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Comparing deliantra/server/common/living.C (file contents):
Revision 1.34 by root, Mon Feb 5 03:01:32 2007 UTC vs.
Revision 1.35 by root, Wed Mar 14 04:12:27 2007 UTC

1514 if (type == PLAYER) 1514 if (type == PLAYER)
1515 { 1515 {
1516 esrv_update_stats (contr); 1516 esrv_update_stats (contr);
1517 esrv_update_spells (contr); 1517 esrv_update_spells (contr);
1518 } 1518 }
1519
1520 // update the mapspace, if we are on a map
1521 if (!flag [FLAG_REMOVED] && map)
1522 map->at (x, y).flags_ = 0;
1519} 1523}
1520 1524
1521/* 1525/*
1522 * Returns true if the given player is a legal class. 1526 * Returns true if the given player is a legal class.
1523 * The function to add and remove class-bonuses to the stats doesn't 1527 * The function to add and remove class-bonuses to the stats doesn't
1950 del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction)); 1954 del_exp = check_exp_loss (tmp, (sint64) (tmp->stats.exp * fraction));
1951 tmp->stats.exp -= del_exp; 1955 tmp->stats.exp -= del_exp;
1952 player_lvl_adj (op, tmp); 1956 player_lvl_adj (op, tmp);
1953 } 1957 }
1954 } 1958 }
1959
1955 if (flag != SK_SUBTRACT_SKILL_EXP) 1960 if (flag != SK_SUBTRACT_SKILL_EXP)
1956 { 1961 {
1957 del_exp = check_exp_loss (op, exp); 1962 del_exp = check_exp_loss (op, exp);
1958 op->stats.exp -= del_exp; 1963 op->stats.exp -= del_exp;
1959 player_lvl_adj (op, NULL); 1964 player_lvl_adj (op, NULL);
1960 } 1965 }
1961} 1966}
1962
1963
1964 1967
1965/* change_exp() - changes experience to a player/monster. This 1968/* change_exp() - changes experience to a player/monster. This
1966 * does bounds checking to make sure we don't overflow the max exp. 1969 * does bounds checking to make sure we don't overflow the max exp.
1967 * 1970 *
1968 * The exp passed is typically not modified much by this function - 1971 * The exp passed is typically not modified much by this function -
1969 * it is assumed the caller has modified the exp as needed. 1972 * it is assumed the caller has modified the exp as needed.
1970 * skill_name is the skill that should get the exp added. 1973 * skill_name is the skill that should get the exp added.
1971 * flag is what to do if player doesn't have the skill. 1974 * flag is what to do if player doesn't have the skill.
1972 * these last two values are only used for players. 1975 * these last two values are only used for players.
1973 */ 1976 */
1974
1975void 1977void
1976change_exp (object *op, sint64 exp, const char *skill_name, int flag) 1978change_exp (object *op, sint64 exp, const char *skill_name, int flag)
1977{ 1979{
1978 1980
1979#ifdef EXP_DEBUG 1981#ifdef EXP_DEBUG

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