… | |
… | |
357 | /* flag is set to 1 if we are applying the object, -1 if we are removing |
357 | /* flag is set to 1 if we are applying the object, -1 if we are removing |
358 | * the object. |
358 | * the object. |
359 | * It is the calling functions responsibilty to check to see if the object |
359 | * It is the calling functions responsibilty to check to see if the object |
360 | * can be applied or not. |
360 | * can be applied or not. |
361 | * The main purpose of calling this function is the messages that are |
361 | * The main purpose of calling this function is the messages that are |
362 | * displayed - fix_player should really always be called after this when |
362 | * displayed - update_stats should really always be called after this when |
363 | * removing an object - that is because it is impossible to know if some object |
363 | * removing an object - that is because it is impossible to know if some object |
364 | * is the only source of an attacktype or spell attunement, so this function |
364 | * is the only source of an attacktype or spell attunement, so this function |
365 | * will clear the bits, but the player may still have some other object |
365 | * will clear the bits, but the player may still have some other object |
366 | * that gives them that ability. |
366 | * that gives them that ability. |
367 | */ |
367 | */ |
… | |
… | |
398 | * that adjust that stat by more than one point, so we need |
398 | * that adjust that stat by more than one point, so we need |
399 | * to allow for that. |
399 | * to allow for that. |
400 | */ |
400 | */ |
401 | if (nstat < 1 && i * flag < 0) |
401 | if (nstat < 1 && i * flag < 0) |
402 | nstat = 1; |
402 | nstat = 1; |
403 | else if (nstat > 20 + get_attr_value (&(op->arch->clone.stats), j)) |
403 | else if (nstat > 20 + get_attr_value (&op->arch->clone.stats, j)) |
404 | { |
|
|
405 | nstat = 20 + get_attr_value (&(op->arch->clone.stats), j); |
404 | nstat = 20 + get_attr_value (&op->arch->clone.stats, j); |
406 | } |
|
|
407 | |
405 | |
408 | if (nstat != ostat) |
406 | if (nstat != ostat) |
409 | { |
407 | { |
410 | set_attr_value (&(op->contr->orig_stats), j, nstat); |
408 | set_attr_value (&op->contr->orig_stats, j, nstat); |
411 | potion_max = 0; |
409 | potion_max = 0; |
412 | } |
410 | } |
413 | else if (i) |
411 | else if (i) |
414 | { |
412 | { |
415 | /* potion is useless - player has already hit the natural maximum */ |
413 | /* potion is useless - player has already hit the natural maximum */ |
… | |
… | |
420 | /* This section of code ups the characters normal stats also. I am not |
418 | /* This section of code ups the characters normal stats also. I am not |
421 | * sure if this is strictly necessary, being that fix_player probably |
419 | * sure if this is strictly necessary, being that fix_player probably |
422 | * recalculates this anyway. |
420 | * recalculates this anyway. |
423 | */ |
421 | */ |
424 | for (j = 0; j < NUM_STATS; j++) |
422 | for (j = 0; j < NUM_STATS; j++) |
425 | change_attr_value (&(op->stats), j, flag * get_attr_value (&(tmp->stats), j)); |
423 | change_attr_value (&op->stats, j, flag * get_attr_value (&tmp->stats, j)); |
426 | |
424 | |
427 | check_stat_bounds (&(op->stats)); |
425 | check_stat_bounds (&op->stats); |
428 | } /* end of potion handling code */ |
426 | } /* end of potion handling code */ |
429 | } |
427 | } |
430 | |
428 | |
431 | /* reset attributes that fix_player doesn't reset since it doesn't search |
429 | /* reset attributes that fix_player doesn't reset since it doesn't search |
432 | * everything to set |
430 | * everything to set |
433 | */ |
431 | */ |
434 | if (flag == -1) |
432 | if (flag == -1) |
