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Comparing deliantra/server/common/living.C (file contents):
Revision 1.48 by root, Fri May 11 19:41:05 2007 UTC vs.
Revision 1.50 by root, Sat May 12 18:14:47 2007 UTC

233const char *const short_stat_name[NUM_STATS] = { 233const char *const short_stat_name[NUM_STATS] = {
234 "Str", "Dex", "Con", "Int", "Wis", "Pow", "Cha" 234 "Str", "Dex", "Con", "Int", "Wis", "Pow", "Cha"
235}; 235};
236 236
237/* 237/*
238 * sets Str/Dex/con/Wis/Cha/Int/Pow in stats to value, depending on
239 * what attr is (STR to POW).
240 */
241void
242set_attr_value (living *stats, int attr, sint8 value)
243{
244 switch (attr)
245 {
246 case STR:
247 stats->Str = value;
248 break;
249 case DEX:
250 stats->Dex = value;
251 break;
252 case CON:
253 stats->Con = value;
254 break;
255 case WIS:
256 stats->Wis = value;
257 break;
258 case POW:
259 stats->Pow = value;
260 break;
261 case CHA:
262 stats->Cha = value;
263 break;
264 case INT:
265 stats->Int = value;
266 break;
267 }
268}
269
270/*
271 * Like set_attr_value(), but instead the value (which can be negative) 238 * Like set_attr_value(), but instead the value (which can be negative)
272 * is added to the specified stat. 239 * is added to the specified stat.
273 */ 240 */
274void 241void
275change_attr_value (living *stats, int attr, sint8 value) 242change_attr_value (living *stats, int attr, sint8 value)
276{ 243{
277 if (value == 0) 244 stats->stat (attr) += value;
278 return; 245}
279 246
280 switch (attr) 247sint8 &
281 { 248living::stat (int index)
282 case STR: 249{
283 stats->Str += value; 250 switch (index)
284 break;
285 case DEX:
286 stats->Dex += value;
287 break;
288 case CON:
289 stats->Con += value;
290 break;
291 case WIS:
292 stats->Wis += value;
293 break;
294 case POW:
295 stats->Pow += value;
296 break;
297 case CHA:
298 stats->Cha += value;
299 break;
300 case INT:
301 stats->Int += value;
302 break;
303 default:
304 LOG (llevError, "Invalid attribute in change_attr_value: %d\n", attr);
305 } 251 {
306} 252 case STR: return Str;
253 case DEX: return Dex;
254 case CON: return Con;
255 case INT: return Int;
256 case WIS: return Wis;
257 case POW: return Pow;
258 case CHA: return Cha;
259 }
307 260
308/* 261 LOG (llevError | logBacktrace, "living.stat() called with out-of-range stat index");
309 * returns the specified stat. See also set_attr_value(). 262 static sint8 dummy;
310 */ 263 return dummy;
264}
311 265
312sint8 266sint8
313get_attr_value (const living *stats, int attr) 267living::stat (int index) const
314{ 268{
315 switch (attr) 269 switch (index)
316 { 270 {
317 case STR: return stats->Str; 271 case STR: return Str;
318 case DEX: return stats->Dex; 272 case DEX: return Dex;
319 case CON: return stats->Con; 273 case CON: return Con;
320 case WIS: return stats->Wis;
321 case CHA: return stats->Cha;
322 case INT: return stats->Int; 274 case INT: return Int;
275 case WIS: return Wis;
323 case POW: return stats->Pow; 276 case POW: return Pow;
277 case CHA: return Cha;
324 } 278 }
325 279
280 LOG (llevError | logBacktrace, "living.stat() called with out-of-range stat index");
281 static sint8 dummy;
326 return 0; 282 return dummy;
327} 283}
328 284
329/* 285/*
330 * Ensures that all stats (str/dex/con/wis/cha/int) are within the 286 * Ensures that all stats (str/dex/con/wis/cha/int) are within the
331 * 1-30 stat limit. 287 * 1-30 stat limit.
