… | |
… | |
233 | const char *const short_stat_name[NUM_STATS] = { |
233 | const char *const short_stat_name[NUM_STATS] = { |
234 | "Str", "Dex", "Con", "Int", "Wis", "Pow", "Cha" |
234 | "Str", "Dex", "Con", "Int", "Wis", "Pow", "Cha" |
235 | }; |
235 | }; |
236 | |
236 | |
237 | /* |
237 | /* |
238 | * sets Str/Dex/con/Wis/Cha/Int/Pow in stats to value, depending on |
|
|
239 | * what attr is (STR to POW). |
|
|
240 | */ |
|
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241 | void |
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242 | set_attr_value (living *stats, int attr, sint8 value) |
|
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243 | { |
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244 | switch (attr) |
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245 | { |
|
|
246 | case STR: |
|
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247 | stats->Str = value; |
|
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248 | break; |
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249 | case DEX: |
|
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250 | stats->Dex = value; |
|
|
251 | break; |
|
|
252 | case CON: |
|
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253 | stats->Con = value; |
|
|
254 | break; |
|
|
255 | case WIS: |
|
|
256 | stats->Wis = value; |
|
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257 | break; |
|
|
258 | case POW: |
|
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259 | stats->Pow = value; |
|
|
260 | break; |
|
|
261 | case CHA: |
|
|
262 | stats->Cha = value; |
|
|
263 | break; |
|
|
264 | case INT: |
|
|
265 | stats->Int = value; |
|
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266 | break; |
|
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267 | } |
|
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268 | } |
|
|
269 | |
|
|
270 | /* |
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|
271 | * Like set_attr_value(), but instead the value (which can be negative) |
238 | * Like set_attr_value(), but instead the value (which can be negative) |
272 | * is added to the specified stat. |
239 | * is added to the specified stat. |
273 | */ |
240 | */ |
274 | void |
241 | void |
275 | change_attr_value (living *stats, int attr, sint8 value) |
242 | change_attr_value (living *stats, int attr, sint8 value) |
276 | { |
243 | { |
277 | if (value == 0) |
244 | stats->stat (attr) += value; |
278 | return; |
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279 | |
|
|
280 | switch (attr) |
|
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281 | { |
|
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282 | case STR: |
|
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283 | stats->Str += value; |
|
|
284 | break; |
|
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285 | case DEX: |
|
|
286 | stats->Dex += value; |
|
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287 | break; |
|
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288 | case CON: |
|
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289 | stats->Con += value; |
|
|
290 | break; |
|
|
291 | case WIS: |
|
|
292 | stats->Wis += value; |
|
|
293 | break; |
|
|
294 | case POW: |
|
|
295 | stats->Pow += value; |
|
|
296 | break; |
|
|
297 | case CHA: |
|
|
298 | stats->Cha += value; |
|
|
299 | break; |
|
|
300 | case INT: |
|
|
301 | stats->Int += value; |
|
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302 | break; |
|
|
303 | default: |
|
|
304 | LOG (llevError, "Invalid attribute in change_attr_value: %d\n", attr); |
|
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305 | } |
|
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306 | } |
|
|
307 | |
|
|
308 | /* |
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|
