… | |
… | |
852 | contr->gen_grace = 0; |
852 | contr->gen_grace = 0; |
853 | contr->gen_sp_armour = 10; |
853 | contr->gen_sp_armour = 10; |
854 | contr->item_power = 0; |
854 | contr->item_power = 0; |
855 | } |
855 | } |
856 | |
856 | |
857 | memcpy (body_used, body_info, sizeof (body_info)); |
857 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
858 | slot[i].used = slot[i].info; |
858 | |
859 | |
859 | slaying = 0; |
860 | slaying = 0; |
860 | |
861 | |
861 | if (!QUERY_FLAG (this, FLAG_WIZ)) |
862 | if (!QUERY_FLAG (this, FLAG_WIZ)) |
862 | { |
863 | { |
… | |
… | |
877 | path_repelled = arch->clone.path_repelled; |
878 | path_repelled = arch->clone.path_repelled; |
878 | path_denied = arch->clone.path_denied; |
879 | path_denied = arch->clone.path_denied; |
879 | glow_radius = arch->clone.glow_radius; |
880 | glow_radius = arch->clone.glow_radius; |
880 | move_type = arch->clone.move_type; |
881 | move_type = arch->clone.move_type; |
881 | |
882 | |
882 | chosen_skill = NULL; |
883 | chosen_skill = 0; |
883 | |
884 | |
884 | /* initializing resistances from the values in player/monster's |
885 | /* initializing resistances from the values in player/monster's |
885 | * archetype clone |
886 | * archetype clone |
886 | */ |
887 | */ |
887 | memcpy (&resist, &arch->clone.resist, sizeof (resist)); |
888 | memcpy (&resist, &arch->clone.resist, sizeof (resist)); |
… | |
… | |
890 | { |
891 | { |
891 | if (resist[i] > 0) |
892 | if (resist[i] > 0) |
892 | prot[i] = resist[i], vuln[i] = 0; |
893 | prot[i] = resist[i], vuln[i] = 0; |
893 | else |
894 | else |
894 | vuln[i] = -(resist[i]), prot[i] = 0; |
895 | vuln[i] = -(resist[i]), prot[i] = 0; |
|
|
896 | |
895 | potion_resist[i] = 0; |
897 | potion_resist[i] = 0; |
896 | } |
898 | } |
897 | |
899 | |
898 | wc = arch->clone.stats.wc; |
900 | wc = arch->clone.stats.wc; |
899 | stats.dam = arch->clone.stats.dam; |
901 | stats.dam = arch->clone.stats.dam; |
… | |
… | |
970 | || (tmp->type == SKILL |
972 | || (tmp->type == SKILL |
971 | && tmp->subtype == SK_PRAYING)) |
973 | && tmp->subtype == SK_PRAYING)) |
972 | { |
974 | { |
973 | if (type == PLAYER) |
975 | if (type == PLAYER) |
974 | { |
976 | { |
|
|
977 | if ((tmp->type == WEAPON || tmp->type == BOW) |
|
|
978 | && tmp != current_weapon) |
|
|
979 | continue; |
|
|
980 | |
975 | for (i = 0; i < NUM_STATS; i++) |
981 | for (i = 0; i < NUM_STATS; i++) |
976 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
982 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
977 | |
983 | |
978 | /* these are the items that currently can change digestion, regeneration, |
984 | /* these are the items that currently can change digestion, regeneration, |
979 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
985 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
… | |
… | |
994 | contr->gen_grace += tmp->stats.grace; |
1000 | contr->gen_grace += tmp->stats.grace; |
995 | contr->gen_sp_armour += tmp->gen_sp_armour; |
1001 | contr->gen_sp_armour += tmp->gen_sp_armour; |
996 | contr->item_power += tmp->item_power; |
1002 | contr->item_power += tmp->item_power; |
997 | } |
1003 | } |
998 | } /* if this is a player */ |
1004 | } /* if this is a player */ |
|
|
1005 | else |
|
|
1006 | { |
|
|
1007 | if (tmp->type == WEAPON) |
|
|
1008 | current_weapon = tmp; |
|
|
1009 | } |
999 | |
1010 | |
1000 | /* Update slots used for items */ |
1011 | /* Update slots used for items */ |
1001 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1012 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1002 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1013 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1003 | body_used[i] += tmp->body_info[i]; |
