--- deliantra/server/common/living.C 2010/04/30 09:36:32 1.120
+++ deliantra/server/common/living.C 2012/11/12 03:14:32 1.129
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -110,13 +110,13 @@
*/
const uint32 weight_limit[MAX_STAT + 1] = {
- 200000, /* 0 */
- 250000, 300000, 350000, 400000, 500000, /* 5 */
- 600000, 700000, 800000, 900000, 1000000, /* 10 */
+ 200000, /* 0 */
+ 250000, 300000, 350000, 400000, 500000, /* 5 */
+ 600000, 700000, 800000, 900000, 1000000, /* 10 */
1100000, 1200000, 1300000, 1400000, 1500000, /* 15 */
1650000, 1800000, 1950000, 2100000, 2250000, /* 20 */
2400000, 2550000, 2700000, 2850000, 3000000, /* 25 */
- 3250000, 3500000, 3750000, 4000000, 4500000 /*30 */
+ 3250000, 3500000, 3750000, 4000000, 4500000 /* 30 */
};
const int learn_spell[MAX_STAT + 1] = {
@@ -731,7 +731,7 @@
void
object::update_stats ()
{
- float f, max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1;
+ float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1;
int weapon_weight = 0, weapon_speed = 0;
int best_wc = 0, best_ac = 0, wc = 0, ac = 0;
int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS];
@@ -872,7 +872,8 @@
*/
if ((tmp->flag [FLAG_APPLIED]
&& tmp->type != CONTAINER
- && tmp->type != CLOSE_CON)
+ && tmp->type != CLOSE_CON
+ && tmp->type != SPELL)
|| (tmp->type == SKILL && tmp->subtype == SK_PRAYING))
{
if (type == PLAYER)
@@ -917,9 +918,9 @@
else if (tmp->type != POTION)
for (int i = 0; i < NROFATTACKS; i++)
if (tmp->resist[i] > 0)
- prot[i] += ((100 - prot[i]) * tmp->resist[i]) / 100;
+ prot[i] += (100 - prot[i]) * tmp->resist[i] / 100;
else if (tmp->resist[i] < 0)
- vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100;
+ vuln[i] += (100 - vuln[i]) * -tmp->resist[i] / 100;
/* There may be other things that should not adjust the attacktype */
if (tmp->type != SYMPTOM)
@@ -997,14 +998,14 @@
ac -= tmp->stats.ac + tmp->magic;
if (settings.spell_encumbrance == TRUE && type == PLAYER)
- contr->encumbrance += 3 * tmp->weight / 1000;
+ contr->encumbrance += weight_to_kg_approx (3 * tmp->weight);
}
break;
case SHIELD:
if (settings.spell_encumbrance == TRUE && type == PLAYER)
- contr->encumbrance += tmp->weight / 2000;
+ contr->encumbrance += weight_to_kg_approx (tmp->weight) >> 1;
//FALLTHROUGH
case RING:
case AMULET:
@@ -1024,11 +1025,7 @@
break;
- case WAND:
- case ROD:
- case HORN:
- break;
-
+ case RANGED:
case BOW:
case WEAPON:
wc -= tmp->stats.wc + tmp->magic;
@@ -1052,13 +1049,13 @@
if (type == PLAYER)
if (settings.spell_encumbrance)
- contr->encumbrance += tmp->weight * 3 / 1000;
+ contr->encumbrance += weight_to_kg_approx (3 * tmp->weight);
break;
case ARMOUR: /* Only the best of these three are used: */
if (settings.spell_encumbrance == TRUE && type == PLAYER)
- contr->encumbrance += tmp->weight / 1000;
+ contr->encumbrance += weight_to_kg_approx (tmp->weight);
case BRACERS:
case FORCE:
@@ -1091,7 +1088,7 @@
ac -= tmp->stats.ac + tmp->magic;
if (ARMOUR_SPEED (tmp))
- max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f);
+ min_it (max_speed, ARMOUR_SPEED (tmp) / 10.f);
break;
} /* switch tmp->type */
@@ -1294,9 +1291,9 @@
* weight limit, then player suffers a speed reduction based on how
* much above he is, and what is max carry is
*/
- float f = (carrying / 1000) - max_carry[stats.Str];
+ double f = weight_to_kg_approx (carrying) - max_carry[stats.Str];
if (f > 0.f)
- speed = speed / (1.f + f / max_carry[stats.Str]);
+ speed /= (1.f + f / max_carry[stats.Str]);
}
speed += bonus_speed / 10.f; /* Not affected by limits */
@@ -1650,11 +1647,10 @@
* flag is what to do if the player doesn't have the skill:
*/
static void
-add_player_exp (object *op, sint64 exp, const char *skill_name, int flag)
+add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
{
object *skill_obj;
sint64 limit, exp_to_add;
- int i;
/* prevents some forms of abuse. */
if (op->contr->braced)
@@ -1774,7 +1770,7 @@
* a postive number.
*/
static void
-subtract_player_exp (object *op, sint64 exp, const char *skill, int flag)
+subtract_player_exp (object *op, sint64 exp, shstr_tmp skill, int flag)
{
float fraction = (float) exp / (float) op->stats.exp;
object *tmp;
@@ -1783,7 +1779,7 @@
for (tmp = op->inv; tmp; tmp = tmp->below)
if (tmp->type == SKILL && tmp->stats.exp)
{
- if (flag == SK_SUBTRACT_SKILL_EXP && skill && !strcmp (&tmp->skill, skill))
+ if (flag == SK_SUBTRACT_SKILL_EXP && skill && tmp->skill == skill)
{
del_exp = check_exp_loss (tmp, exp);
tmp->stats.exp -= del_exp;
@@ -1794,7 +1790,7 @@
/* only want to process other skills if we are not trying
* to match a specific skill.
*/
- del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction));
+ del_exp = check_exp_loss (tmp, tmp->stats.exp * fraction);
tmp->stats.exp -= del_exp;
player_lvl_adj (op, tmp);
}
@@ -1818,7 +1814,7 @@
* these last two values are only used for players.
*/
void
-change_exp (object *op, sint64 exp, const char *skill_name, int flag)
+change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
{
#ifdef EXP_DEBUG
LOG (llevDebug, "change_exp() called for %s, exp = %" PRId64 "\n", query_name (op), exp);
@@ -1906,7 +1902,7 @@
}
percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100;
- level_loss = op->stats.exp - levels[max (0, op->level - settings.death_penalty_level)];
+ level_loss = op->stats.exp - levels [max (0, op->level - settings.death_penalty_level)];
if (level_loss < 0)
level_loss = 0;