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/cvs/deliantra/server/common/living.C
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Comparing deliantra/server/common/living.C (file contents):
Revision 1.54 by root, Sat May 12 19:30:18 2007 UTC vs.
Revision 1.55 by root, Sat May 12 19:41:02 2007 UTC

723 int i, j; 723 int i, j;
724 float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1; 724 float f, max = 9, added_speed = 0, bonus_speed = 0, sp_tmp, speed_reduce_from_disease = 1;
725 int weapon_weight = 0, weapon_speed = 0; 725 int weapon_weight = 0, weapon_speed = 0;
726 int best_wc = 0, best_ac = 0, wc = 0, ac = 0; 726 int best_wc = 0, best_ac = 0, wc = 0, ac = 0;
727 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS]; 727 int prot[NROFATTACKS], vuln[NROFATTACKS], potion_resist[NROFATTACKS];
728 object *grace_obj = NULL, *mana_obj = NULL, *wc_obj = NULL, *tmp; 728 object *grace_obj = NULL, *mana_obj = NULL, *tmp;
729 float old_speed = speed; 729 float old_speed = speed;
730 730
731 /* First task is to clear all the values back to their original values */ 731 /* First task is to clear all the values back to their original values */
732 if (type == PLAYER) 732 if (type == PLAYER)
733 { 733 {
994 /* for all skills and skill granting objects */ 994 /* for all skills and skill granting objects */
995 case SKILL: 995 case SKILL:
996 if (!QUERY_FLAG (tmp, FLAG_APPLIED)) 996 if (!QUERY_FLAG (tmp, FLAG_APPLIED))
997 break; 997 break;
998 998
999 if (IS_COMBAT_SKILL (tmp->subtype))
1000 wc_obj = tmp;
1001
1002 if (chosen_skill) 999 if (chosen_skill)
1003 LOG (llevDebug, "fix_player, op %s has multiple skills applied\n", &name); 1000 LOG (llevDebug, "fix_player, op %s has multiple skills applied\n", &name);
1004 1001
1005 chosen_skill = tmp; 1002 chosen_skill = tmp;
1006 1003
1288 * improvement every level, now its fighterlevel/5. So 1285 * improvement every level, now its fighterlevel/5. So
1289 * we give the player a bonus here in wc and dam 1286 * we give the player a bonus here in wc and dam
1290 * to make up for the change. Note that I left the 1287 * to make up for the change. Note that I left the
1291 * monster bonus the same as before. -b.t. 1288 * monster bonus the same as before. -b.t.
1292 */ 1289 */
1290 object *wc_obj = chosen_skill;
1293 1291
1294 if (contr && wc_obj && wc_obj->level > 1) 1292 if (contr && wc_obj && wc_obj->level > 1)
1295 { 1293 {
1296 wc -= wc_obj->level + thaco_bonus[stats.Str]; 1294 wc -= wc_obj->level + thaco_bonus[stats.Str];
1297 1295
1319 if (settings.search_items && contr->search_str[0]) 1317 if (settings.search_items && contr->search_str[0])
1320 speed -= 1; 1318 speed -= 1;
1321 1319
1322 if (attacktype == 0) 1320 if (attacktype == 0)
1323 attacktype = arch->clone.attacktype; 1321 attacktype = arch->clone.attacktype;
1324
1325 } /* End if player */ 1322 } /* End if player */
1326 1323
1327 if (added_speed >= 0) 1324 if (added_speed >= 0)
1328 speed += added_speed / 10.f; 1325 speed += added_speed / 10.f;
1329 else /* Something wrong here...: */ 1326 else /* Something wrong here...: */
1587 if (!skill_obj) 1584 if (!skill_obj)
1588 { 1585 {
1589 LOG (llevError, "add_player_exp: couldn't find skill %s\n", skill_name); 1586 LOG (llevError, "add_player_exp: couldn't find skill %s\n", skill_name);
1590 return NULL; 1587 return NULL;
1591 } 1588 }
1589
1592 /* clear the flag - exp goes into this bucket, but player 1590 /* clear the flag - exp goes into this bucket, but player
1593 * still doesn't know it. 1591 * still doesn't know it.
1594 */ 1592 */
1595 CLEAR_FLAG (skill_obj, FLAG_CAN_USE_SKILL); 1593 CLEAR_FLAG (skill_obj, FLAG_CAN_USE_SKILL);
1596 skill_obj->stats.exp = 0; 1594 skill_obj->stats.exp = 0;
1980 player_lvl_adj (op, tmp); 1978 player_lvl_adj (op, tmp);
1981 } 1979 }
1982 1980
1983 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100; 1981 percentage_loss = op->stats.exp * settings.death_penalty_ratio / 100;
1984 level_loss = op->stats.exp - levels[MAX (0, op->level - settings.death_penalty_level)]; 1982 level_loss = op->stats.exp - levels[MAX (0, op->level - settings.death_penalty_level)];
1983
1985 if (level_loss < 0) 1984 if (level_loss < 0)
1986 level_loss = 0; 1985 level_loss = 0;
1987 loss = check_exp_loss (op, MIN (level_loss, percentage_loss)); 1986 loss = check_exp_loss (op, MIN (level_loss, percentage_loss));
1988 1987
1989 op->stats.exp -= loss; 1988 op->stats.exp -= loss;

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