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/cvs/deliantra/server/common/living.C
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Comparing deliantra/server/common/living.C (file contents):
Revision 1.48 by root, Fri May 11 19:41:05 2007 UTC vs.
Revision 1.49 by root, Sat May 12 17:26:51 2007 UTC

962 * in the praying skill, and the player should always get those. 962 * in the praying skill, and the player should always get those.
963 * It also means we need to put in additional checks for applied below, 963 * It also means we need to put in additional checks for applied below,
964 * because the skill shouldn't count against body positions being used 964 * because the skill shouldn't count against body positions being used
965 * up, etc. 965 * up, etc.
966 */ 966 */
967 if ((QUERY_FLAG (tmp, FLAG_APPLIED) 967 if ((tmp->flag [FLAG_APPLIED]
968 && tmp->type != CONTAINER 968 && tmp->type != CONTAINER
969 && tmp->type != CLOSE_CON) 969 && tmp->type != CLOSE_CON)
970 || (tmp->type == SKILL 970 || (tmp->type == SKILL
971 && tmp->subtype == SK_PRAYING)) 971 && tmp->subtype == SK_PRAYING))
972 { 972 {
973 if (type == PLAYER) 973 if (type == PLAYER)
974 { 974 {
975 if ((tmp->type == WEAPON || tmp->type == BOW) 975 if (tmp == contr->combat_ob || tmp == contr->ranged_ob)
976 && tmp != current_weapon) 976 if (tmp != current_weapon && (tmp->type != SKILL || tmp->subtype != SK_PRAYING))
977 continue; 977 continue;
978 978
979 for (i = 0; i < NUM_STATS; i++) 979 for (i = 0; i < NUM_STATS; i++)
980 change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); 980 change_attr_value (&stats, i, get_attr_value (&tmp->stats, i));
981 981
982 /* these are the items that currently can change digestion, regeneration, 982 /* these are the items that currently can change digestion, regeneration,
983 * spell point recovery and mana point recovery. Seems sort of an arbitary 983 * spell point recovery and mana point recovery. Seems sort of an arbitary
984 * list, but other items store other info into stats array. 984 * list, but other items store other info into stats array.
985 */ 985 */
986 if ((tmp->type == WEAPON) || (tmp->type == BOW) || 986 if (tmp->type == WEAPON || tmp->type == BOW ||
987 (tmp->type == ARMOUR) || (tmp->type == HELMET) || 987 tmp->type == ARMOUR || tmp->type == HELMET ||
988 (tmp->type == SHIELD) || (tmp->type == RING) || 988 tmp->type == SHIELD || tmp->type == RING ||
989 (tmp->type == BOOTS) || (tmp->type == GLOVES) || 989 tmp->type == BOOTS || tmp->type == GLOVES ||
990 (tmp->type == AMULET) || (tmp->type == GIRDLE) || 990 tmp->type == AMULET || tmp->type == GIRDLE ||
991 (tmp->type == BRACERS) || (tmp->type == CLOAK) || 991 tmp->type == BRACERS || tmp->type == CLOAK ||
992 (tmp->type == DISEASE) || (tmp->type == FORCE) || 992 tmp->type == DISEASE || tmp->type == FORCE ||
993 (tmp->type == SKILL)) 993 tmp->type == SKILL)
994 { 994 {
995 contr->digestion += tmp->stats.food; 995 contr->digestion += tmp->stats.food;
996 contr->gen_hp += tmp->stats.hp; 996 contr->gen_hp += tmp->stats.hp;
997 contr->gen_sp += tmp->stats.sp; 997 contr->gen_sp += tmp->stats.sp;
998 contr->gen_grace += tmp->stats.grace; 998 contr->gen_grace += tmp->stats.grace;

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