… | |
… | |
677 | */ |
677 | */ |
678 | |
678 | |
679 | void |
679 | void |
680 | object::drain_stat () |
680 | object::drain_stat () |
681 | { |
681 | { |
682 | drain_specific_stat (RANDOM () % NUM_STATS); |
682 | drain_specific_stat (rndm (NUM_STATS)); |
683 | } |
683 | } |
684 | |
684 | |
685 | void |
685 | void |
686 | object::drain_specific_stat (int deplete_stats) |
686 | object::drain_specific_stat (int deplete_stats) |
687 | { |
687 | { |
… | |
… | |
818 | * Updates all abilities given by applied objects in the inventory |
818 | * Updates all abilities given by applied objects in the inventory |
819 | * of the given object. Note: This function works for both monsters |
819 | * of the given object. Note: This function works for both monsters |
820 | * and players; the "player" in the name is purely an archaic inheritance. |
820 | * and players; the "player" in the name is purely an archaic inheritance. |
821 | * This functions starts from base values (archetype or player object) |
821 | * This functions starts from base values (archetype or player object) |
822 | * and then adjusts them according to what the player has equipped. |
822 | * and then adjusts them according to what the player has equipped. |
823 | */ |
823 | * |
824 | |
|
|
825 | /* July 95 - inserted stuff to handle new skills/exp system - b.t. |
824 | * July 95 - inserted stuff to handle new skills/exp system - b.t. |
826 | spell system split, grace points now added to system --peterm |
825 | * spell system split, grace points now added to system --peterm |
827 | */ |
826 | */ |
828 | |
|
|
829 | void |
827 | void |
830 | object::update_stats () |
828 | object::update_stats () |
831 | { |
829 | { |
832 | int i, j; |
830 | int i, j; |
833 | float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1; |
831 | float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1; |
… | |
… | |
857 | /* Don't clobber all the range_ values. range_golem otherwise |
855 | /* Don't clobber all the range_ values. range_golem otherwise |
858 | * gets reset for no good reason, and we don't want to reset |
856 | * gets reset for no good reason, and we don't want to reset |
859 | * range_magic (what spell is readied). These three below |
857 | * range_magic (what spell is readied). These three below |
860 | * well get filled in based on what the player has equipped. |
858 | * well get filled in based on what the player has equipped. |
861 | */ |
859 | */ |
862 | contr->ranges[range_bow] = NULL; |
860 | contr->ranges[range_bow] = 0; |
863 | contr->ranges[range_misc] = NULL; |
861 | contr->ranges[range_misc] = 0; |
864 | contr->ranges[range_skill] = NULL; |
862 | contr->ranges[range_skill] = 0; |
865 | } |
863 | } |
866 | |
864 | |
867 | memcpy (body_used, body_info, sizeof (body_info)); |
865 | memcpy (body_used, body_info, sizeof (body_info)); |
868 | |
866 | |
869 | slaying = 0; |
867 | slaying = 0; |
… | |
… | |
926 | speed = arch->clone.speed; |
924 | speed = arch->clone.speed; |
927 | |
925 | |
928 | /* OK - we've reset most all the objects attributes to sane values. |
926 | /* OK - we've reset most all the objects attributes to sane values. |
929 | * now go through and make adjustments for what the player has equipped. |
927 | * now go through and make adjustments for what the player has equipped. |
930 | */ |
928 | */ |
931 | |
|
|
932 | for (tmp = inv; tmp; tmp = tmp->below) |
929 | for (tmp = inv; tmp; tmp = tmp->below) |
933 | { |
930 | { |
934 | /* See note in map.c:update_position about making this additive |
931 | /* See note in map.c:update_position about making this additive |
935 | * since light sources are never applied, need to put check here. |
932 | * since light sources are never applied, need to put check here. |
936 | */ |
933 | */ |
… | |
… | |
1021 | if (speed_reduce_from_disease == 0) |
1018 | if (speed_reduce_from_disease == 0) |
1022 | speed_reduce_from_disease = 1; |
1019 | speed_reduce_from_disease = 1; |
1023 | } |
1020 | } |
1024 | |
1021 | |
1025 | /* Pos. and neg. protections are counted seperate (-> pro/vuln). |
1022 | /* Pos. and neg. protections are counted seperate (-> pro/vuln). |
1026 | * (Negative protections are calculated extactly like positive.) |
1023 | * (Negative protections are calculated exactly like positive.) |