332 */ 288 */
333
334void 289void
335check_stat_bounds (living *stats) 290check_stat_bounds (living *stats)
336{ 291{
337 int i, v;
338
339 for (i = 0; i < NUM_STATS; i++) 292 for (int i = 0; i < NUM_STATS; i++)
340 if ((v = get_attr_value (stats, i)) > MAX_STAT) 293 {
341 set_attr_value (stats, i, MAX_STAT); 294 sint8 &v = stats->stat (i);
342 else if (v < MIN_STAT) 295 v = clamp (v, MIN_STAT, MAX_STAT);
343 set_attr_value (stats, i, MIN_STAT); 296 }
344} 297}
345 298
346#define ORIG_S(xyz,abc) (op->contr->orig_stats.abc) 299#define ORIG_S(xyz,abc) (op->contr->orig_stats.abc)
347 300
348/* Rather than having a whole bunch of if (flag) new_draw.. else new_draw, 301/* Rather than having a whole bunch of if (flag) new_draw.. else new_draw,
385 potion_max = 1; 338 potion_max = 1;
386 for (j = 0; j < NUM_STATS; j++) 339 for (j = 0; j < NUM_STATS; j++)
387 { 340 {
388 int nstat, ostat; 341 int nstat, ostat;
389 342
390 ostat = get_attr_value (&(op->contr->orig_stats), j); 343 ostat = op->contr->orig_stats.stat (j);
391 i = get_attr_value (&(tmp->stats), j); 344 i = tmp->stats.stat (j);
392 345
393 /* nstat is what the stat will be after use of the potion */ 346 /* nstat is what the stat will be after use of the potion */
394 nstat = flag * i + ostat; 347 nstat = flag * i + ostat;
395 348
396 /* Do some bounds checking. While I don't think any 349 /* Do some bounds checking. While I don't think any
398 * that adjust that stat by more than one point, so we need 351 * that adjust that stat by more than one point, so we need
399 * to allow for that. 352 * to allow for that.
400 */ 353 */
401 if (nstat < 1 && i * flag < 0) 354 if (nstat < 1 && i * flag < 0)
402 nstat = 1; 355 nstat = 1;
403 else if (nstat > 20 + get_attr_value (&op->arch->clone.stats, j)) 356 else if (nstat > 20 + op->arch->clone.stats.stat (j))
404 nstat = 20 + get_attr_value (&op->arch->clone.stats, j); 357 nstat = 20 + op->arch->clone.stats.stat (j);
405 358
406 if (nstat != ostat) 359 if (nstat != ostat)
407 { 360 {
408 set_attr_value (&op->contr->orig_stats, j, nstat); 361 op->contr->orig_stats.stat (j) = nstat;
409 potion_max = 0; 362 potion_max = 0;
410 } 363 }
411 else if (i) 364 else if (i)
412 { 365 {
413 /* potion is useless - player has already hit the natural maximum */ 366 /* potion is useless - player has already hit the natural maximum */
418 /* This section of code ups the characters normal stats also. I am not 371 /* This section of code ups the characters normal stats also. I am not
419 * sure if this is strictly necessary, being that fix_player probably 372 * sure if this is strictly necessary, being that fix_player probably
420 * recalculates this anyway. 373 * recalculates this anyway.
421 */ 374 */
422 for (j = 0; j < NUM_STATS; j++) 375 for (j = 0; j < NUM_STATS; j++)
423 change_attr_value (&op->stats, j, flag * get_attr_value (&tmp->stats, j)); 376 change_attr_value (&op->stats, j, flag * tmp->stats.stat (j));
424 377
425 check_stat_bounds (&op->stats); 378 check_stat_bounds (&op->stats);
426 } /* end of potion handling code */ 379 } /* end of potion handling code */
427 } 380 }
428 381
657 610
658 if (!potion_max) 611 if (!potion_max)
659 { 612 {
660 for (j = 0; j < NUM_STATS; j++) 613 for (j = 0; j < NUM_STATS; j++)
661 { 614 {
662 if ((i = get_attr_value (&(tmp->stats), j)) != 0) 615 if ((i = tmp->stats.stat (j)))
663 { 616 {
664 success = 1; 617 success = 1;
665 DIFF_MSG (i * flag, gain_msg[j], lose_msg[j]); 618 DIFF_MSG (i * flag, gain_msg[j], lose_msg[j]);
666 } 619 }
667 } 620 }
835 788
836 /* First task is to clear all the values back to their original values */ 789 /* First task is to clear all the values back to their original values */
837 if (type == PLAYER) 790 if (type == PLAYER)
838 { 791 {
839 for (i = 0; i < NUM_STATS; i++) 792 for (i = 0; i < NUM_STATS; i++)
840 set_attr_value (&(stats), i, get_attr_value (&(contr->orig_stats), i)); 793 stats.stat (i) = contr->orig_stats.stat (i);
841 794
842 if (settings.spell_encumbrance == TRUE) 795 if (settings.spell_encumbrance == TRUE)
843 contr->encumbrance = 0; 796 contr->encumbrance = 0;
844 797
845 attacktype = 0; 798 attacktype = 0;
962 * in the praying skill, and the player should always get those. 915 * in the praying skill, and the player should always get those.