435 | { |
433 | { |
436 | op->attacktype &= ~tmp->attacktype; |
434 | op->attacktype &= ~tmp->attacktype; |
437 | op->path_attuned &= ~tmp->path_attuned; |
435 | op->path_attuned &= ~tmp->path_attuned; |
438 | op->path_repelled &= ~tmp->path_repelled; |
436 | op->path_repelled &= ~tmp->path_repelled; |
439 | op->path_denied &= ~tmp->path_denied; |
437 | op->path_denied &= ~tmp->path_denied; |
440 | /* Presuming here that creatures only have move_type, |
438 | /* Presuming here that creatures only have move_type, |
441 | * and not the other move_ fields. |
439 | * and not the other move_ fields. |
442 | */ |
440 | */ |
443 | op->move_type &= ~tmp->move_type; |
441 | op->move_type &= ~tmp->move_type; |
444 | } |
442 | } |
445 | |
443 | |
446 | /* call fix_player since op object could have whatever attribute due |
444 | /* call fix_player since op object could have whatever attribute due |
447 | * to multiple items. if fix_player always has to be called after |
445 | * to multiple items. if fix_player always has to be called after |
448 | * change_ability then might as well call it from here |
446 | * change_ability then might as well call it from here |
449 | */ |
447 | */ |
450 | op->update_stats (); |
448 | op->update_stats (); |
451 | |
449 | |
452 | /* Fix player won't add the bows ability to the player, so don't |
450 | /* Fix player won't add the bows ability to the player, so don't |
… | |
… | |
500 | * in that case, you don't actually land |
498 | * in that case, you don't actually land |
501 | */ |
499 | */ |
502 | DIFF_MSG (flag, "You soar into the air air!.", |
500 | DIFF_MSG (flag, "You soar into the air air!.", |
503 | (op->move_type & MOVE_FLY_LOW ? "You fly lower in the air" : "You float down to the ground.")); |
501 | (op->move_type & MOVE_FLY_LOW ? "You fly lower in the air" : "You float down to the ground.")); |
504 | } |
502 | } |
|
|
503 | |
505 | if (tmp->move_type & MOVE_SWIM) |
504 | if (tmp->move_type & MOVE_SWIM) |
506 | DIFF_MSG (flag, "You feel ready for a swim", "You no longer feel like swimming"); |
505 | DIFF_MSG (flag, "You feel ready for a swim", "You no longer feel like swimming"); |
507 | |
506 | |
508 | /* Changing move status may mean you are affected by things you weren't before */ |
507 | /* Changing move status may mean you are affected by things you weren't before */ |
509 | check_move_on (op, op); |
508 | check_move_on (op, op); |
… | |
… | |
673 | |
672 | |
674 | /* |
673 | /* |
675 | * Stat draining by Vick 930307 |
674 | * Stat draining by Vick 930307 |
676 | * (Feeling evil, I made it work as well now. -Frank 8) |
675 | * (Feeling evil, I made it work as well now. -Frank 8) |
677 | */ |
676 | */ |
678 | |
|
|
679 | void |
677 | void |
680 | object::drain_stat () |
678 | object::drain_stat () |
681 | { |
679 | { |
682 | drain_specific_stat (rndm (NUM_STATS)); |
680 | drain_specific_stat (rndm (NUM_STATS)); |
683 | } |
681 | } |
… | |
… | |
852 | contr->gen_grace = 0; |
850 | contr->gen_grace = 0; |
853 | contr->gen_sp_armour = 10; |
851 | contr->gen_sp_armour = 10; |
854 | contr->item_power = 0; |
852 | contr->item_power = 0; |
855 | } |
853 | } |
856 | |
854 | |
857 | memcpy (body_used, body_info, sizeof (body_info)); |
855 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
856 | slot[i].used = slot[i].info; |
858 | |
857 | |
859 | slaying = 0; |
858 | slaying = 0; |
860 | |
859 | |
861 | if (!QUERY_FLAG (this, FLAG_WIZ)) |
860 | if (!QUERY_FLAG (this, FLAG_WIZ)) |
862 | { |
861 | { |
… | |
… | |
963 | * in the praying skill, and the player should always get those. |
962 | * in the praying skill, and the player should always get those. |
