--- deliantra/server/common/living.C 2007/01/15 15:41:09 1.29 +++ deliantra/server/common/living.C 2007/01/27 02:19:36 1.33 @@ -1,26 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ #include #include @@ -679,7 +679,7 @@ void object::drain_stat () { - drain_specific_stat (RANDOM () % NUM_STATS); + drain_specific_stat (rndm (NUM_STATS)); } void @@ -757,7 +757,7 @@ /* Randomly change the players luck. Basically, we move it * back neutral (if greater>0, subtract, otherwise add) */ - if (RANDOM () % (FABS (tmp->stats.luck)) >= RANDOM () % 30) + if (rndm (abs (tmp->stats.luck)) >= rndm (30)) { int diff = tmp->stats.luck > 0 ? -1 : 1; @@ -2027,8 +2027,7 @@ * a particular skill, so we don't need to pass that * along. */ - subtract_player_exp (op, FABS (exp), skill_name, flag); - + subtract_player_exp (op, abs (exp), skill_name, flag); } }