309 | * returns the specified stat. See also set_attr_value(). |
|
|
310 | */ |
|
|
311 | |
|
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312 | sint8 |
|
|
313 | get_attr_value (const living *stats, int attr) |
|
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314 | { |
|
|
315 | switch (attr) |
|
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316 | { |
|
|
317 | case STR: return stats->Str; |
|
|
318 | case DEX: return stats->Dex; |
|
|
319 | case CON: return stats->Con; |
|
|
320 | case WIS: return stats->Wis; |
|
|
321 | case CHA: return stats->Cha; |
|
|
322 | case INT: return stats->Int; |
|
|
323 | case POW: return stats->Pow; |
|
|
324 | } |
|
|
325 | |
|
|
326 | return 0; |
|
|
327 | } |
245 | } |
328 | |
246 | |
329 | /* |
247 | /* |
330 | * Ensures that all stats (str/dex/con/wis/cha/int) are within the |
248 | * Ensures that all stats (str/dex/con/wis/cha/int) are within the |
331 | * 1-30 stat limit. |
249 | * 1-30 stat limit. |
332 | */ |
250 | */ |
333 | |
|
|
334 | void |
251 | void |
335 | check_stat_bounds (living *stats) |
252 | check_stat_bounds (living *stats) |
336 | { |
253 | { |
337 | int i, v; |
|
|
338 | |
|
|
339 | for (i = 0; i < NUM_STATS; i++) |
254 | for (int i = 0; i < NUM_STATS; i++) |
340 | if ((v = get_attr_value (stats, i)) > MAX_STAT) |
255 | { |
341 | set_attr_value (stats, i, MAX_STAT); |
256 | sint8 &v = stats->stat (i); |
342 | else if (v < MIN_STAT) |
257 | v = clamp (v, MIN_STAT, MAX_STAT); |
343 | set_attr_value (stats, i, MIN_STAT); |
258 | } |
344 | } |
259 | } |
345 | |
260 | |
346 | #define ORIG_S(xyz,abc) (op->contr->orig_stats.abc) |
261 | #define ORIG_S(xyz,abc) (op->contr->orig_stats.abc) |
347 | |
262 | |
348 | /* Rather than having a whole bunch of if (flag) new_draw.. else new_draw, |
263 | /* Rather than having a whole bunch of if (flag) new_draw.. else new_draw, |
… | |
… | |
357 | /* flag is set to 1 if we are applying the object, -1 if we are removing |
272 | /* flag is set to 1 if we are applying the object, -1 if we are removing |
358 | * the object. |
273 | * the object. |
359 | * It is the calling functions responsibilty to check to see if the object |
274 | * It is the calling functions responsibilty to check to see if the object |
360 | * can be applied or not. |
275 | * can be applied or not. |
361 | * The main purpose of calling this function is the messages that are |
276 | * The main purpose of calling this function is the messages that are |
362 | * displayed - fix_player should really always be called after this when |
277 | * displayed - update_stats should really always be called after this when |
363 | * removing an object - that is because it is impossible to know if some object |
278 | * removing an object - that is because it is impossible to know if some object |
364 | * is the only source of an attacktype or spell attunement, so this function |
279 | * is the only source of an attacktype or spell attunement, so this function |
365 | * will clear the bits, but the player may still have some other object |
280 | * will clear the bits, but the player may still have some other object |
366 | * that gives them that ability. |
281 | * that gives them that ability. |
367 | */ |
282 | */ |
368 | int |
283 | int |
369 | change_abil (object *op, object *tmp) |
284 | change_abil (object *op, object *tmp) |
370 | { |
285 | { |
371 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, i, j, success = 0; |
286 | int flag = QUERY_FLAG (tmp, FLAG_APPLIED) ? 1 : -1, success = 0; |
372 | char message[MAX_BUF]; |
287 | char message[MAX_BUF]; |
373 | int potion_max = 0; |
288 | int potion_max = 0; |
374 | |
289 | |
375 | /* remember what object was like before it was changed. note that |
