… | |
… | |
1442 | |
1442 | |
1443 | /* |
1443 | /* |
1444 | * set the new dragon name after gaining levels or |
1444 | * set the new dragon name after gaining levels or |
1445 | * changing ability focus (later this can be extended to |
1445 | * changing ability focus (later this can be extended to |
1446 | * eventually change the player's face and animation) |
1446 | * eventually change the player's face and animation) |
1447 | * |
|
|
1448 | * Note that the title is written to 'own_title' in the |
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|
1449 | * player struct. This should be changed to 'ext_title' |
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|
1450 | * as soon as clients support this! |
|
|
1451 | * Please, anyone, write support for 'ext_title'. |
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|
1452 | */ |
1447 | */ |
1453 | void |
1448 | void |
1454 | set_dragon_name (object *pl, const object *abil, const object *skin) |
1449 | set_dragon_name (object *pl, const object *abil, const object *skin) |
1455 | { |
1450 | { |
1456 | int atnr = -1; /* attacknumber of highest level */ |
1451 | int atnr = -1; /* attacknumber of highest level */ |
… | |
… | |
1474 | /* now if there are equals at highest level, pick the one with focus, |
1469 | /* now if there are equals at highest level, pick the one with focus, |
1475 | or else at random */ |
1470 | or else at random */ |
1476 | if (atnr_is_dragon_enabled (abil->stats.exp) && abil->resist[abil->stats.exp] >= level) |
1471 | if (atnr_is_dragon_enabled (abil->stats.exp) && abil->resist[abil->stats.exp] >= level) |
1477 | atnr = abil->stats.exp; |
1472 | atnr = abil->stats.exp; |
1478 | |
1473 | |
1479 | level = (int) (level / 25.); |
|
|
1480 | |
|
|
1481 | /* now set the new title */ |
1474 | /* now set the new title */ |
1482 | if (pl->contr) |
|
|
1483 | { |
|
|
1484 | if (level == 0) |
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|
1485 | sprintf (pl->contr->title, "%s hatchling", attacks[atnr]); |
1475 | if (level < 25) sprintf (pl->contr->title, "%s hatchling", attacks[atnr]); |
1486 | else if (level == 1) |
|
|
1487 | sprintf (pl->contr->title, "%s wyrm", attacks[atnr]); |
1476 | else if (level < 50) sprintf (pl->contr->title, "%s wyrm" , attacks[atnr]); |
1488 | else if (level == 2) |
|
|
1489 | sprintf (pl->contr->title, "%s wyvern", attacks[atnr]); |
1477 | else if (level < 75) sprintf (pl->contr->title, "%s wyvern" , attacks[atnr]); |
1490 | else if (level == 3) |
|
|
1491 | sprintf (pl->contr->title, "%s dragon", attacks[atnr]); |
1478 | else if (level < 100) sprintf (pl->contr->title, "%s dragon" , attacks[atnr]); |
1492 | else |
1479 | else |
1493 | { |
1480 | { |
1494 | /* special titles for extra high resistance! */ |
1481 | /* special titles for extra high resistance! */ |
1495 | if (skin->resist[atnr] > 80) |
|
|
1496 | sprintf (pl->contr->title, "legendary %s dragon", attacks[atnr]); |
1482 | if (skin->resist[atnr] > 80) sprintf (pl->contr->title, "legendary %s dragon", attacks[atnr]); |
1497 | else if (skin->resist[atnr] > 50) |
|
|
1498 | sprintf (pl->contr->title, "ancient %s dragon", attacks[atnr]); |
1483 | else if (skin->resist[atnr] > 50) sprintf (pl->contr->title, "ancient %s dragon" , attacks[atnr]); |
1499 | else |
|
|
1500 | sprintf (pl->contr->title, "big %s dragon", attacks[atnr]); |
1484 | else sprintf (pl->contr->title, "big %s dragon" , attacks[atnr]); |
1501 | } |
|
|
1502 | } |
1485 | } |
1503 | |
1486 | |
1504 | strcpy (pl->contr->own_title, ""); |
1487 | strcpy (pl->contr->own_title, ""); |
1505 | } |
1488 | } |
1506 | |
1489 | |