… | |
… | |
843 | |
843 | |
844 | if (settings.spell_encumbrance == TRUE) |
844 | if (settings.spell_encumbrance == TRUE) |
845 | contr->encumbrance = 0; |
845 | contr->encumbrance = 0; |
846 | |
846 | |
847 | attacktype = 0; |
847 | attacktype = 0; |
|
|
848 | |
848 | contr->digestion = 0; |
849 | contr->digestion = 0; |
849 | contr->gen_hp = 0; |
850 | contr->gen_hp = 0; |
850 | contr->gen_sp = 0; |
851 | contr->gen_sp = 0; |
851 | contr->gen_grace = 0; |
852 | contr->gen_grace = 0; |
852 | contr->gen_sp_armour = 10; |
853 | contr->gen_sp_armour = 10; |
853 | contr->item_power = 0; |
854 | contr->item_power = 0; |
854 | |
855 | |
855 | /* Don't clobber all the range_ values. range_golem otherwise |
856 | /* Don't clobber all the range_ values. range_golem otherwise |
856 | * gets reset for no good reason, and we don't want to reset |
857 | * gets reset for no good reason, and we don't want to reset |
857 | * range_magic (what spell is readied). These three below |
858 | * range_magic (what spell is readied). These three below |
858 | * well get filled in based on what the player has equipped. |
859 | * well get filled in based on what the player has equipped. |
… | |
… | |
879 | if (!QUERY_FLAG (&arch->clone, FLAG_REFL_SPELL )) CLEAR_FLAG (this, FLAG_REFL_SPELL); |
880 | if (!QUERY_FLAG (&arch->clone, FLAG_REFL_SPELL )) CLEAR_FLAG (this, FLAG_REFL_SPELL); |
880 | if (!QUERY_FLAG (&arch->clone, FLAG_REFL_MISSILE)) CLEAR_FLAG (this, FLAG_REFL_MISSILE); |
881 | if (!QUERY_FLAG (&arch->clone, FLAG_REFL_MISSILE)) CLEAR_FLAG (this, FLAG_REFL_MISSILE); |
881 | if (!QUERY_FLAG (&arch->clone, FLAG_UNDEAD )) CLEAR_FLAG (this, FLAG_UNDEAD); |
882 | if (!QUERY_FLAG (&arch->clone, FLAG_UNDEAD )) CLEAR_FLAG (this, FLAG_UNDEAD); |
882 | if (!QUERY_FLAG (&arch->clone, FLAG_SEE_IN_DARK )) CLEAR_FLAG (this, FLAG_SEE_IN_DARK); |
883 | if (!QUERY_FLAG (&arch->clone, FLAG_SEE_IN_DARK )) CLEAR_FLAG (this, FLAG_SEE_IN_DARK); |
883 | |
884 | |
884 | path_attuned = arch->clone.path_attuned; |
885 | path_attuned = arch->clone.path_attuned; |
885 | path_repelled = arch->clone.path_repelled; |
886 | path_repelled = arch->clone.path_repelled; |
886 | path_denied = arch->clone.path_denied; |
887 | path_denied = arch->clone.path_denied; |
887 | glow_radius = arch->clone.glow_radius; |
888 | glow_radius = arch->clone.glow_radius; |
888 | move_type = arch->clone.move_type; |
889 | move_type = arch->clone.move_type; |
|
|
890 | |
889 | chosen_skill = NULL; |
891 | chosen_skill = NULL; |
890 | |
892 | |
891 | /* initializing resistances from the values in player/monster's |
893 | /* initializing resistances from the values in player/monster's |
892 | * archetype clone |
894 | * archetype clone |
893 | */ |
895 | */ |
… | |
… | |
969 | * in the praying skill, and the player should always get those. |
971 | * in the praying skill, and the player should always get those. |
970 | * It also means we need to put in additional checks for applied below, |
972 | * It also means we need to put in additional checks for applied below, |
971 | * because the skill shouldn't count against body positions being used |
973 | * because the skill shouldn't count against body positions being used |
972 | * up, etc. |
974 | * up, etc. |
973 | */ |
975 | */ |
974 | if ((QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type != CONTAINER && tmp->type != CLOSE_CON) || |
976 | if ((QUERY_FLAG (tmp, FLAG_APPLIED) |
|
|
977 | && tmp->type != CONTAINER |
|
|
978 | && tmp->type != CLOSE_CON) |
