--- deliantra/server/common/living.C 2006/12/23 06:30:49 1.20 +++ deliantra/server/common/living.C 2007/01/03 00:21:35 1.23 @@ -226,11 +226,11 @@ }; const char *const statname[NUM_STATS] = { - "strength", "dexterity", "constitution", "wisdom", "charisma", "intelligence", "power" + "strength", "dexterity", "constitution", "intelligence", "wisdom", "power", "charisma" }; const char *const short_stat_name[NUM_STATS] = { - "Str", "Dex", "Con", "Wis", "Cha", "Int", "Pow" + "Str", "Dex", "Con", "Int", "Wis", "Pow", "Cha" }; /* @@ -1030,7 +1030,7 @@ for (i = 0; i < NROFATTACKS; i++) { /* Potential for cursed potions, in which case we just can use - * a straight MAX, as potion_resist is initialized to zero. + * a straight MAX, as potion_resist is initialised to zero. */ if (tmp->type == POTION_EFFECT) { @@ -1504,7 +1504,7 @@ else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) move_type &= ~MOVE_WALK; - update_ob_speed (this); + set_speed (speed); /* It is quite possible that a player's spell costing might have changed, * so we will check that now.