--- deliantra/server/common/living.C 2008/12/18 19:56:09 1.93
+++ deliantra/server/common/living.C 2009/11/06 12:49:19 1.99
@@ -5,18 +5,19 @@
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -860,10 +861,7 @@
if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == POTION)
continue;
- /* See note in map.c:update_position about making this additive
- * since light sources are never applied, need to put check here.
- */
- glow_radius = max (glow_radius, tmp->glow_radius);
+ glow_radius += tmp->glow_radius;
/* For some things, we don't care what is equipped */
if (tmp->type == SKILL)
@@ -1139,10 +1137,10 @@
}
if (tmp->stats.wc)
- wc -= (tmp->stats.wc + tmp->magic);
+ wc -= tmp->stats.wc + tmp->magic;
if (tmp->stats.ac)
- ac -= (tmp->stats.ac + tmp->magic);
+ ac -= tmp->stats.ac + tmp->magic;
if (ARMOUR_SPEED (tmp))
max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f);
@@ -1152,6 +1150,8 @@
} /* item is equipped */
} /* for loop of items */
+ glow_radius = min (glow_radius, MAX_LIGHT_RADIUS);
+
/* We've gone through all the objects the player has equipped. For many things, we
* have generated intermediate values which we now need to assign.
*/
@@ -1330,9 +1330,6 @@
if (settings.search_items && contr->search_str[0])
speed -= 1;
-
- if (attacktype == 0)
- attacktype = arch->attacktype;
} /* End if player */
if (added_speed >= 0)
@@ -1421,6 +1418,22 @@
map->at (x, y).flags_ = 0;
}
+void
+object::set_glow_radius (sint8 rad)
+{
+ glow_radius = rad;
+
+ if (is_on_map ())
+ update_all_los (map, x, y);
+ else if (object *env = outer_env ())
+ {
+ env->update_stats ();
+
+ if (env->is_on_map ())
+ update_all_los (env->map, env->x, env->y);
+ }
+}
+
/*
* Returns true if the given player is a legal class.
* The function to add and remove class-bonuses to the stats doesn't
@@ -1492,7 +1505,7 @@
* an overall level. Here, the dragon might gain new abilities
* or change the ability-focus.
*/
-void
+static void
dragon_level_gain (object *who)
{
object *abil = NULL; /* pointer to dragon ability force */
@@ -1778,7 +1791,7 @@
* the 'exp' value passed should be positive - this is the
* amount that should get subtract from the player.
*/
-sint64
+static sint64
check_exp_loss (const object *op, sint64 exp)
{
sint64 del_exp;