--- deliantra/server/common/living.C 2007/06/04 13:04:00 1.67
+++ deliantra/server/common/living.C 2007/07/22 14:17:56 1.72
@@ -1,23 +1,22 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
@@ -867,6 +866,8 @@
{
if (type == PLAYER)
{
+ contr->item_power += tmp->item_power;
+
if (tmp == contr->combat_ob || tmp == contr->ranged_ob)
if (tmp != current_weapon
&& (tmp->type != SKILL || tmp->subtype != SK_PRAYING)
@@ -890,12 +891,11 @@
tmp->type == DISEASE || tmp->type == FORCE ||
tmp->type == SKILL)
{
- contr->digestion += tmp->stats.food;
+ contr->digestion = clamp (int (contr->digestion) + tmp->stats.food, MIN_DIGESTION, MAX_DIGESTION);
contr->gen_hp += tmp->stats.hp;
contr->gen_sp += tmp->stats.sp;
contr->gen_grace += tmp->stats.grace;
contr->gen_sp_armour += tmp->gen_sp_armour;
- contr->item_power += tmp->item_power;
}
} /* if this is a player */
else
@@ -1511,14 +1511,11 @@
char buf[MAX_BUF]; /* tmp. string buffer */
/* now grab the 'dragon_ability'-forces from the player's inventory */
- shstr_cmp dragon_ability_force ("dragon_ability_force");
- shstr_cmp dragon_skin_force ("dragon_skin_force");
-
for (tmp = who->inv; tmp; tmp = tmp->below)
if (tmp->type == FORCE)
- if (tmp->arch->archname == dragon_ability_force)
+ if (tmp->arch->archname == shstr_dragon_ability_force)
abil = tmp;
- else if (tmp->arch->archname == dragon_skin_force)
+ else if (tmp->arch->archname == shstr_dragon_skin_force)
skin = tmp;
/* if the force is missing -> bail out */