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/cvs/deliantra/server/common/living.C
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Comparing deliantra/server/common/living.C (file contents):
Revision 1.41 by root, Sun Apr 29 18:11:39 2007 UTC vs.
Revision 1.42 by root, Sun Apr 29 18:32:18 2007 UTC

1050 vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100; 1050 vuln[i] += ((100 - vuln[i]) * -tmp->resist[i]) / 100;
1051 } 1051 }
1052 } 1052 }
1053 1053
1054 /* There may be other things that should not adjust the attacktype */ 1054 /* There may be other things that should not adjust the attacktype */
1055 if (tmp->type != SYMPTOM) 1055 if (tmp>-type != BOW && tmp->type != SYMPTOM)
1056 attacktype |= tmp->attacktype; 1056 attacktype |= tmp->attacktype;
1057 1057
1058 path_attuned |= tmp->path_attuned; 1058 path_attuned |= tmp->path_attuned;
1059 path_repelled |= tmp->path_repelled; 1059 path_repelled |= tmp->path_repelled;
1060 path_denied |= tmp->path_denied; 1060 path_denied |= tmp->path_denied;
1121 } 1121 }
1122 1122
1123 if (tmp->stats.wc) 1123 if (tmp->stats.wc)
1124 wc -= (tmp->stats.wc + tmp->magic); 1124 wc -= (tmp->stats.wc + tmp->magic);
1125 1125
1126 if (tmp->slaying != NULL) 1126 if (tmp->slaying)
1127 slaying = tmp->slaying; 1127 slaying = tmp->slaying;
1128 1128
1129 if (tmp->stats.ac) 1129 if (tmp->stats.ac)
1130 ac -= (tmp->stats.ac + tmp->magic); 1130 ac -= (tmp->stats.ac + tmp->magic);
1131 1131
1166 if (tmp->stats.ac) 1166 if (tmp->stats.ac)
1167 ac -= tmp->stats.ac + tmp->magic; 1167 ac -= tmp->stats.ac + tmp->magic;
1168 1168
1169 break; 1169 break;
1170 1170
1171 case BOW:
1172 case WEAPON: 1171 case WEAPON:
1173 wc -= tmp->stats.wc + tmp->magic; 1172 wc -= tmp->stats.wc + tmp->magic;
1174 1173
1175 if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0) 1174 if (tmp->stats.ac && tmp->stats.ac + tmp->magic > 0)
1176 ac -= tmp->stats.ac + tmp->magic; 1175 ac -= tmp->stats.ac + tmp->magic;
1177 1176
1178 stats.dam += tmp->stats.dam + tmp->magic; 1177 stats.dam += tmp->stats.dam + tmp->magic;
1179 weapon_weight = tmp->weight; 1178 weapon_weight = tmp->weight;
1180 weapon_speed = ((int) WEAPON_SPEED (tmp) * 2 - tmp->magic) / 2; 1179 weapon_speed = (WEAPON_SPEED (tmp) * 2 - tmp->magic) / 2;
1181 1180
1182 if (weapon_speed < 0) 1181 if (weapon_speed < 0)
1183 weapon_speed = 0; 1182 weapon_speed = 0;
1184 1183
1185 slaying = tmp->slaying; 1184 slaying = tmp->slaying;

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