1014 | slot[i].used += tmp->slot[i].info; |
1004 | |
1015 | |
1005 | if (tmp->type == SYMPTOM) |
1016 | if (tmp->type == SYMPTOM) |
1006 | { |
1017 | { |
1007 | speed_reduce_from_disease = tmp->last_sp / 100.f; |
1018 | speed_reduce_from_disease = tmp->last_sp / 100.f; |
1008 | |
1019 | |
… | |
… | |
1035 | vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; |
1046 | vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; |
1036 | } |
1047 | } |
1037 | } |
1048 | } |
1038 | |
1049 | |
1039 | /* There may be other things that should not adjust the attacktype */ |
1050 | /* There may be other things that should not adjust the attacktype */ |
1040 | if (tmp->type != BOW && tmp->type != SYMPTOM) |
1051 | if ((tmp->type != WEAPON && tmp->type != BOW && tmp->type != SYMPTOM) |
|
|
1052 | || current_weapon == tmp) |
|
|
1053 | { |
1041 | attacktype |= tmp->attacktype; |
1054 | attacktype |= tmp->attacktype; |
1042 | |
|
|
1043 | path_attuned |= tmp->path_attuned; |
1055 | path_attuned |= tmp->path_attuned; |
1044 | path_repelled |= tmp->path_repelled; |
1056 | path_repelled |= tmp->path_repelled; |
1045 | path_denied |= tmp->path_denied; |
1057 | path_denied |= tmp->path_denied; |
1046 | move_type |= tmp->move_type; |
1058 | move_type |= tmp->move_type; |
1047 | stats.luck += tmp->stats.luck; |
1059 | stats.luck += tmp->stats.luck; |
|
|
1060 | } |
1048 | |
1061 | |
1049 | if (QUERY_FLAG (tmp, FLAG_LIFESAVE )) SET_FLAG (this, FLAG_LIFESAVE); |
1062 | if (QUERY_FLAG (tmp, FLAG_LIFESAVE )) SET_FLAG (this, FLAG_LIFESAVE); |
1050 | if (QUERY_FLAG (tmp, FLAG_REFL_SPELL )) SET_FLAG (this, FLAG_REFL_SPELL); |
1063 | if (QUERY_FLAG (tmp, FLAG_REFL_SPELL )) SET_FLAG (this, FLAG_REFL_SPELL); |
1051 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE)) SET_FLAG (this, FLAG_REFL_MISSILE); |
1064 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE)) SET_FLAG (this, FLAG_REFL_MISSILE); |
1052 | if (QUERY_FLAG (tmp, FLAG_STEALTH )) SET_FLAG (this, FLAG_STEALTH); |
1065 | if (QUERY_FLAG (tmp, FLAG_STEALTH )) SET_FLAG (this, FLAG_STEALTH); |
… | |
… | |
1074 | added_speed += tmp->stats.exp; |
1087 | added_speed += tmp->stats.exp; |
1075 | } |
1088 | } |
1076 | |
1089 | |
1077 | switch (tmp->type) |
1090 | switch (tmp->type) |
1078 | { |
1091 | { |
|
|
1092 | #if 0 |
1079 | case WAND: |
1093 | case WAND: |
1080 | case ROD: |
1094 | case ROD: |
1081 | case HORN: |
1095 | case HORN: |
1082 | if (type == PLAYER) |
1096 | if (type != PLAYER || current_weapon == tmp) |
1083 | { |
|
|
1084 | contr->ranged_skill = this; |
1097 | chosen_skill = tmp; |
1085 | contr->ranged_ob = tmp; |
|
|
1086 | } |
|
|
1087 | break; |
1098 | break; |
|
|
1099 | #endif |
1088 | |
1100 | |
1089 | /* skills modifying the character -b.t. */ |
1101 | /* skills modifying the character -b.t. */ |
1090 | /* for all skills and skill granting objects */ |
1102 | /* for all skills and skill granting objects */ |
1091 | case SKILL: |
1103 | case SKILL: |
1092 | if (!QUERY_FLAG (tmp, FLAG_APPLIED)) |
1104 | if (!QUERY_FLAG (tmp, FLAG_APPLIED)) |
… | |
… | |
1125 | ac -= tmp->stats.ac + tmp->magic; |
1137 | ac -= tmp->stats.ac + tmp->magic; |
1126 | |
1138 | |
1127 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1139 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1128 | contr->encumbrance += (int) 3 *tmp->weight / 1000; |
1140 | contr->encumbrance += (int) 3 *tmp->weight / 1000; |
1129 | |
1141 | |
1130 | if (type == PLAYER) |
|
|
1131 | { |
|
|
1132 | contr->ranged_skill = this; |
|
|
1133 | contr->ranged_ob = tmp; |
|
|
1134 | } |
|
|
1135 | |
|
|
1136 | break; |
1142 | break; |
1137 | |
1143 | |
1138 | case SKILL_TOOL: |
1144 | case SKILL_TOOL: |
1139 | if (chosen_skill) |