290 | /* remember what object was like before it was changed. note that |
376 | * refop is a local copy of op only to be used for detecting changes |
291 | * refop is a local copy of op only to be used for detecting changes |
… | |
… | |
381 | if (op->type == PLAYER) |
296 | if (op->type == PLAYER) |
382 | { |
297 | { |
383 | if (tmp->type == POTION) |
298 | if (tmp->type == POTION) |
384 | { |
299 | { |
385 | potion_max = 1; |
300 | potion_max = 1; |
386 | for (j = 0; j < NUM_STATS; j++) |
301 | for (int j = 0; j < NUM_STATS; j++) |
387 | { |
302 | { |
388 | int nstat, ostat; |
303 | int ostat = op->contr->orig_stats.stat (j); |
389 | |
304 | int i = tmp->stats.stat (j); |
390 | ostat = get_attr_value (&(op->contr->orig_stats), j); |
|
|
391 | i = get_attr_value (&(tmp->stats), j); |
|
|
392 | |
305 | |
393 | /* nstat is what the stat will be after use of the potion */ |
306 | /* nstat is what the stat will be after use of the potion */ |
394 | nstat = flag * i + ostat; |
307 | int nstat = flag * i + ostat; |
395 | |
308 | |
396 | /* Do some bounds checking. While I don't think any |
309 | /* Do some bounds checking. While I don't think any |
397 | * potions do so right now, there is the potential for potions |
310 | * potions do so right now, there is the potential for potions |
398 | * that adjust that stat by more than one point, so we need |
311 | * that adjust that stat by more than one point, so we need |
399 | * to allow for that. |
312 | * to allow for that. |
400 | */ |
313 | */ |
401 | if (nstat < 1 && i * flag < 0) |
314 | if (nstat < 1 && i * flag < 0) |
402 | nstat = 1; |
315 | nstat = 1; |
403 | else if (nstat > 20 + get_attr_value (&(op->arch->clone.stats), j)) |
316 | else if (nstat > 20 + op->arch->clone.stats.stat (j)) |
404 | { |
|
|
405 | nstat = 20 + get_attr_value (&(op->arch->clone.stats), j); |
317 | nstat = 20 + op->arch->clone.stats.stat (j); |
406 | } |
|
|
407 | |
318 | |
408 | if (nstat != ostat) |
319 | if (nstat != ostat) |
409 | { |
320 | { |
410 | set_attr_value (&(op->contr->orig_stats), j, nstat); |
321 | op->contr->orig_stats.stat (j) = nstat; |
411 | potion_max = 0; |
322 | potion_max = 0; |
412 | } |
323 | } |
413 | else if (i) |
324 | else if (i) |
414 | { |
325 | { |
415 | /* potion is useless - player has already hit the natural maximum */ |
326 | /* potion is useless - player has already hit the natural maximum */ |
… | |
… | |
419 | |
330 | |
420 | /* This section of code ups the characters normal stats also. I am not |
331 | /* This section of code ups the characters normal stats also. I am not |
421 | * sure if this is strictly necessary, being that fix_player probably |
332 | * sure if this is strictly necessary, being that fix_player probably |
422 | * recalculates this anyway. |
333 | * recalculates this anyway. |
423 | */ |
334 | */ |
424 | for (j = 0; j < NUM_STATS; j++) |
335 | for (int j = 0; j < NUM_STATS; j++) |
425 | change_attr_value (&(op->stats), j, flag * get_attr_value (&(tmp->stats), j)); |
336 | change_attr_value (&op->stats, j, flag * tmp->stats.stat (j)); |
426 | |
337 | |
427 | check_stat_bounds (&(op->stats)); |
338 | check_stat_bounds (&op->stats); |
428 | } /* end of potion handling code */ |
339 | } /* end of potion handling code */ |
429 | } |
340 | } |
430 | |
341 | |
431 | /* reset attributes that fix_player doesn't reset since it doesn't search |
342 | /* reset attributes that update_stats doesn't reset since it doesn't search |
432 | * everything to set |
343 | * everything to set |
433 | */ |
344 | */ |
434 | if (flag == -1) |
345 | if (flag == -1) |
435 | { |
346 | { |
436 | op->attacktype &= ~tmp->attacktype; |
347 | op->attacktype &= ~tmp->attacktype; |
437 | op->path_attuned &= ~tmp->path_attuned; |
348 | op->path_attuned &= ~tmp->path_attuned; |
