… | … | ||
---|---|---|---|
982 | switch (tmp->type) | 982 | switch (tmp->type) |
983 | { | 983 | { |
984 | case SKILL: | 984 | case SKILL: |
985 | { | 985 | { |
986 | // some skills will end up here without counting as "applied" | 986 | // some skills will end up here without counting as "applied" |
987 | if (!tmp->flag [FLAG_APPLIED] || skill_flags [tmp->subtype] & SF_APPLY) | 987 | if (!tmp->flag [FLAG_APPLIED] || skill_flags [tmp->subtype] & SF_AUTARK) |
988 | break; | 988 | break; |
989 | 989 | ||
990 | if (chosen_skill) | 990 | if (chosen_skill) |
991 | { | 991 | { |
992 | LOG (llevDebug, "fix_player, op %s has multiple skills applied (%s and %s)\n", | 992 | LOG (llevDebug, "fix_player, op %s has multiple skills applied (%s and %s)\n", |
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