963 * It also means we need to put in additional checks for applied below, 916 * It also means we need to put in additional checks for applied below,
964 * because the skill shouldn't count against body positions being used 917 * because the skill shouldn't count against body positions being used
965 * up, etc. 918 * up, etc.
966 */ 919 */
967 if ((QUERY_FLAG (tmp, FLAG_APPLIED) 920 if ((tmp->flag [FLAG_APPLIED]
968 && tmp->type != CONTAINER 921 && tmp->type != CONTAINER
969 && tmp->type != CLOSE_CON) 922 && tmp->type != CLOSE_CON)
970 || (tmp->type == SKILL 923 || (tmp->type == SKILL
971 && tmp->subtype == SK_PRAYING)) 924 && tmp->subtype == SK_PRAYING))
972 { 925 {
973 if (type == PLAYER) 926 if (type == PLAYER)
974 { 927 {
975 if ((tmp->type == WEAPON || tmp->type == BOW) 928 if (tmp == contr->combat_ob || tmp == contr->ranged_ob)
976 && tmp != current_weapon) 929 if (tmp != current_weapon && (tmp->type != SKILL || tmp->subtype != SK_PRAYING))
977 continue; 930 continue;
978 931
979 for (i = 0; i < NUM_STATS; i++) 932 for (i = 0; i < NUM_STATS; i++)
980 change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); 933 change_attr_value (&stats, i, tmp->stats.stat (i));
981 934
982 /* these are the items that currently can change digestion, regeneration, 935 /* these are the items that currently can change digestion, regeneration,
983 * spell point recovery and mana point recovery. Seems sort of an arbitary 936 * spell point recovery and mana point recovery. Seems sort of an arbitary
984 * list, but other items store other info into stats array. 937 * list, but other items store other info into stats array.
985 */ 938 */
986 if ((tmp->type == WEAPON) || (tmp->type == BOW) || 939 if (tmp->type == WEAPON || tmp->type == BOW ||
987 (tmp->type == ARMOUR) || (tmp->type == HELMET) || 940 tmp->type == ARMOUR || tmp->type == HELMET ||
988 (tmp->type == SHIELD) || (tmp->type == RING) || 941 tmp->type == SHIELD || tmp->type == RING ||
989 (tmp->type == BOOTS) || (tmp->type == GLOVES) || 942 tmp->type == BOOTS || tmp->type == GLOVES ||
990 (tmp->type == AMULET) || (tmp->type == GIRDLE) || 943 tmp->type == AMULET || tmp->type == GIRDLE ||
991 (tmp->type == BRACERS) || (tmp->type == CLOAK) || 944 tmp->type == BRACERS || tmp->type == CLOAK ||
992 (tmp->type == DISEASE) || (tmp->type == FORCE) || 945 tmp->type == DISEASE || tmp->type == FORCE ||
993 (tmp->type == SKILL)) 946 tmp->type == SKILL)
994 { 947 {
995 contr->digestion += tmp->stats.food; 948 contr->digestion += tmp->stats.food;
996 contr->gen_hp += tmp->stats.hp; 949 contr->gen_hp += tmp->stats.hp;
997 contr->gen_sp += tmp->stats.sp; 950 contr->gen_sp += tmp->stats.sp;
998 contr->gen_grace += tmp->stats.grace; 951 contr->gen_grace += tmp->stats.grace;

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