|
|
979 | || (tmp->type == SKILL |
975 | (tmp->type == SKILL && tmp->subtype == SK_PRAYING)) |
980 | && tmp->subtype == SK_PRAYING)) |
976 | { |
981 | { |
977 | if (type == PLAYER) |
982 | if (type == PLAYER) |
978 | { |
983 | { |
979 | if (tmp->type == BOW) |
984 | if (tmp->type == BOW) |
980 | contr->ranges[range_bow] = tmp; |
985 | contr->ranges[range_bow] = tmp; |
981 | |
986 | |
982 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
987 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
983 | contr->ranges[range_misc] = tmp; |
988 | contr->ranges[range_misc] = tmp; |
984 | |
989 | |
985 | for (i = 0; i < NUM_STATS; i++) |
990 | for (i = 0; i < NUM_STATS; i++) |
986 | change_attr_value (&(stats), i, get_attr_value (&(tmp->stats), i)); |
991 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
987 | |
992 | |
988 | /* these are the items that currently can change digestion, regeneration, |
993 | /* these are the items that currently can change digestion, regeneration, |
989 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
994 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
990 | * list, but other items store other info into stats array. |
995 | * list, but other items store other info into stats array. |
991 | */ |
996 | */ |
… | |
… | |
1013 | body_used[i] += tmp->body_info[i]; |
1018 | body_used[i] += tmp->body_info[i]; |
1014 | |
1019 | |
1015 | if (tmp->type == SYMPTOM) |
1020 | if (tmp->type == SYMPTOM) |
1016 | { |
1021 | { |
1017 | speed_reduce_from_disease = tmp->last_sp / 100.0; |
1022 | speed_reduce_from_disease = tmp->last_sp / 100.0; |
|
|
1023 | |
1018 | if (speed_reduce_from_disease == 0) |
1024 | if (speed_reduce_from_disease == 0) |
1019 | speed_reduce_from_disease = 1; |
1025 | speed_reduce_from_disease = 1; |
1020 | } |
1026 | } |
1021 | |
1027 | |
1022 | /* Pos. and neg. protections are counted seperate (-> pro/vuln). |
1028 | /* Pos. and neg. protections are counted seperate (-> pro/vuln). |
… | |
… | |
1047 | |
1053 | |
1048 | /* There may be other things that should not adjust the attacktype */ |
1054 | /* There may be other things that should not adjust the attacktype */ |
1049 | if (tmp->type != BOW && tmp->type != SYMPTOM) |
1055 | if (tmp->type != BOW && tmp->type != SYMPTOM) |
1050 | attacktype |= tmp->attacktype; |
1056 | attacktype |= tmp->attacktype; |
1051 | |
1057 | |
1052 | path_attuned |= tmp->path_attuned; |
1058 | path_attuned |= tmp->path_attuned; |
1053 | path_repelled |= tmp->path_repelled; |
1059 | path_repelled |= tmp->path_repelled; |
1054 | path_denied |= tmp->path_denied; |
1060 | path_denied |= tmp->path_denied; |
|
|
1061 | move_type |= tmp->move_type; |
1055 | stats.luck += tmp->stats.luck; |
1062 | stats.luck += tmp->stats.luck; |
1056 | move_type |= tmp->move_type; |
|
|
1057 | |
1063 | |
1058 | if (QUERY_FLAG (tmp, FLAG_LIFESAVE )) SET_FLAG (this, FLAG_LIFESAVE); |
1064 | if (QUERY_FLAG (tmp, FLAG_LIFESAVE )) SET_FLAG (this, FLAG_LIFESAVE); |
1059 | if (QUERY_FLAG (tmp, FLAG_REFL_SPELL )) SET_FLAG (this, FLAG_REFL_SPELL); |
1065 | if (QUERY_FLAG (tmp, FLAG_REFL_SPELL )) SET_FLAG (this, FLAG_REFL_SPELL); |
1060 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE)) SET_FLAG (this, FLAG_REFL_MISSILE); |
1066 | if (QUERY_FLAG (tmp, FLAG_REFL_MISSILE)) SET_FLAG (this, FLAG_REFL_MISSILE); |
1061 | if (QUERY_FLAG (tmp, FLAG_STEALTH )) SET_FLAG (this, FLAG_STEALTH); |
1067 | if (QUERY_FLAG (tmp, FLAG_STEALTH )) SET_FLAG (this, FLAG_STEALTH); |