… | |
… | |
820 | memcpy (&resist, &arch->resist, sizeof (resist)); |
820 | memcpy (&resist, &arch->resist, sizeof (resist)); |
821 | |
821 | |
822 | for (int i = 0; i < NROFATTACKS; i++) |
822 | for (int i = 0; i < NROFATTACKS; i++) |
823 | { |
823 | { |
824 | if (resist[i] > 0) |
824 | if (resist[i] > 0) |
825 | prot[i] = resist[i], vuln[i] = 0; |
825 | prot[i] = resist[i], vuln[i] = 0; |
826 | else |
826 | else |
827 | vuln[i] = -(resist[i]), prot[i] = 0; |
827 | vuln[i] = -resist[i], prot[i] = 0; |
828 | |
828 | |
829 | potion_resist[i] = 0; |
829 | potion_resist[i] = -1000; |
830 | } |
830 | } |
831 | |
831 | |
832 | wc = arch->stats.wc; |
832 | wc = arch->stats.wc; |
833 | stats.dam = arch->stats.dam; |
833 | stats.dam = arch->stats.dam; |
834 | |
834 | |
… | |
… | |
942 | * Resistance from potions are treated special as well. If there's |
942 | * Resistance from potions are treated special as well. If there's |
943 | * more than one potion-effect, the bigger prot.-value is taken. |
943 | * more than one potion-effect, the bigger prot.-value is taken. |
944 | */ |
944 | */ |
945 | if (tmp->type == POTION_EFFECT) |
945 | if (tmp->type == POTION_EFFECT) |
946 | for (int i = 0; i < NROFATTACKS; i++) |
946 | for (int i = 0; i < NROFATTACKS; i++) |
947 | { |
|
|
948 | /* Potential for cursed potions, in which case we just can use |
|
|
949 | * a straight MAX, as potion_resist is initialised to zero. |
|
|
950 | // TODO: this is askign for a magic marker optimisation |
|
|
951 | */ |
|
|
952 | if (potion_resist[i]) |
|
|
953 | max_it (potion_resist[i], tmp->resist[i]); |
947 | max_it (potion_resist[i], tmp->resist[i]); |
954 | else |
|
|
955 | potion_resist[i] = tmp->resist[i]; |
|
|
956 | } |
|
|
957 | else if (tmp->type != POTION) |
948 | else if (tmp->type != POTION) |
958 | for (int i = 0; i < NROFATTACKS; i++) |
949 | for (int i = 0; i < NROFATTACKS; i++) |
959 | if (tmp->resist[i] > 0) |
950 | if (tmp->resist[i] > 0) |
960 | prot[i] += ((100 - prot[i]) * tmp->resist[i]) / 100; |
951 | prot[i] += ((100 - prot[i]) * tmp->resist[i]) / 100; |
961 | else if (tmp->resist[i] < 0) |
952 | else if (tmp->resist[i] < 0) |
… | |
… | |
1166 | */ |
1157 | */ |
1167 | for (int i = 0; i < NROFATTACKS; i++) |
1158 | for (int i = 0; i < NROFATTACKS; i++) |
1168 | { |
1159 | { |
1169 | resist[i] = prot[i] - vuln[i]; |
1160 | resist[i] = prot[i] - vuln[i]; |
1170 | |
1161 | |
1171 | if (potion_resist[i] && ((potion_resist[i] > resist[i]) || (potion_resist[i] < 0))) |
1162 | if (potion_resist[i] != -1000 |
|
|
1163 | && (potion_resist[i] > resist[i] || potion_resist[i] < 0)) |
1172 | resist[i] = potion_resist[i]; |
1164 | resist[i] = potion_resist[i]; |
1173 | } |
1165 | } |
1174 | |
1166 | |
1175 | if (type == PLAYER) |
1167 | if (type == PLAYER) |
1176 | { |
1168 | { |