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Comparing deliantra/server/common/living.C (file contents):
Revision 1.122 by root, Fri Apr 30 21:00:39 2010 UTC vs.
Revision 1.128 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26 26
729 * spell system split, grace points now added to system --peterm 729 * spell system split, grace points now added to system --peterm
730 */ 730 */
731void 731void
732object::update_stats () 732object::update_stats ()
733{ 733{
734 float f, max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; 734 float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1;
735 int weapon_weight = 0, weapon_speed = 0; 735 int weapon_weight = 0, weapon_speed = 0;
736 int best_wc = 0, best_ac = 0, wc = 0, ac = 0; 736 int best_wc = 0, best_ac = 0, wc = 0, ac = 0;
737 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; 737 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS];
738 object *grace_obj = NULL, *mana_obj = NULL, *tmp; 738 object *grace_obj = NULL, *mana_obj = NULL, *tmp;
739 float old_speed = speed; 739 float old_speed = speed;
1023 if (tmp->stats.ac) 1023 if (tmp->stats.ac)
1024 ac -= tmp->stats.ac + tmp->magic; 1024 ac -= tmp->stats.ac + tmp->magic;
1025 1025
1026 break; 1026 break;
1027 1027
1028 case WAND: 1028 case RANGED:
1029 case ROD:
1030 case HORN:
1031 break;
1032
1033 case BOW: 1029 case BOW:
1034 case WEAPON: 1030 case WEAPON:
1035 wc -= tmp->stats.wc + tmp->magic; 1031 wc -= tmp->stats.wc + tmp->magic;
1036 1032
1037 if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0) 1033 if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0)
1090 1086
1091 if (tmp->stats.ac) 1087 if (tmp->stats.ac)
1092 ac -= tmp->stats.ac + tmp->magic; 1088 ac -= tmp->stats.ac + tmp->magic;
1093 1089
1094 if (ARMOUR_SPEED (tmp)) 1090 if (ARMOUR_SPEED (tmp))
1095 max_speed = min (max_speed, ARMOUR_SPEED (tmp) / 10.f); 1091 min_it (max_speed, ARMOUR_SPEED (tmp) / 10.f);
1096 1092
1097 break; 1093 break;
1098 } /* switch tmp->type */ 1094 } /* switch tmp->type */
1099 } /* item is equipped */ 1095 } /* item is equipped */
1100 } /* for loop of items */ 1096 } /* for loop of items */
1653static void 1649static void
1654add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag) 1650add_player_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag)
1655{ 1651{
1656 object *skill_obj; 1652 object *skill_obj;
1657 sint64 limit, exp_to_add; 1653 sint64 limit, exp_to_add;
1658 int i;
1659 1654
1660 /* prevents some forms of abuse. */ 1655 /* prevents some forms of abuse. */
1661 if (op->contr->braced) 1656 if (op->contr->braced)
1662 exp /= 5; 1657 exp /= 5;
1663 1658
1905 tmp->stats.exp -= loss; 1900 tmp->stats.exp -= loss;
1906 player_lvl_adj (op, tmp); 1901 player_lvl_adj (op, tmp);
1907 } 1902 }
1908 1903
1909 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100; 1904 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100;
1910 level_loss = op->stats.exp - levels[max (0, op->level - settings.death_penalty_level)]; 1905 level_loss = op->stats.exp - levels [max (0, op->level - settings.death_penalty_level)];
1911 1906
1912 if (level_loss < 0) 1907 if (level_loss < 0)
1913 level_loss = 0; 1908 level_loss = 0;
1914 1909
1915 loss = check_exp_loss (op, min (level_loss, percentage_loss)); 1910 loss = check_exp_loss (op, min (level_loss, percentage_loss));

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