964 | * It also means we need to put in additional checks for applied below, |
963 | * It also means we need to put in additional checks for applied below, |
965 | * because the skill shouldn't count against body positions being used |
964 | * because the skill shouldn't count against body positions being used |
966 | * up, etc. |
965 | * up, etc. |
967 | */ |
966 | */ |
968 | if ((QUERY_FLAG (tmp, FLAG_APPLIED) |
967 | if ((tmp->flag [FLAG_APPLIED] |
969 | && tmp->type != CONTAINER |
968 | && tmp->type != CONTAINER |
970 | && tmp->type != CLOSE_CON) |
969 | && tmp->type != CLOSE_CON) |
971 | || (tmp->type == SKILL |
970 | || (tmp->type == SKILL |
972 | && tmp->subtype == SK_PRAYING)) |
971 | && tmp->subtype == SK_PRAYING)) |
973 | { |
972 | { |
974 | if (type == PLAYER) |
973 | if (type == PLAYER) |
975 | { |
974 | { |
976 | if ((tmp->type == WEAPON || tmp->type == BOW) |
975 | if (tmp == contr->combat_ob || tmp == contr->ranged_ob) |
977 | && tmp != current_weapon) |
976 | if (tmp != current_weapon && (tmp->type != SKILL || tmp->subtype != SK_PRAYING)) |
978 | continue; |
977 | continue; |
979 | |
978 | |
980 | for (i = 0; i < NUM_STATS; i++) |
979 | for (i = 0; i < NUM_STATS; i++) |
981 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
980 | change_attr_value (&stats, i, get_attr_value (&tmp->stats, i)); |
982 | |
981 | |
983 | /* these are the items that currently can change digestion, regeneration, |
982 | /* these are the items that currently can change digestion, regeneration, |
984 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
983 | * spell point recovery and mana point recovery. Seems sort of an arbitary |
985 | * list, but other items store other info into stats array. |
984 | * list, but other items store other info into stats array. |
986 | */ |
985 | */ |
987 | if ((tmp->type == WEAPON) || (tmp->type == BOW) || |
986 | if (tmp->type == WEAPON || tmp->type == BOW || |
988 | (tmp->type == ARMOUR) || (tmp->type == HELMET) || |
987 | tmp->type == ARMOUR || tmp->type == HELMET || |
989 | (tmp->type == SHIELD) || (tmp->type == RING) || |
988 | tmp->type == SHIELD || tmp->type == RING || |
990 | (tmp->type == BOOTS) || (tmp->type == GLOVES) || |
989 | tmp->type == BOOTS || tmp->type == GLOVES || |
991 | (tmp->type == AMULET) || (tmp->type == GIRDLE) || |
990 | tmp->type == AMULET || tmp->type == GIRDLE || |
992 | (tmp->type == BRACERS) || (tmp->type == CLOAK) || |
991 | tmp->type == BRACERS || tmp->type == CLOAK || |
993 | (tmp->type == DISEASE) || (tmp->type == FORCE) || |
992 | tmp->type == DISEASE || tmp->type == FORCE || |
994 | (tmp->type == SKILL)) |
993 | tmp->type == SKILL) |
995 | { |
994 | { |
996 | contr->digestion += tmp->stats.food; |
995 | contr->digestion += tmp->stats.food; |
997 | contr->gen_hp += tmp->stats.hp; |
996 | contr->gen_hp += tmp->stats.hp; |
998 | contr->gen_sp += tmp->stats.sp; |
997 | contr->gen_sp += tmp->stats.sp; |
999 | contr->gen_grace += tmp->stats.grace; |
998 | contr->gen_grace += tmp->stats.grace; |
… | |
… | |
1008 | } |
1007 | } |
1009 | |
1008 | |
1010 | /* Update slots used for items */ |
1009 | /* Update slots used for items */ |
1011 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1010 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
1012 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1011 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1013 | body_used[i] += tmp->body_info[i]; |
1012 | slot[i].used += tmp->slot[i].info; |
1014 | |
1013 | |
1015 | if (tmp->type == SYMPTOM) |
1014 | if (tmp->type == SYMPTOM) |
1016 | { |
1015 | { |
1017 | speed_reduce_from_disease = tmp->last_sp / 100.f; |
1016 | speed_reduce_from_disease = tmp->last_sp / 100.f; |
1018 | |
1017 | |