1145 | if (chosen_skill) |
1140 | LOG (llevDebug, "fix_player, op %s has multiple skills applied\n", &name); |
1146 | LOG (llevDebug, "fix_player, op %s has multiple skills applied\n", &name); |
1141 | |
1147 | |
1142 | chosen_skill = tmp; |
1148 | chosen_skill = tmp; |
1143 | |
|
|
1144 | if (type == PLAYER) |
|
|
1145 | { |
|
|
1146 | contr->ranged_skill = this; |
|
|
1147 | contr->ranged_ob = tmp; |
|
|
1148 | } |
|
|
1149 | break; |
1149 | break; |
1150 | |
1150 | |
1151 | case SHIELD: |
1151 | case SHIELD: |
1152 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1152 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1153 | contr->encumbrance += (int) tmp->weight / 2000; |
1153 | contr->encumbrance += (int) tmp->weight / 2000; |
… | |
… | |
1169 | |
1169 | |
1170 | break; |
1170 | break; |
1171 | |
1171 | |
1172 | case BOW: |
1172 | case BOW: |
1173 | case WEAPON: |
1173 | case WEAPON: |
1174 | if (type != PLAYER |
1174 | if (type != PLAYER || current_weapon == tmp) |
1175 | || (contr->combat_skill && contr->combat_skill->type == SKILL && (skill_flags [contr->combat_skill->subtype] & SF_NEED_BOW ) && tmp->type == BOW ) |
|
|
1176 | || (contr->combat_skill && contr->combat_skill->type == SKILL && (skill_flags [contr->combat_skill->subtype] & SF_NEED_WEAPON) && tmp->type == WEAPON)) |
|
|
1177 | { |
1175 | { |
1178 | wc -= tmp->stats.wc + tmp->magic; |
1176 | wc -= tmp->stats.wc + tmp->magic; |
1179 | |
1177 | |
1180 | if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0) |
1178 | if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0) |
1181 | ac -= tmp->stats.ac + tmp->magic; |
1179 | ac -= tmp->stats.ac + tmp->magic; |
… | |
… | |
1192 | /* If there is desire that two handed weapons should do |
1190 | /* If there is desire that two handed weapons should do |
1193 | * extra strength damage, this is where the code should |
1191 | * extra strength damage, this is where the code should |
1194 | * go. |
1192 | * go. |
1195 | */ |
1193 | */ |
1196 | |
1194 | |
1197 | current_weapon = tmp; |
|
|
1198 | |
|
|
1199 | if (type == PLAYER) |
1195 | if (type == PLAYER) |
1200 | { |
|
|
1201 | contr->combat_ob = tmp; |
|
|
1202 | |
|
|
1203 | if (settings.spell_encumbrance) |
1196 | if (settings.spell_encumbrance) |
1204 | contr->encumbrance += tmp->weight * 3 / 1000; |
1197 | contr->encumbrance += tmp->weight * 3 / 1000; |
1205 | } |
|
|
1206 | } |
1198 | } |
1207 | |
1199 | |
1208 | break; |
1200 | break; |
1209 | |
1201 | |
1210 | case ARMOUR: /* Only the best of these three are used: */ |
1202 | case ARMOUR: /* Only the best of these three are used: */ |
… | |
… | |
1836 | sint64 limit, exp_to_add; |
1828 | sint64 limit, exp_to_add; |
1837 | int i; |
1829 | int i; |
1838 | |
1830 | |
1839 | /* prevents some forms of abuse. */ |
1831 | /* prevents some forms of abuse. */ |
1840 | if (op->contr->braced) |
1832 | if (op->contr->braced) |
1841 | exp = exp / 5; |
1833 | exp /= 5; |
1842 | |
1834 | |
1843 | /* Try to find the matching skill. |
1835 | /* Try to find the matching skill. |
1844 | * We do a shortcut/time saving mechanism first - see if it matches |
1836 | * We do a shortcut/time saving mechanism first - see if it matches |
1845 | * chosen_skill. This means we don't need to search through |
1837 | * chosen_skill. This means we don't need to search through |
1846 | * the players inventory. |
1838 | * the players inventory. |
1847 | */ |
1839 | */ |
1848 | if (skill_name) |
1840 | if (skill_name) |
1849 | { |
1841 | { |
1850 | if (op->chosen_skill && op->chosen_skill->type == SKILL && !strcmp (skill_name, op->chosen_skill->skill)) |
1842 | if (op->chosen_skill && op->chosen_skill->type == SKILL && !strcmp (skill_name, op->chosen_skill->skill)) |