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Comparing deliantra/server/common/living.C (file contents):
Revision 1.72 by root, Sun Jul 22 14:17:56 2007 UTC vs.
Revision 1.73 by root, Tue Jul 31 18:08:58 2007 UTC

1599 */ 1599 */
1600void 1600void
1601player_lvl_adj (object *who, object *op) 1601player_lvl_adj (object *who, object *op)
1602{ 1602{
1603 char buf[MAX_BUF]; 1603 char buf[MAX_BUF];
1604 bool changed = false;
1604 1605
1605 if (!op) /* when rolling stats */ 1606 if (!op) /* when rolling stats */
1606 op = who; 1607 op = who;
1607 1608
1608 if (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul)) 1609 while (op->level < settings.max_level && op->stats.exp >= level_exp (op->level + 1, who->expmul))
1609 { 1610 {
1611 changed = true;
1612
1610 op->level++; 1613 op->level++;
1611 1614
1612 if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who)) 1615 if (op && op == who && op->stats.exp > 1 && is_dragon_pl (who))
1613 dragon_level_gain (who); 1616 dragon_level_gain (who);
1614 1617
1618 who->contr->levhp[who->level] = die_roll (2, 4, who, PREFER_HIGH) + 1; 1621 who->contr->levhp[who->level] = die_roll (2, 4, who, PREFER_HIGH) + 1;
1619 who->contr->levsp[who->level] = die_roll (2, 3, who, PREFER_HIGH); 1622 who->contr->levsp[who->level] = die_roll (2, 3, who, PREFER_HIGH);
1620 who->contr->levgrace[who->level] = die_roll (2, 2, who, PREFER_HIGH) - 1; 1623 who->contr->levgrace[who->level] = die_roll (2, 2, who, PREFER_HIGH) - 1;
1621 } 1624 }
1622 1625
1623 who->update_stats ();
1624 if (op->level > 1) 1626 if (op->level > 1)
1625 { 1627 {
1626 if (op->type != PLAYER) 1628 if (op->type != PLAYER)
1629 {
1630 who->contr->play_sound (sound_find ("skill_up"));
1627 sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); 1631 sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name);
1632 }
1628 else 1633 else
1634 {
1635 who->contr->play_sound (sound_find ("level_up"));
1629 sprintf (buf, "You are now level %d.", op->level); 1636 sprintf (buf, "You are now level %d.", op->level);
1637 }
1630 1638
1631 if (who) 1639 if (who)
1632 new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); 1640 new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf);
1633 } 1641 }
1634
1635 player_lvl_adj (who, op); /* To increase more levels */
1636 } 1642 }
1643
1637 else if (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul)) 1644 while (op->level > 1 && op->stats.exp < level_exp (op->level, who->expmul))
1638 { 1645 {
1646 changed = true;
1647
1639 op->level--; 1648 op->level--;
1640 who->update_stats ();
1641 1649
1642 if (op->type != PLAYER) 1650 if (op->type != PLAYER)
1643 { 1651 {
1644 sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name); 1652 sprintf (buf, "You are now level %d in the %s skill.", op->level, &op->name);
1645 new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf); 1653 new_draw_info (NDI_UNIQUE | NDI_RED, 0, who, buf);
1646 } 1654 }
1655 }
1647 1656
1648 player_lvl_adj (who, op); /* To decrease more levels */ 1657 if (changed)
1649 } 1658 {
1650 1659 who->update_stats ();
1660 esrv_update_stats (who->contr);
1651 /* check if the spell data has changed */ 1661 /* check if the spell data has changed */
1652 esrv_update_stats (who->contr);
1653 esrv_update_spells (who->contr); 1662 esrv_update_spells (who->contr);
1663 }
1654} 1664}
1655 1665
1656/* 1666/*
1657 * Returns how much experience is needed for a player to become 1667 * Returns how much experience is needed for a player to become
1658 * the given level. level should really never exceed max_level 1668 * the given level. level should really never exceed max_level

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