1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
33 | static const int con_bonus[MAX_STAT + 1] = { |
33 | static const int con_bonus[MAX_STAT + 1] = { |
34 | -6, -5, -4, -3, -2, -1, -1, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, |
34 | -6, -5, -4, -3, -2, -1, -1, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, |
35 | 22, 25, 30, 40, 50 |
35 | 22, 25, 30, 40, 50 |
36 | }; |
36 | }; |
37 | |
37 | |
38 | /* changed the name of this to "sp_bonus" from "int_bonus" |
38 | /* changed the name of this to "sp_bonus" from "int_bonus" |
39 | * because Pow can now be the stat that controls spellpoint |
39 | * because Pow can now be the stat that controls spellpoint |
40 | * advancement. -b.t. |
40 | * advancement. -b.t. |
41 | */ |
41 | */ |
42 | static const int sp_bonus[MAX_STAT + 1] = { |
42 | static const int sp_bonus[MAX_STAT + 1] = { |
43 | -10, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 15, 20, 25, |
43 | -10, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 15, 20, 25, |
… | |
… | |
108 | * These limits are probably overly generous, but being there were no values |
108 | * These limits are probably overly generous, but being there were no values |
109 | * before, you need to start someplace. |
109 | * before, you need to start someplace. |
110 | */ |
110 | */ |
111 | |
111 | |
112 | const uint32 weight_limit[MAX_STAT + 1] = { |
112 | const uint32 weight_limit[MAX_STAT + 1] = { |
113 | 200000, /* 0 */ |
113 | 200000, /* 0 */ |
114 | 250000, 300000, 350000, 400000, 500000, /* 5 */ |
114 | 250000, 300000, 350000, 400000, 500000, /* 5 */ |
115 | 600000, 700000, 800000, 900000, 1000000, /* 10 */ |
115 | 600000, 700000, 800000, 900000, 1000000, /* 10 */ |
116 | 1100000, 1200000, 1300000, 1400000, 1500000, /* 15 */ |
116 | 1100000, 1200000, 1300000, 1400000, 1500000, /* 15 */ |
117 | 1650000, 1800000, 1950000, 2100000, 2250000, /* 20 */ |
117 | 1650000, 1800000, 1950000, 2100000, 2250000, /* 20 */ |
118 | 2400000, 2550000, 2700000, 2850000, 3000000, /* 25 */ |
118 | 2400000, 2550000, 2700000, 2850000, 3000000, /* 25 */ |
119 | 3250000, 3500000, 3750000, 4000000, 4500000 /*30 */ |
119 | 3250000, 3500000, 3750000, 4000000, 4500000 /* 30 */ |
120 | }; |
120 | }; |
121 | |
121 | |
122 | const int learn_spell[MAX_STAT + 1] = { |
122 | const int learn_spell[MAX_STAT + 1] = { |
123 | 0, 0, 0, 1, 2, 4, 8, 12, 16, 25, 36, 45, 55, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, |
123 | 0, 0, 0, 1, 2, 4, 8, 12, 16, 25, 36, 45, 55, 65, 70, 75, 80, 85, 90, 95, 100, 100, 100, 100, 100, |
124 | 100, 100, 100, 100, 100, 100 |
124 | 100, 100, 100, 100, 100, 100 |
… | |
… | |
730 | */ |
730 | */ |
731 | void |
731 | void |
732 | object::update_stats () |
732 | object::update_stats () |
733 | { |
733 | { |
734 | float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; |
734 | float max_speed = 9, added_speed = 0, bonus_speed = 0, speed_reduce_from_disease = 1; |
735 | int weapon_weight = 0, weapon_speed = 0; |
735 | weight_t weapon_weight = 0; |
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|
736 | int weapon_speed = 0; |
736 | int best_wc = 0, best_ac = 0, wc = 0, ac = 0; |
737 | int best_wc = 0, best_ac = 0, wc = 0, ac = 0; |
737 | int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; |
738 | int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; |
738 | object *grace_obj = NULL, *mana_obj = NULL, *tmp; |
739 | object *grace_obj = NULL, *mana_obj = NULL, *tmp; |
739 | float old_speed = speed; |
740 | float old_speed = speed; |
740 | int stat_sum [NUM_STATS]; |
741 | int stat_sum [NUM_STATS]; |
… | |
… | |
996 | |
997 | |
997 | if (tmp->stats.ac) |
998 | if (tmp->stats.ac) |
998 | ac -= tmp->stats.ac + tmp->magic; |
999 | ac -= tmp->stats.ac + tmp->magic; |
999 | |
1000 | |
1000 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1001 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1001 | contr->encumbrance += 3 * tmp->weight / 1000; |
1002 | contr->encumbrance += weight_to_kg_approx (3 * tmp->weight); |
1002 | } |
1003 | } |
1003 | |
1004 | |
1004 | break; |
1005 | break; |
1005 | |
1006 | |
1006 | case SHIELD: |
1007 | case SHIELD: |
1007 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1008 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1008 | contr->encumbrance += tmp->weight / 2000; |
1009 | contr->encumbrance += weight_to_kg_approx (tmp->weight) >> 1; |
1009 | //FALLTHROUGH |
1010 | //FALLTHROUGH |
1010 | case RING: |
1011 | case RING: |
1011 | case AMULET: |
1012 | case AMULET: |
