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Comparing deliantra/server/common/living.C (file contents):
Revision 1.121 by root, Fri Apr 30 11:25:48 2010 UTC vs.
Revision 1.122 by root, Fri Apr 30 21:00:39 2010 UTC

1649 * NULL, in which case exp increases the players general 1649 * NULL, in which case exp increases the players general
1650 * total, but not any particular skill. 1650 * total, but not any particular skill.
1651 * flag is what to do if the player doesn't have the skill: 1651 * flag is what to do if the player doesn't have the skill:
1652 */ 1652 */
1653static void 1653static void
1654add_player_exp (object *op, sint64 exp, const char *skill_name, int flag) 1654add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
1655{ 1655{
1656 object *skill_obj; 1656 object *skill_obj;
1657 sint64 limit, exp_to_add; 1657 sint64 limit, exp_to_add;
1658 int i; 1658 int i;
1659 1659
1773 * where everything is at the minimum perm exp, he would lose nothing. 1773 * where everything is at the minimum perm exp, he would lose nothing.
1774 * exp is the amount of exp to subtract - thus, it should be 1774 * exp is the amount of exp to subtract - thus, it should be
1775 * a postive number. 1775 * a postive number.
1776 */ 1776 */
1777static void 1777static void
1778subtract_player_exp (object *op, sint64 exp, const char *skill, int flag) 1778subtract_player_exp (object *op, sint64 exp, shstr_tmp skill, int flag)
1779{ 1779{
1780 float fraction = (float) exp / (float) op->stats.exp; 1780 float fraction = (float) exp / (float) op->stats.exp;
1781 object *tmp; 1781 object *tmp;
1782 sint64 del_exp; 1782 sint64 del_exp;
1783 1783
1784 for (tmp = op->inv; tmp; tmp = tmp->below) 1784 for (tmp = op->inv; tmp; tmp = tmp->below)
1785 if (tmp->type == SKILL && tmp->stats.exp) 1785 if (tmp->type == SKILL && tmp->stats.exp)
1786 { 1786 {
1787 if (flag == SK_SUBTRACT_SKILL_EXP && skill && !strcmp (&tmp->skill, skill)) 1787 if (flag == SK_SUBTRACT_SKILL_EXP && skill && tmp->skill == skill)
1788 { 1788 {
1789 del_exp = check_exp_loss (tmp, exp); 1789 del_exp = check_exp_loss (tmp, exp);
1790 tmp->stats.exp -= del_exp; 1790 tmp->stats.exp -= del_exp;
1791 player_lvl_adj (op, tmp); 1791 player_lvl_adj (op, tmp);
1792 } 1792 }
1793 else if (flag != SK_SUBTRACT_SKILL_EXP) 1793 else if (flag != SK_SUBTRACT_SKILL_EXP)
1794 { 1794 {
1795 /* only want to process other skills if we are not trying 1795 /* only want to process other skills if we are not trying
1796 * to match a specific skill. 1796 * to match a specific skill.
1797 */ 1797 */
1798 del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction)); 1798 del_exp = check_exp_loss (tmp, tmp->stats.exp * fraction);
1799 tmp->stats.exp -= del_exp; 1799 tmp->stats.exp -= del_exp;
1800 player_lvl_adj (op, tmp); 1800 player_lvl_adj (op, tmp);
1801 } 1801 }
1802 } 1802 }
1803 1803
1817 * skill_name is the skill that should get the exp added. 1817 * skill_name is the skill that should get the exp added.
1818 * flag is what to do if player doesn't have the skill. 1818 * flag is what to do if player doesn't have the skill.
1819 * these last two values are only used for players. 1819 * these last two values are only used for players.
1820 */ 1820 */
1821void 1821void
1822change_exp (object *op, sint64 exp, const char *skill_name, int flag) 1822change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
1823{ 1823{
1824#ifdef EXP_DEBUG 1824#ifdef EXP_DEBUG
1825 LOG (llevDebug, "change_exp() called for %s, exp = %" PRId64 "\n", query_name (op), exp); 1825 LOG (llevDebug, "change_exp() called for %s, exp = %" PRId64 "\n", query_name (op), exp);
1826#endif 1826#endif
1827 1827

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