438 | op->path_repelled &= ~tmp->path_repelled; |
349 | op->path_repelled &= ~tmp->path_repelled; |
439 | op->path_denied &= ~tmp->path_denied; |
350 | op->path_denied &= ~tmp->path_denied; |
440 | /* Presuming here that creatures only have move_type, |
351 | /* Presuming here that creatures only have move_type, |
441 | * and not the other move_ fields. |
352 | * and not the other move_ fields. |
442 | */ |
353 | */ |
443 | op->move_type &= ~tmp->move_type; |
354 | op->move_type &= ~tmp->move_type; |
444 | } |
355 | } |
445 | |
356 | |
446 | /* call fix_player since op object could have whatever attribute due |
357 | /* call fix_player since op object could have whatever attribute due |
447 | * to multiple items. if fix_player always has to be called after |
358 | * to multiple items. if update_stats always has to be called after |
448 | * change_ability then might as well call it from here |
359 | * change_ability then might as well call it from here |
449 | */ |
360 | */ |
450 | op->update_stats (); |
361 | op->update_stats (); |
451 | |
362 | |
452 | /* Fix player won't add the bows ability to the player, so don't |
363 | /* update_stats won't add the bows ability to the player, so don't |
453 | * print out message if this is a bow. |
364 | * print out message if this is a bow. |
454 | */ |
365 | */ |
455 | if (tmp->attacktype & AT_CONFUSION && tmp->type != BOW) |
366 | if (tmp->attacktype & AT_CONFUSION && tmp->type != BOW) |
456 | { |
367 | { |
457 | success = 1; |
368 | success = 1; |
… | |
… | |
497 | if (tmp->move_type & MOVE_FLY_HIGH) |
408 | if (tmp->move_type & MOVE_FLY_HIGH) |
498 | { |
409 | { |
499 | /* double conditional - second case covers if you have move_fly_low - |
410 | /* double conditional - second case covers if you have move_fly_low - |
500 | * in that case, you don't actually land |
411 | * in that case, you don't actually land |
501 | */ |
412 | */ |
502 | DIFF_MSG (flag, "You soar into the air air!.", |
413 | DIFF_MSG (flag, "You soar into the air!", |
503 | (op->move_type & MOVE_FLY_LOW ? "You fly lower in the air" : "You float down to the ground.")); |
414 | (op->move_type & MOVE_FLY_LOW ? "You fly lower in the air" : "You float down to the ground.")); |
504 | } |
415 | } |
|
|
416 | |
505 | if (tmp->move_type & MOVE_SWIM) |
417 | if (tmp->move_type & MOVE_SWIM) |
506 | DIFF_MSG (flag, "You feel ready for a swim", "You no longer feel like swimming"); |
418 | DIFF_MSG (flag, "You feel ready for a swim", "You no longer feel like swimming"); |
507 | |
419 | |
508 | /* Changing move status may mean you are affected by things you weren't before */ |
420 | /* Changing move status may mean you are affected by things you weren't before */ |
509 | check_move_on (op, op); |
421 | check_move_on (op, op); |
… | |
… | |
637 | success = 1; |
549 | success = 1; |
638 | DIFF_MSG (flag * tmp->stats.food, "You feel your digestion slowing down.", "You feel your digestion speeding up."); |
550 | DIFF_MSG (flag * tmp->stats.food, "You feel your digestion slowing down.", "You feel your digestion speeding up."); |
639 | } |
551 | } |
640 | |
552 | |
641 | /* Messages for changed resistance */ |
553 | /* Messages for changed resistance */ |
642 | for (i = 0; i < NROFATTACKS; i++) |
554 | for (int i = 0; i < NROFATTACKS; i++) |
643 | { |
555 | { |
644 | if (i == ATNR_PHYSICAL) |
556 | if (i == ATNR_PHYSICAL) |
645 | continue; /* Don't display about armour */ |
557 | continue; /* Don't display about armour */ |
646 | |
558 | |
647 | if (op->resist[i] != refop.resist[i]) |
559 | if (op->resist[i] != refop.resist[i]) |
… | |
… | |
656 | } |
568 | } |
657 | } |
569 | } |
658 | |
570 | |
659 | if (!potion_max) |
571 | if (!potion_max) |
660 | { |
572 | { |
661 | for (j = 0; j < NUM_STATS; j++) |
573 | for (int j = 0; j < NUM_STATS; j++) |
