… | |
… | |
108 | * These limits are probably overly generous, but being there were no values |
108 | * These limits are probably overly generous, but being there were no values |
109 | * before, you need to start someplace. |
109 | * before, you need to start someplace. |
110 | */ |
110 | */ |
111 | |
111 | |
112 | const uint32 weight_limit[MAX_STAT + 1] = { |
112 | const uint32 weight_limit[MAX_STAT + 1] = { |
113 | 200000, /* 0 */ |
113 | 200000, /* 0 */ |
114 | 250000, 300000, 350000, 400000, 500000, /* 5 */ |
114 | 250000, 300000, 350000, 400000, 500000, /* 5 */ |
115 | 600000, 700000, 800000, 900000, 1000000, /* 10 */ |
115 | 600000, 700000, 800000, 900000, 1000000, /* 10 */ |
116 | 1100000, 1200000, 1300000, 1400000, 1500000, /* 15 */ |
116 | 1100000, 1200000, 1300000, 1400000, 1500000, /* 15 */ |
117 | 1650000, 1800000, 1950000, 2100000, 2250000, /* 20 */ |
117 | 1650000, 1800000, 1950000, 2100000, 2250000, /* 20 */ |
118 | 2400000, 2550000, 2700000, 2850000, 3000000, /* 25 */ |
118 | 2400000, 2550000, 2700000, 2850000, 3000000, /* 25 */ |
119 | 3250000, 3500000, 3750000, 4000000, 4500000 /*30 */ |
119 | 3250000, 3500000, 3750000, 4000000, 4500000 /* 30 */ |
120 | }; |
120 | }; |
121 | |
121 | |
122 | const int learn_spell[MAX_STAT + 1] = { |
122 | const int learn_spell[MAX_STAT + 1] = { |
123 | 0, 0, 0, 1, 2, 4, 8, 12, 16, 25, 36, 45, 55, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, |
123 | 0, 0, 0, 1, 2, 4, 8, 12, 16, 25, 36, 45, 55, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, |
124 | 100, 100, 100, 100, 100, 100 |
124 | 100, 100, 100, 100, 100, 100 |
… | |
… | |
996 | |
996 | |
997 | if (tmp->stats.ac) |
997 | if (tmp->stats.ac) |
998 | ac -= tmp->stats.ac + tmp->magic; |
998 | ac -= tmp->stats.ac + tmp->magic; |
999 | |
999 | |
1000 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1000 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1001 | contr->encumbrance += 3 * tmp->weight / 1000; |
1001 | contr->encumbrance += weight_to_kg_approx (3 * tmp->weight); |
1002 | } |
1002 | } |
1003 | |
1003 | |
1004 | break; |
1004 | break; |
1005 | |
1005 | |
1006 | case SHIELD: |
1006 | case SHIELD: |
1007 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1007 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1008 | contr->encumbrance += tmp->weight / 2000; |
1008 | contr->encumbrance += weight_to_kg_approx (tmp->weight) >> 1; |
1009 | //FALLTHROUGH |
1009 | //FALLTHROUGH |
1010 | case RING: |
1010 | case RING: |
1011 | case AMULET: |
1011 | case AMULET: |
1012 | case GIRDLE: |
1012 | case GIRDLE: |
1013 | case HELMET: |
1013 | case HELMET: |
… | |
… | |
1047 | * go. |
1047 | * go. |
1048 | */ |
1048 | */ |
1049 | |
1049 | |
1050 | if (type == PLAYER) |
1050 | if (type == PLAYER) |
1051 | if (settings.spell_encumbrance) |
1051 | if (settings.spell_encumbrance) |
1052 | contr->encumbrance += tmp->weight * 3 / 1000; |
1052 | contr->encumbrance += weight_to_kg_approx (3 * tmp->weight); |
1053 | |
1053 | |
1054 | break; |
1054 | break; |
1055 | |
1055 | |
1056 | case ARMOUR: /* Only the best of these three are used: */ |
1056 | case ARMOUR: /* Only the best of these three are used: */ |
1057 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1057 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1058 | contr->encumbrance += tmp->weight / 1000; |
1058 | contr->encumbrance += weight_to_kg_approx (tmp->weight); |
1059 | |
1059 | |
1060 | case BRACERS: |
1060 | case BRACERS: |
1061 | case FORCE: |
1061 | case FORCE: |
1062 | if (tmp->stats.wc) |
1062 | if (tmp->stats.wc) |
1063 | { |
1063 | { |
… | |
… | |
1289 | /* f is a number the represents the number of kg above (positive num) |
1289 | /* f is a number the represents the number of kg above (positive num) |
1290 | * or below (negative number) that the player is carrying. If above |
1290 | * or below (negative number) that the player is carrying. If above |
1291 | * weight limit, then player suffers a speed reduction based on how |
1291 | * weight limit, then player suffers a speed reduction based on how |
1292 | * much above he is, and what is max carry is |
1292 | * much above he is, and what is max carry is |
1293 | */ |
1293 | */ |
1294 | float f = (carrying / 1000) - max_carry[stats.Str]; |
1294 | double f = weight_to_kg_approx (carrying) - max_carry[stats.Str]; |
1295 | if (f > 0.f) |
1295 | if (f > 0.f) |
1296 | speed = speed / (1.f + f / max_carry[stats.Str]); |
1296 | speed /= (1.f + f / max_carry[stats.Str]); |
1297 | } |
1297 | } |
1298 | |
1298 | |
1299 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1299 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1300 | speed *= speed_reduce_from_disease; |
1300 | speed *= speed_reduce_from_disease; |
1301 | |
1301 | |