1027 | * Resistance from potions are treated special as well. If there's |
1024 | * Resistance from potions are treated special as well. If there's |
1028 | * more than one potion-effect, the bigger prot.-value is taken. |
1025 | * more than one potion-effect, the bigger prot.-value is taken. |
1029 | */ |
1026 | */ |
1030 | if (tmp->type != POTION) |
1027 | if (tmp->type != POTION) |
1031 | { |
1028 | { |
… | |
… | |
1040 | potion_resist[i] = MAX (potion_resist[i], tmp->resist[i]); |
1037 | potion_resist[i] = MAX (potion_resist[i], tmp->resist[i]); |
1041 | else |
1038 | else |
1042 | potion_resist[i] = tmp->resist[i]; |
1039 | potion_resist[i] = tmp->resist[i]; |
1043 | } |
1040 | } |
1044 | else if (tmp->resist[i] > 0) |
1041 | else if (tmp->resist[i] > 0) |
1045 | prot[i] += ((100 - prot[i]) * tmp->resist[i]) / 100; |
1042 | prot[i] += ((100 - prot[i]) * tmp->resist[i]) / 100; |
1046 | else if (tmp->resist[i] < 0) |
1043 | else if (tmp->resist[i] < 0) |
1047 | vuln[i] += ((100 - vuln[i]) * (-tmp->resist[i])) / 100; |
1044 | vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; |
1048 | } |
1045 | } |
1049 | } |
1046 | } |
1050 | |
1047 | |
1051 | /* There may be other things that should not adjust the attacktype */ |
1048 | /* There may be other things that should not adjust the attacktype */ |
1052 | if (tmp->type != BOW && tmp->type != SYMPTOM) |
1049 | if (tmp->type != BOW && tmp->type != SYMPTOM) |
… | |
… | |
1515 | if (type == PLAYER) |
1512 | if (type == PLAYER) |
1516 | { |
1513 | { |
1517 | esrv_update_stats (contr); |
1514 | esrv_update_stats (contr); |
1518 | esrv_update_spells (contr); |
1515 | esrv_update_spells (contr); |
1519 | } |
1516 | } |
|
|
1517 | |
|
|
1518 | // update the mapspace, if we are on a map |
|
|
1519 | if (!flag [FLAG_REMOVED] && map) |
|
|
1520 | map->at (x, y).flags_ = 0; |
1520 | } |
1521 | } |
1521 | |
1522 | |
1522 | /* |
1523 | /* |
1523 | * Returns true if the given player is a legal class. |
1524 | * Returns true if the given player is a legal class. |
1524 | * The function to add and remove class-bonuses to the stats doesn't |
1525 | * The function to add and remove class-bonuses to the stats doesn't |
… | |
… | |
1951 | del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction)); |
1952 | del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction)); |
1952 | tmp->stats.exp -= del_exp; |
1953 | tmp->stats.exp -= del_exp; |
1953 | player_lvl_adj (op, tmp); |
1954 | player_lvl_adj (op, tmp); |
1954 | } |
1955 | } |
1955 | } |
1956 | } |
|
|
1957 | |
1956 | if (flag != SK_SUBTRACT_SKILL_EXP) |
1958 | if (flag != SK_SUBTRACT_SKILL_EXP) |
1957 | { |
1959 | { |
1958 | del_exp = check_exp_loss (op, exp); |
1960 | del_exp = check_exp_loss (op, exp); |
1959 | op->stats.exp -= del_exp; |
1961 | op->stats.exp -= del_exp; |
1960 | player_lvl_adj (op, NULL); |
1962 | player_lvl_adj (op, NULL); |
1961 | } |
1963 | } |
1962 | } |
1964 | } |
1963 | |
|
|
1964 | |
|
|
1965 | |
1965 | |
1966 | /* change_exp() - changes experience to a player/monster. This |
1966 | /* change_exp() - changes experience to a player/monster. This |
1967 | * does bounds checking to make sure we don't overflow the max exp. |
1967 | * does bounds checking to make sure we don't overflow the max exp. |
1968 | * |
1968 | * |
1969 | * The exp passed is typically not modified much by this function - |
1969 | * The exp passed is typically not modified much by this function - |
1970 | * it is assumed the caller has modified the exp as needed. |
1970 | * it is assumed the caller has modified the exp as needed. |
1971 | * skill_name is the skill that should get the exp added. |
1971 | * skill_name is the skill that should get the exp added. |
1972 | * flag is what to do if player doesn't have the skill. |
1972 | * flag is what to do if player doesn't have the skill. |
1973 | * these last two values are only used for players. |
1973 | * these last two values are only used for players. |
1974 | */ |
1974 | */ |
1975 | |
|
|
1976 | void |
1975 | void |
1977 | change_exp (object *op, sint64 exp, const char *skill_name, int flag) |
1976 | change_exp (object *op, sint64 exp, const char *skill_name, int flag) |
1978 | { |
1977 | { |
1979 | |
1978 | |
1980 | #ifdef EXP_DEBUG |
1979 | #ifdef EXP_DEBUG |