662 | { |
574 | { |
663 | if ((i = get_attr_value (&(tmp->stats), j)) != 0) |
575 | if (int i = tmp->stats.stat (j)) |
664 | { |
576 | { |
665 | success = 1; |
577 | success = 1; |
666 | DIFF_MSG (i * flag, gain_msg[j], lose_msg[j]); |
578 | DIFF_MSG (i * flag, gain_msg[j], lose_msg[j]); |
667 | } |
579 | } |
668 | } |
580 | } |
… | |
… | |
673 | |
585 | |
674 | /* |
586 | /* |
675 | * Stat draining by Vick 930307 |
587 | * Stat draining by Vick 930307 |
676 | * (Feeling evil, I made it work as well now. -Frank 8) |
588 | * (Feeling evil, I made it work as well now. -Frank 8) |
677 | */ |
589 | */ |
678 | |
|
|
679 | void |
590 | void |
680 | object::drain_stat () |
591 | object::drain_stat () |
681 | { |
592 | { |
682 | drain_specific_stat (rndm (NUM_STATS)); |
593 | drain_specific_stat (rndm (NUM_STATS)); |
683 | } |
594 | } |
… | |
… | |
772 | * Subtracts stat-bonuses given by the class which the player has chosen. |
683 | * Subtracts stat-bonuses given by the class which the player has chosen. |
773 | */ |
684 | */ |
774 | void |
685 | void |
775 | object::remove_statbonus () |
686 | object::remove_statbonus () |
776 | { |
687 | { |
777 | stats.Str -= arch->clone.stats.Str; |
688 | for (int i = 0; i < NUM_STATS; ++i) |
778 | stats.Dex -= arch->clone.stats.Dex; |
689 | { |
779 | stats.Con -= arch->clone.stats.Con; |
690 | sint8 v = arch->clone.stats.stat (i); |
780 | stats.Wis -= arch->clone.stats.Wis; |
691 | stats.stat (i) -= v; |
781 | stats.Pow -= arch->clone.stats.Pow; |
692 | contr->orig_stats.stat (i) -= v; |
782 | stats.Cha -= arch->clone.stats.Cha; |
693 | } |
783 | stats.Int -= arch->clone.stats.Int; |
|
|
784 | |
|
|
785 | contr->orig_stats.Str -= arch->clone.stats.Str; |
|
|
786 | contr->orig_stats.Dex -= arch->clone.stats.Dex; |
|
|
787 | contr->orig_stats.Con -= arch->clone.stats.Con; |
|
|
788 | contr->orig_stats.Wis -= arch->clone.stats.Wis; |
|
|
789 | contr->orig_stats.Pow -= arch->clone.stats.Pow; |
|
|
790 | contr->orig_stats.Cha -= arch->clone.stats.Cha; |
|
|
791 | contr->orig_stats.Int -= arch->clone.stats.Int; |
|
|
792 | } |
694 | } |
793 | |
695 | |
794 | /* |
696 | /* |
795 | * Adds stat-bonuses given by the class which the player has chosen. |
697 | * Adds stat-bonuses given by the class which the player has chosen. |
796 | */ |
698 | */ |
797 | void |
699 | void |
798 | object::add_statbonus () |
700 | object::add_statbonus () |
799 | { |
701 | { |
800 | stats.Str += arch->clone.stats.Str; |
702 | for (int i = 0; i < NUM_STATS; ++i) |
801 | stats.Dex += arch->clone.stats.Dex; |
703 | { |
802 | stats.Con += arch->clone.stats.Con; |
704 | sint8 v = arch->clone.stats.stat (i); |
803 | stats.Wis += arch->clone.stats.Wis; |
705 | stats.stat (i) += v; |
804 | stats.Pow += arch->clone.stats.Pow; |
706 | contr->orig_stats.stat (i) += v; |
805 | stats.Cha += arch->clone.stats.Cha; |
707 | } |
806 | stats.Int += arch->clone.stats.Int; |
|
|
807 | |
|
|
808 | contr->orig_stats.Str += arch->clone.stats.Str; |
|
|
809 | contr->orig_stats.Dex += arch->clone.stats.Dex; |
|
|
810 | contr->orig_stats.Con += arch->clone.stats.Con; |
|
|
811 | contr->orig_stats.Wis += arch->clone.stats.Wis; |
|
|
812 | contr->orig_stats.Pow += arch->clone.stats.Pow; |
|
|
813 | contr->orig_stats.Cha += arch->clone.stats.Cha; |
|
|
814 | contr->orig_stats.Int += arch->clone.stats.Int; |
|
|
815 | } |
708 | } |
816 | |
709 | |
817 | /* |
710 | /* |
818 | * Updates all abilities given by applied objects in the inventory |
711 | * Updates all abilities given by applied objects in the inventory |
819 | * of the given object. Note: This function works for both monsters |
712 | * of the given object. Note: This function works for both monsters |
… | |
… | |
837 | |
730 | |
838 | /* First task is to clear all the values back to their original values */ |
