | |
1138 | |
1141 | if (tmp->stats.wc) |
1139 | if (tmp->stats.wc) |
1142 | wc -= (tmp->stats.wc + tmp->magic); |
1140 | wc -= tmp->stats.wc + tmp->magic; |
1143 | |
1141 | |
1144 | if (tmp->stats.ac) |
1142 | if (tmp->stats.ac) |
1145 | ac -= (tmp->stats.ac + tmp->magic); |
1143 | ac -= tmp->stats.ac + tmp->magic; |
1146 | |
1144 | |
1147 | if (ARMOUR_SPEED (tmp)) |
1145 | if (ARMOUR_SPEED (tmp)) |
1148 | max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f); |
1146 | max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f); |
1149 | |
1147 | |
1150 | break; |
1148 | break; |
1151 | } /* switch tmp->type */ |
1149 | } /* switch tmp->type */ |
1152 | } /* item is equipped */ |
1150 | } /* item is equipped */ |
1153 | } /* for loop of items */ |
1151 | } /* for loop of items */ |
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1152 | |
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1153 | glow_radius = min (glow_radius, MAX_LIGHT_RADIUS); |
1154 | |
1154 | |
1155 | /* We've gone through all the objects the player has equipped. For many things, we |
1155 | /* We've gone through all the objects the player has equipped. For many things, we |
1156 | * have generated intermediate values which we now need to assign. |
1156 | * have generated intermediate values which we now need to assign. |
1157 | */ |
1157 | */ |
1158 | |
1158 | |
… | |
… | |
1328 | |
1328 | |
1329 | speed = 1.f + speed_bonus[stats.Dex]; |
1329 | speed = 1.f + speed_bonus[stats.Dex]; |
1330 | |
1330 | |
1331 | if (settings.search_items && contr->search_str[0]) |
1331 | if (settings.search_items && contr->search_str[0]) |
1332 | speed -= 1; |
1332 | speed -= 1; |
1333 | |
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1334 | if (attacktype == 0) |
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1335 | attacktype = arch->attacktype; |
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1336 | } /* End if player */ |
1333 | } /* End if player */ |
1337 | |
1334 | |
1338 | if (added_speed >= 0) |
1335 | if (added_speed >= 0) |
1339 | speed += added_speed / 10.f; |
1336 | speed += added_speed / 10.f; |
1340 | else /* Something wrong here...: */ |
1337 | else /* Something wrong here...: */ |
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1419 | // update the mapspace, if we are on a map |
1416 | // update the mapspace, if we are on a map |
1420 | if (!flag [FLAG_REMOVED] && map) |
1417 | if (!flag [FLAG_REMOVED] && map) |
1421 | map->at (x, y).flags_ = 0; |
1418 | map->at (x, y).flags_ = 0; |
1422 | } |
1419 | } |
1423 | |
1420 | |
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1421 | void |
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1422 | object::set_glow_radius (sint8 rad) |
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|
1423 | { |
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1424 | glow_radius = rad; |
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1425 | |
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1426 | if (is_on_map ()) |
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1427 | update_all_los (map, x, y); |
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1428 | else if (object *env = outer_env ()) |
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1429 | { |
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1430 | env->update_stats (); |
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1431 | |
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1432 | if (env->is_on_map ()) |
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1433 | update_all_los (env->map, env->x, env->y); |
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1434 | } |
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1435 | } |
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1436 | |
1424 | /* |
1437 | /* |
1425 | * Returns true if the given player is a legal class. |
1438 | * Returns true if the given player is a legal class. |
1426 | * The function to add and remove class-bonuses to the stats doesn't |
1439 | * The function to add and remove class-bonuses to the stats doesn't |
1427 | * check if the stat becomes negative, thus this function |
1440 | * check if the stat becomes negative, thus this function |
1428 | * merely checks that all stats are 1 or more, and returns |
1441 | * merely checks that all stats are 1 or more, and returns |
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… | |
1490 | /* |
1503 | /* |
1491 | * This function is called when a dragon-player gains |
1504 | * This function is called when a dragon-player gains |
1492 | * an overall level. Here, the dragon might gain new abilities |
1505 | * an overall level. Here, the dragon might gain new abilities |
1493 | * or change the ability-focus. |
1506 | * or change the ability-focus. |
1494 | */ |
1507 | */ |
1495 | void |
1508 | static void |
1496 | dragon_level_gain (object *who) |
1509 | dragon_level_gain (object *who) |
1497 | { |
1510 | { |
1498 | object *abil = NULL; /* pointer to dragon ability force */ |
1511 | object *abil = NULL; /* pointer to dragon ability force */ |
1499 | object *skin = NULL; /* pointer to dragon skin force */ |
1512 | object *skin = NULL; /* pointer to dragon skin force */ |
1500 | object *tmp = NULL; /* tmp. object */ |
1513 | object *tmp = NULL; /* tmp. object */ |
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1776 | * adjustments based on permanent exp and the like. |
1789 | * adjustments based on permanent exp and the like. |
1777 | * This function should always be used for losing experience - |
1790 | * This function should always be used for losing experience - |
1778 | * the 'exp' value passed should be positive - this is the |
1791 | * the 'exp' value passed should be positive - this is the |
1779 | * amount that should get subtract from the player. |
1792 | * amount that should get subtract from the player. |
1780 | */ |
1793 | */ |
1781 | sint64 |
1794 | static sint64 |
1782 | check_exp_loss (const object *op, sint64 exp) |
1795 | check_exp_loss (const object *op, sint64 exp) |
1783 | { |
1796 | { |
1784 | sint64 del_exp; |
1797 | sint64 del_exp; |
1785 | |
1798 | |
1786 | if (exp > op->stats.exp) |
1799 | if (exp > op->stats.exp) |