--- deliantra/server/common/living.C 2007/08/07 22:36:18 1.75 +++ deliantra/server/common/living.C 2007/11/10 03:40:17 1.81 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #include @@ -916,8 +916,7 @@ continue; for (int i = 0; i < NUM_STATS; i++) - if (expect_false (tmp->stats.stat (i))) - stat_sum [i] = clamp (stat_sum [i] + tmp->stats.stat (i), MIN_STAT, MAX_STAT); + stat_sum [i] = stat_sum [i] + tmp->stats.stat (i); if (digest_types [tmp->type]) { @@ -940,12 +939,8 @@ slot[i].used += tmp->slot[i].info; if (tmp->type == SYMPTOM) - { - speed_reduce_from_disease = tmp->last_sp / 100.f; - - if (speed_reduce_from_disease == 0) - speed_reduce_from_disease = 1; - } + speed_reduce_from_disease = + min (speed_reduce_from_disease, tmp->last_sp ? tmp->last_sp / 100.f : 1.f); /* Pos. and neg. protections are counted seperate (-> pro/vuln). * (Negative protections are calculated exactly like positive.) @@ -1357,20 +1352,22 @@ * weight limit, then player suffers a speed reduction based on how * much above he is, and what is max carry is */ - f = (carrying / 1000) - max_carry[stats.Str]; - if (f > 0) + float f = (carrying / 1000) - max_carry[stats.Str]; + if (f > 0.f) speed = speed / (1.f + f / max_carry[stats.Str]); } speed += bonus_speed / 10.f; /* Not affected by limits */ + speed *= speed_reduce_from_disease; /* Put a lower limit on speed. Note with this speed, you move once every - * 100 ticks or so. This amounts to once every 12 seconds of realtime. + * 25 ticks or so. This amounts to once every 3 seconds of realtime. */ - speed = speed * speed_reduce_from_disease; + if (speed < 0.04f && type == PLAYER) + speed = 0.04f; - if (speed < 0.01f && type == PLAYER) - speed = 0.01f; + if (speed != old_speed) + set_speed (speed); if (type == PLAYER) { @@ -1412,9 +1409,6 @@ else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) move_type &= ~MOVE_WALK; - if (speed != old_speed) - set_speed (speed); - /* It is quite possible that a player's spell costing might have changed, * so we will check that now. */ @@ -1484,10 +1478,10 @@ if (atnr_is_dragon_enabled (abil->stats.exp) && abil->resist[abil->stats.exp] >= level) atnr = abil->stats.exp; - level = (int) (level / 5.); + level = (int) (level / 25.); /* now set the new title */ - if (pl->contr != NULL) + if (pl->contr) { if (level == 0) sprintf (pl->contr->title, "%s hatchling", attacks[atnr]);