… | |
… | |
808 | ac = arch->stats.ac; |
808 | ac = arch->stats.ac; |
809 | |
809 | |
810 | stats.luck = arch->stats.luck; |
810 | stats.luck = arch->stats.luck; |
811 | speed = arch->speed; |
811 | speed = arch->speed; |
812 | |
812 | |
813 | sint16 digestion = 0; // a local var to add digestion |
|
|
814 | |
|
|
815 | /* OK - we've reset most all the objects attributes to sane values. |
813 | /* OK - we've reset most all the objects attributes to sane values. |
816 | * now go through and make adjustments for what the player has equipped. |
814 | * now go through and make adjustments for what the player has equipped. |
817 | */ |
815 | */ |
818 | for (tmp = inv; tmp; tmp = tmp->below) |
816 | for (tmp = inv; tmp; tmp = tmp->below) |
819 | { |
817 | { |
… | |
… | |
891 | tmp->type == AMULET || tmp->type == GIRDLE || |
889 | tmp->type == AMULET || tmp->type == GIRDLE || |
892 | tmp->type == BRACERS || tmp->type == CLOAK || |
890 | tmp->type == BRACERS || tmp->type == CLOAK || |
893 | tmp->type == DISEASE || tmp->type == FORCE || |
891 | tmp->type == DISEASE || tmp->type == FORCE || |
894 | tmp->type == SKILL) |
892 | tmp->type == SKILL) |
895 | { |
893 | { |
896 | digestion += tmp->stats.food; |
894 | contr->digestion = clamp (int (contr->digestion) + tmp->stats.food, MIN_DIGESTION, MAX_DIGESTION); |
897 | contr->gen_hp += tmp->stats.hp; |
895 | contr->gen_hp += tmp->stats.hp; |
898 | contr->gen_sp += tmp->stats.sp; |
896 | contr->gen_sp += tmp->stats.sp; |
899 | contr->gen_grace += tmp->stats.grace; |
897 | contr->gen_grace += tmp->stats.grace; |
900 | contr->gen_sp_armour += tmp->gen_sp_armour; |
898 | contr->gen_sp_armour += tmp->gen_sp_armour; |
901 | } |
899 | } |
… | |
… | |
1135 | break; |
1133 | break; |
1136 | } /* switch tmp->type */ |
1134 | } /* switch tmp->type */ |
1137 | } /* item is equipped */ |
1135 | } /* item is equipped */ |
1138 | } /* for loop of items */ |
1136 | } /* for loop of items */ |
1139 | |
1137 | |
1140 | // now clamp digestion to our limits |
|
|
1141 | contr->digestion = clamp (digestion, MIN_DIGESTION, MAX_DIGESTION); |
|
|
1142 | |
|
|
1143 | /* We've gone through all the objects the player has equipped. For many things, we |
1138 | /* We've gone through all the objects the player has equipped. For many things, we |
1144 | * have generated intermediate values which we now need to assign. |
1139 | * have generated intermediate values which we now need to assign. |
1145 | */ |
1140 | */ |
1146 | |
1141 | |
1147 | /* 'total resistance = total protections - total vulnerabilities'. |
1142 | /* 'total resistance = total protections - total vulnerabilities'. |
… | |
… | |
1604 | */ |
1599 | */ |
1605 | void |
1600 | void |
1606 | player_lvl_adj (object *who, object *op) |
1601 | player_lvl_adj (object *who, object *op) |
1607 | { |
1602 | { |
1608 | char buf[MAX_BUF]; |
1603 | char buf[MAX_BUF]; |
|
|
1604 | bool changed = false; |
1609 | |
1605 | |
1610 | if (!op) /* when rolling stats */ |
1606 | if (!op) /* when rolling stats */ |
1611 | op = who; |
1607 | op = who; |
1612 | |
1608 | |
1613 | if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1609 | while (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) |
1614 | { |
1610 | { |
|
|
1611 | changed = true; |
|
|
1612 | |
1615 | op->level++; |
1613 | op->level++; |
1616 | |
1614 | |
1617 | if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1615 | if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who)) |
1618 | dragon_level_gain (who); |
1616 | dragon_level_gain (who); |
1619 | |
1617 | |
… | |
… | |
1623 | who->contr->levhp[who->level] = die_roll (2, 4, who, PREFER_HIGH) + 1; |
1621 | who->contr->levhp[who->level] = die_roll (2, 4, who, PREFER_HIGH) + 1; |
1624 | who->contr->levsp[who->level] = die_roll (2, 3, who, PREFER_HIGH); |
1622 | who->contr->levsp[who->level] = die_roll (2, 3, who, PREFER_HIGH); |
1625 | who->contr->levgrace[who->level] = die_roll (2, 2, who, PREFER_HIGH) - 1; |
1623 | who->contr->levgrace[who->level] = die_roll (2, 2, who, PREFER_HIGH) - 1; |
1626 | } |
1624 | } |
1627 | |
1625 | |
1628 | who->update_stats (); |
|
|
1629 | if (op->level > 1) |
1626 | if (op->level > 1) |
1630 | { |
1627 | { |
1631 | if (op->type != PLAYER) |
1628 | if (op->type != PLAYER) |
|
|
1629 | { |
|
|
1630 | who->contr->play_sound (sound_find ("skill_up")); |
1632 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1631 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
|
|
1632 | } |
1633 | else |
1633 | else |
|
|
1634 | { |
|
|
1635 | who->contr->play_sound (sound_find ("level_up")); |
1634 | sprintf (buf, "You are now level %d.", op->level); |
1636 | sprintf (buf, "You are now level %d.", op->level); |
|
|
1637 | } |
1635 | |
1638 | |
1636 | if (who) |
1639 | if (who) |
1637 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1640 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1638 | } |
1641 | } |
1639 | |
|
|
1640 | player_lvl_adj (who, op); /* To increase more levels */ |
|
|
1641 | } |
1642 | } |
|
|
1643 | |
1642 | else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1644 | while (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) |
1643 | { |
1645 | { |
|
|
1646 | changed = true; |
|
|
1647 | |
1644 | op->level--; |
1648 | op->level--; |
1645 | who->update_stats (); |
|
|
1646 | |
1649 | |
1647 | if (op->type != PLAYER) |
1650 | if (op->type != PLAYER) |
1648 | { |
1651 | { |
1649 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1652 | sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); |
1650 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1653 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); |
1651 | } |
1654 | } |
|
|
1655 | } |
1652 | |
1656 | |
1653 | player_lvl_adj (who, op); /* To decrease more levels */ |
1657 | if (changed) |
1654 | } |
1658 | { |
1655 | |
1659 | who->update_stats (); |
|
|
1660 | esrv_update_stats (who->contr); |
1656 | /* check if the spell data has changed */ |
1661 | /* check if the spell data has changed */ |
1657 | esrv_update_stats (who->contr); |
|
|
1658 | esrv_update_spells (who->contr); |
1662 | esrv_update_spells (who->contr); |
|
|
1663 | } |
1659 | } |
1664 | } |
1660 | |
1665 | |
1661 | /* |
1666 | /* |
1662 | * Returns how much experience is needed for a player to become |
1667 | * Returns how much experience is needed for a player to become |
1663 | * the given level. level should really never exceed max_level |
1668 | * the given level. level should really never exceed max_level |