… | |
… | |
1502 | if (move_type == 0) |
1502 | if (move_type == 0) |
1503 | move_type = MOVE_WALK; |
1503 | move_type = MOVE_WALK; |
1504 | else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) |
1504 | else if (move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) |
1505 | move_type &= ~MOVE_WALK; |
1505 | move_type &= ~MOVE_WALK; |
1506 | |
1506 | |
1507 | update_ob_speed (this); |
1507 | set_speed (speed); |
1508 | |
1508 | |
1509 | /* It is quite possible that a player's spell costing might have changed, |
1509 | /* It is quite possible that a player's spell costing might have changed, |
1510 | * so we will check that now. |
1510 | * so we will check that now. |
1511 | */ |
1511 | */ |
1512 | if (type == PLAYER) |
1512 | if (type == PLAYER) |