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Comparing deliantra/server/common/living.C (file contents):
Revision 1.70 by root, Tue Jul 10 05:51:37 2007 UTC vs.
Revision 1.71 by elmex, Sat Jul 21 14:37:25 2007 UTC

808 ac = arch->stats.ac; 808 ac = arch->stats.ac;
809 809
810 stats.luck = arch->stats.luck; 810 stats.luck = arch->stats.luck;
811 speed = arch->speed; 811 speed = arch->speed;
812 812
813 sint16 digestion = 0; // a local var to add digestion
814
813 /* OK - we've reset most all the objects attributes to sane values. 815 /* OK - we've reset most all the objects attributes to sane values.
814 * now go through and make adjustments for what the player has equipped. 816 * now go through and make adjustments for what the player has equipped.
815 */ 817 */
816 for (tmp = inv; tmp; tmp = tmp->below) 818 for (tmp = inv; tmp; tmp = tmp->below)
817 { 819 {
889 tmp->type == AMULET || tmp->type == GIRDLE || 891 tmp->type == AMULET || tmp->type == GIRDLE ||
890 tmp->type == BRACERS || tmp->type == CLOAK || 892 tmp->type == BRACERS || tmp->type == CLOAK ||
891 tmp->type == DISEASE || tmp->type == FORCE || 893 tmp->type == DISEASE || tmp->type == FORCE ||
892 tmp->type == SKILL) 894 tmp->type == SKILL)
893 { 895 {
894 contr->digestion += tmp->stats.food; 896 digestion += tmp->stats.food;
895 contr->gen_hp += tmp->stats.hp; 897 contr->gen_hp += tmp->stats.hp;
896 contr->gen_sp += tmp->stats.sp; 898 contr->gen_sp += tmp->stats.sp;
897 contr->gen_grace += tmp->stats.grace; 899 contr->gen_grace += tmp->stats.grace;
898 contr->gen_sp_armour += tmp->gen_sp_armour; 900 contr->gen_sp_armour += tmp->gen_sp_armour;
899 } 901 }
1132 1134
1133 break; 1135 break;
1134 } /* switch tmp->type */ 1136 } /* switch tmp->type */
1135 } /* item is equipped */ 1137 } /* item is equipped */
1136 } /* for loop of items */ 1138 } /* for loop of items */
1139
1140 // now clamp digestion to our limits
1141 contr->digestion = clamp (digestion, MIN_DIGESTION, MAX_DIGESTION);
1137 1142
1138 /* We've gone through all the objects the player has equipped. For many things, we 1143 /* We've gone through all the objects the player has equipped. For many things, we
1139 * have generated intermediate values which we now need to assign. 1144 * have generated intermediate values which we now need to assign.
1140 */ 1145 */
1141 1146

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