--- deliantra/server/common/living.C 2008/12/04 01:07:34 1.91 +++ deliantra/server/common/living.C 2008/12/04 03:48:19 1.92 @@ -1151,7 +1151,6 @@ } /* switch tmp->type */ } /* item is equipped */ } /* for loop of items */ - fprintf (stderr, "gr %s %d\n", &name, glow_radius);//D /* We've gone through all the objects the player has equipped. For many things, we * have generated intermediate values which we now need to assign.