1012 | case GIRDLE: |
1013 | case GIRDLE: |
1013 | case HELMET: |
1014 | case HELMET: |
… | |
… | |
1047 | * go. |
1048 | * go. |
1048 | */ |
1049 | */ |
1049 | |
1050 | |
1050 | if (type == PLAYER) |
1051 | if (type == PLAYER) |
1051 | if (settings.spell_encumbrance) |
1052 | if (settings.spell_encumbrance) |
1052 | contr->encumbrance += tmp->weight * 3 / 1000; |
1053 | contr->encumbrance += weight_to_kg_approx (3 * tmp->weight); |
1053 | |
1054 | |
1054 | break; |
1055 | break; |
1055 | |
1056 | |
1056 | case ARMOUR: /* Only the best of these three are used: */ |
1057 | case ARMOUR: /* Only the best of these three are used: */ |
1057 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1058 | if (settings.spell_encumbrance == TRUE && type == PLAYER) |
1058 | contr->encumbrance += tmp->weight / 1000; |
1059 | contr->encumbrance += weight_to_kg_approx (tmp->weight); |
1059 | |
1060 | |
1060 | case BRACERS: |
1061 | case BRACERS: |
1061 | case FORCE: |
1062 | case FORCE: |
1062 | if (tmp->stats.wc) |
1063 | if (tmp->stats.wc) |
1063 | { |
1064 | { |
… | |
… | |
1289 | /* f is a number the represents the number of kg above (positive num) |
1290 | /* f is a number the represents the number of kg above (positive num) |
1290 | * or below (negative number) that the player is carrying. If above |
1291 | * or below (negative number) that the player is carrying. If above |
1291 | * weight limit, then player suffers a speed reduction based on how |
1292 | * weight limit, then player suffers a speed reduction based on how |
1292 | * much above he is, and what is max carry is |
1293 | * much above he is, and what is max carry is |
1293 | */ |
1294 | */ |
1294 | float f = (carrying / 1000) - max_carry[stats.Str]; |
1295 | float f = (sint32)weight_to_kg_approx (carrying) - max_carry[stats.Str]; |
1295 | if (f > 0.f) |
1296 | if (f > 0.f) |
1296 | speed = speed / (1.f + f / max_carry[stats.Str]); |
1297 | speed /= (1.f + f / max_carry[stats.Str]); |
1297 | } |
1298 | } |
1298 | |
1299 | |
1299 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1300 | speed += bonus_speed / 10.f; /* Not affected by limits */ |
1300 | speed *= speed_reduce_from_disease; |
1301 | speed *= speed_reduce_from_disease; |
1301 | |
1302 | |
… | |
… | |
1374 | env->update_stats (); |
1375 | env->update_stats (); |
1375 | |
1376 | |
1376 | if (env->is_on_map ()) |
1377 | if (env->is_on_map ()) |
1377 | update_all_los (env->map, env->x, env->y); |
1378 | update_all_los (env->map, env->x, env->y); |
1378 | } |
1379 | } |
1379 | } |
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1380 | |
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1381 | /* |
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|
1382 | * Returns true if the given player is a legal class. |
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|
1383 | * The function to add and remove class-bonuses to the stats doesn't |
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|
1384 | * check if the stat becomes negative, thus this function |
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1385 | * merely checks that all stats are 1 or more, and returns |
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|
1386 | * false otherwise. |
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|
1387 | */ |
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1388 | int |
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|
1389 | allowed_class (const object *op) |
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|
1390 | { |
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|
1391 | return op->stats.Dex > 0 |
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|
1392 | && op->stats.Str > 0 |
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|
1393 | && op->stats.Con > 0 |
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|
1394 | && op->stats.Int > 0 |
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|
1395 | && op->stats.Wis > 0 |
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|
1396 | && op->stats.Pow > 0 |
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|
1397 | && op->stats.Cha > 0; |
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|
1398 | } |
1380 | } |
1399 | |
1381 | |
1400 | /* |
1382 | /* |
1401 | * set the new dragon name after gaining levels or |
1383 | * set the new dragon name after gaining levels or |
1402 | * changing ability focus (later this can be extended to |
1384 | * changing ability focus (later this can be extended to |