1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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… | |
832 | float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1; |
833 | float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1; |
833 | int weapon_weight = 0, weapon_speed = 0; |
834 | int weapon_weight = 0, weapon_speed = 0; |
834 | int best_wc = 0, best_ac = 0, wc = 0, ac = 0; |
835 | int best_wc = 0, best_ac = 0, wc = 0, ac = 0; |
835 | int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; |
836 | int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; |
836 | object *grace_obj = NULL, *mana_obj = NULL, *wc_obj = NULL, *tmp; |
837 | object *grace_obj = NULL, *mana_obj = NULL, *wc_obj = NULL, *tmp; |
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838 | float old_speed = speed; |
837 | |
839 | |
838 | /* First task is to clear all the values back to their original values */ |
840 | /* First task is to clear all the values back to their original values */ |
839 | if (type == PLAYER) |
841 | if (type == PLAYER) |
840 | { |
842 | { |
841 | for (i = 0; i < NUM_STATS; i++) |
843 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
1028 | if (tmp->type != POTION) |
1030 | if (tmp->type != POTION) |
1029 | { |
1031 | { |
1030 | for (i = 0; i < NROFATTACKS; i++) |
1032 | for (i = 0; i < NROFATTACKS; i++) |
1031 | { |
1033 | { |
1032 | /* Potential for cursed potions, in which case we just can use |
1034 | /* Potential for cursed potions, in which case we just can use |
1033 | * a straight MAX, as potion_resist is initialized to zero. |
1035 | * a straight MAX, as potion_resist is initialised to zero. |
1034 | */ |
1036 | */ |
1035 | if (tmp->type == POTION_EFFECT) |
1037 | if (tmp->type == POTION_EFFECT) |
1036 | { |
1038 | { |
1037 | if (potion_resist[i]) |
1039 | if (potion_resist[i]) |
1038 | potion_resist[i] = MAX (potion_resist[i], tmp->resist[i]); |
1040 | potion_resist[i] = MAX (potion_resist[i], tmp->resist[i]); |
… | |
… | |
1502 | if (move_type == 0) |
1504 | if (move_type == 0) |
1503 | move_type = MOVE_WALK; |
1505 | move_type = MOVE_WALK; |
1504 | else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) |
1506 | else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) |
1505 | move_type &= ~MOVE_WALK; |
1507 | move_type &= ~MOVE_WALK; |
1506 | |
1508 | |
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1509 | if (speed != old_speed) |
1507 | set_speed (speed); |
1510 | set_speed (speed); |
1508 | |
1511 | |
1509 | /* It is quite possible that a player's spell costing might have changed, |
1512 | /* It is quite possible that a player's spell costing might have changed, |
1510 | * so we will check that now. |
1513 | * so we will check that now. |
1511 | */ |
1514 | */ |
1512 | if (type == PLAYER) |
1515 | if (type == PLAYER) |
… | |
… | |
1676 | */ |
1679 | */ |
1677 | CLEAR_FLAG (skill_obj, FLAG_CAN_USE_SKILL); |
1680 | CLEAR_FLAG (skill_obj, FLAG_CAN_USE_SKILL); |
1678 | skill_obj->stats.exp = 0; |
1681 | skill_obj->stats.exp = 0; |
1679 | skill_obj->level = 1; |
1682 | skill_obj->level = 1; |
1680 | insert_ob_in_ob (skill_obj, op); |
1683 | insert_ob_in_ob (skill_obj, op); |
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1684 | |
1681 | if (op->contr) |
1685 | if (op->contr) |
1682 | { |
1686 | { |
1683 | op->contr->last_skill_ob[skill_obj->subtype] = skill_obj; |
1687 | op->contr->last_skill_ob [skill_obj->subtype] = skill_obj; |
1684 | op->contr->last_skill_exp[skill_obj->subtype] = -1; |
1688 | if (op->contr->ns) |
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1689 | op->contr->ns->last_skill_exp[skill_obj->subtype] = -1;//TODO: should be made superfluous |
1685 | } |
1690 | } |
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1691 | |
1686 | return skill_obj; |
1692 | return skill_obj; |
1687 | } |
1693 | } |
1688 | |
1694 | |
1689 | |
1695 | |
1690 | /* player_lvl_adj() - for the new exp system. we are concerned with |
1696 | /* player_lvl_adj() - for the new exp system. we are concerned with |