731 | /* First task is to clear all the values back to their original values */ |
839 | if (type == PLAYER) |
732 | if (type == PLAYER) |
840 | { |
733 | { |
841 | for (i = 0; i < NUM_STATS; i++) |
734 | for (i = 0; i < NUM_STATS; i++) |
842 | set_attr_value (&(stats), i, get_attr_value (&(contr->orig_stats), i)); |
735 | stats.stat (i) = contr->orig_stats.stat (i); |
843 | |
736 | |
844 | if (settings.spell_encumbrance == TRUE) |
737 | if (settings.spell_encumbrance == TRUE) |
845 | contr->encumbrance = 0; |
738 | contr->encumbrance = 0; |
846 | |
739 | |
847 | attacktype = 0; |
740 | attacktype = 0; |
… | |
… | |
964 | * in the praying skill, and the player should always get those. |
857 | * in the praying skill, and the player should always get those. |
965 | * It also means we need to put in additional checks for applied below, |
858 | * It also means we need to put in additional checks for applied below, |
966 | * because the skill shouldn't count against body positions being used |
859 | * because the skill shouldn't count against body positions being used |
967 | * up, etc. |
860 | * up, etc. |
968 | */ |
861 | */ |
969 | if ((QUERY_FLAG (tmp, FLAG_APPLIED) |
862 | if ((tmp->flag [FLAG_APPLIED] |
970 | && tmp->type != CONTAINER |
863 | && tmp->type != CONTAINER |
971 | && tmp->type != CLOSE_CON) |
864 | && tmp->type != CLOSE_CON) |
972 | || (tmp->type == SKILL |
865 | || (tmp->type == SKILL |
973 | && tmp->subtype == SK_PRAYING)) |
866 | && tmp->subtype == SK_PRAYING)) |
974 | { |
867 | { |
975 | if (type == PLAYER) |
868 | if (type == PLAYER) |
976 | { |
869 | { |
977 | if ((tmp->type == WEAPON || tmp->type == BOW) |
870 | if (tmp == contr->combat_ob || tmp == contr->ranged_ob) |
978 | && tmp != current_weapon) |
871 | if (tmp != current_weapon && (tmp->type != SKILL || tmp->subtype != SK_PRAYING)) |
979 | continue; |
872 | continue; |
980 | |
873 | |
981 | for (i = 0; i < NUM_STATS; i++) |
874 | for (i = 0; i < NUM_STATS; i++) |
982 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
875 | change_attr_value (&stats, i, tmp->stats.stat (i)); |
983 | |
876 | |
984 | /* these are the items that currently can change digestion, regeneration, |
877 | /* these are the items that currently can change digestion, regeneration, |
985 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
878 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
986 | * list, but other items store other info into stats array. |
879 | * list, but other items store other info into stats array. |
987 | */ |
880 | */ |
988 | if ((tmp->type == WEAPON) || (tmp->type == BOW) || |
881 | if (tmp->type == WEAPON || tmp->type == BOW || |
989 | (tmp->type == ARMOUR) || (tmp->type == HELMET) || |
882 | tmp->type == ARMOUR || tmp->type == HELMET || |
990 | (tmp->type == SHIELD) || (tmp->type == RING) || |
883 | tmp->type == SHIELD || tmp->type == RING || |
991 | (tmp->type == BOOTS) || (tmp->type == GLOVES) || |
884 | tmp->type == BOOTS || tmp->type == GLOVES || |
992 | (tmp->type == AMULET) || (tmp->type == GIRDLE) || |
885 | tmp->type == AMULET || tmp->type == GIRDLE || |
993 | (tmp->type == BRACERS) || (tmp->type == CLOAK) || |
886 | tmp->type == BRACERS || tmp->type == CLOAK || |
994 | (tmp->type == DISEASE) || (tmp->type == FORCE) || |
887 | tmp->type == DISEASE || tmp->type == FORCE || |
995 | (tmp->type == SKILL)) |
888 | tmp->type == SKILL) |
996 | { |
889 | { |
997 | contr->digestion += tmp->stats.food; |
890 | contr->digestion += tmp->stats.food; |
998 | contr->gen_hp += tmp->stats.hp; |
891 | contr->gen_hp += tmp->stats.hp; |
999 | contr->gen_sp += tmp->stats.sp; |
892 | contr->gen_sp += tmp->stats.sp; |
1000 | contr->gen_grace += tmp->stats.grace; |
893 | contr->gen_grace += tmp->stats.grace; |