--- deliantra/server/common/living.C 2007/07/04 18:03:48 1.69 +++ deliantra/server/common/living.C 2007/07/10 05:51:37 1.70 @@ -1511,14 +1511,11 @@ char buf[MAX_BUF]; /* tmp. string buffer */ /* now grab the 'dragon_ability'-forces from the player's inventory */ - shstr_cmp dragon_ability_force ("dragon_ability_force"); - shstr_cmp dragon_skin_force ("dragon_skin_force"); - for (tmp = who->inv; tmp; tmp = tmp->below) if (tmp->type == FORCE) - if (tmp->arch->archname == dragon_ability_force) + if (tmp->arch->archname == shstr_dragon_ability_force) abil = tmp; - else if (tmp->arch->archname == dragon_skin_force) + else if (tmp->arch->archname == shstr_dragon_skin_force) skin = tmp; /* if the force is missing -> bail out */