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Comparing deliantra/server/common/living.C (file contents):
Revision 1.58 by root, Wed May 16 23:40:06 2007 UTC vs.
Revision 1.63 by root, Tue May 22 10:49:57 2007 UTC

875 continue; 875 continue;
876 876
877 for (i = 0; i < NUM_STATS; i++) 877 for (i = 0; i < NUM_STATS; i++)
878 change_attr_value (&stats, i, tmp->stats.stat (i)); 878 change_attr_value (&stats, i, tmp->stats.stat (i));
879 879
880 /* these are the items that currently can change digestion, regeneration, 880 /* These are the items that currently can change digestion, regeneration,
881 * spell point recovery and mana point recovery. Seems sort of an arbitary 881 * spell point recovery and mana point recovery. Seems sort of an arbitary
882 * list, but other items store other info into stats array. 882 * list, but other items store other info into stats array.
883 */ 883 */
884 if (tmp->type == WEAPON || tmp->type == BOW || 884 if (tmp->type == WEAPON || tmp->type == BOW ||
885 tmp->type == ARMOUR || tmp->type == HELMET || 885 tmp->type == ARMOUR || tmp->type == HELMET ||
886 tmp->type == SHIELD || tmp->type == RING || 886 tmp->type == SHIELD || tmp->type == RING ||
994#endif 994#endif
995 995
996 /* skills modifying the character -b.t. */ 996 /* skills modifying the character -b.t. */
997 /* for all skills and skill granting objects */ 997 /* for all skills and skill granting objects */
998 case SKILL: 998 case SKILL:
999 if (!QUERY_FLAG (tmp, FLAG_APPLIED)) 999 {
1000 if (!QUERY_FLAG (tmp, FLAG_APPLIED) || skill_flags [tmp->subtype] & SF_APPLY)
1000 break; 1001 break;
1001 1002
1002 if (chosen_skill) 1003 if (chosen_skill)
1004 {
1003 LOG (llevDebug, "fix_player, op %s has multiple skills applied\n", &name); 1005 LOG (llevDebug, "fix_player, op %s has multiple skills applied (%s and %s)\n",
1006 &name, &chosen_skill->name, &tmp->name);
1004 1007
1008 tmp->flag [FLAG_APPLIED] = false;
1009 update_stats ();
1010 return;
1011 }
1012 else
1005 chosen_skill = tmp; 1013 chosen_skill = tmp;
1006 1014
1007 if (tmp->stats.dam > 0) 1015 if (tmp->stats.dam > 0)
1008 { /* skill is a 'weapon' */ 1016 { /* skill is a 'weapon' */
1009 if (!QUERY_FLAG (this, FLAG_READY_WEAPON)) 1017 if (!QUERY_FLAG (this, FLAG_READY_WEAPON))
1010 weapon_speed = WEAPON_SPEED (tmp); 1018 weapon_speed = WEAPON_SPEED (tmp);
1011 1019
1012 if (weapon_speed < 0) 1020 if (weapon_speed < 0)
1013 weapon_speed = 0; 1021 weapon_speed = 0;
1014 1022
1015 weapon_weight = tmp->weight; 1023 weapon_weight = tmp->weight;
1016 stats.dam += 1 + (chosen_skill->level * tmp->stats.dam / 9); 1024 stats.dam += 1 + chosen_skill->level * tmp->stats.dam / 9;
1017 1025
1018 if (tmp->magic) 1026 if (tmp->magic)
1019 stats.dam += tmp->magic; 1027 stats.dam += tmp->magic;
1020 } 1028 }
1021 1029
1022 if (tmp->stats.wc) 1030 if (tmp->stats.wc)
1023 wc -= tmp->stats.wc + tmp->magic; 1031 wc -= tmp->stats.wc + tmp->magic;
1024 1032
1025 if (tmp->slaying) 1033 if (tmp->slaying)
1026 slaying = tmp->slaying; 1034 slaying = tmp->slaying;
1027 1035
1028 if (tmp->stats.ac) 1036 if (tmp->stats.ac)
1029 ac -= tmp->stats.ac + tmp->magic; 1037 ac -= tmp->stats.ac + tmp->magic;
1030 1038
1031 if (settings.spell_encumbrance == TRUE && type == PLAYER) 1039 if (settings.spell_encumbrance == TRUE && type == PLAYER)
1032 contr->encumbrance += (int) 3 *tmp->weight / 1000; 1040 contr->encumbrance += (int) 3 *tmp->weight / 1000;
1041 }
1033 1042
1034 break; 1043 break;
1035 1044
1036 case SHIELD: 1045 case SHIELD:
1037 if (settings.spell_encumbrance == TRUE && type == PLAYER) 1046 if (settings.spell_encumbrance == TRUE && type == PLAYER)
1365 K *= (4 + level) * 1.2f / (6 + level); 1374 K *= (4 + level) * 1.2f / (6 + level);
1366 1375
1367 if (K <= 0.01f) 1376 if (K <= 0.01f)
1368 K = 0.01f; 1377 K = 0.01f;
1369 1378
1370 float S = speed / (K * s); 1379 contr->weapon_sp = K * s * .5f; //TODO: balance the .5
1371
1372 contr->weapon_sp = S;
1373 } 1380 }
1374 1381
1375 /* I want to limit the power of small monsters with big weapons: */ 1382 /* I want to limit the power of small monsters with big weapons: */
1376 if (type != PLAYER && arch && stats.dam > arch->clone.stats.dam * 3) 1383 if (type != PLAYER && arch && stats.dam > arch->clone.stats.dam * 3)
1377 stats.dam = arch->clone.stats.dam * 3; 1384 stats.dam = arch->clone.stats.dam * 3;

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